Floating on the Ocean with Cinema 4D

This INCREDIBLY detailed tutorial will walk you through the basics of creating an advanced ocean shader from scratch in Cinema 4D. You’ll learn about many of the texture channels, stacking effect shaders, using layers, fresnel, etc… From there, you’ll see how to get realistic rolling waves that you can actually attach objects to so they float and bob up and down on the water.

This tutorial is a response to tons of e-mails we have been getting since Scenery was released. If you haven’t checked out Scenery yet, you can find it here:

Newsletter subscribers get a coupon code for $20 off, so sign up now if you haven’t! Questions / Comments are welcome.


10 Comments on “Floating on the Ocean with Cinema 4D

    • Pems,

      Apparently the last 2 tutorial were rendered out with my voice only in the left-channel. I am currently fixing this, and it should be much better by tomorrow afternoon. If you are listening on headphones the current videos may sound weird… try speakers if you can, or download the file from Vimeo and play it in mono. Otherwise it should be fixed tomorrow. My apologies!

      • A couple of things which might help:

        1) If youre recording this on a condenser mic, it will likely be set/forced to mono audio. On a mac it interprets this as just the left channel. Run “Audio MIDI Setup” and set the mic to mono, this way the mac will correctly spread the left channel over both speakers, though you might need to boost the volume afterwards

        2) A USB mic will always incur around 100-200ms of lag. In screenflow, disocnnect the audio from the webcam video and slide it 0.1-0.2 seconds over to the right to resync the audio

  1. Hey!
    Congrats to your career move! You totally deserve that!
    Though it’s heartbreaking that your awesome tutorials will stop comming… :(

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  4. Hello. Is this possible to do on C4d lite which comes bundled on after effects CC?

    • Emilio, great question. I actually just upgraded to Adobe CC a couple of weeks ago, so I haven’t played around with Cineware enough to know the answer to this. As I get more time with it I’ll update you all.

  5. Great tutorial!! i’m having some trouble when applying the Strupl noise shader to the water texture. It will show the nice rippling effect that the Strupl shader has but when i quickly test render the frame, it is nothing like what it was showing. It looks almost like glitter. Any ideas?

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