Ready to get some dirt under those fingernails? Here's a beginners guide to sports graphics.
If you're reading this sentence there's a good chance that you didn't play professional sports. Just remember that no matter what your dad thinks, motion design is an industry that requires just as much skill and practice as sports. And I suppose if you do a Buck-level project you could even give yourself a gatorade bath....
The team at School of Motion is super stoked to bring you a brand new series designed to get you acquainted with motion design graphics for sports. After reading the series you will have a taste for what makes up a basic sports graphics package. That includes a handful of assets: lower thirds, headshots, screen bugs, and replay wipes (which will all be covered in future articles). I'm super stoked to kick this series off and share some of the things I learned during my time in the world of live sports production.
So if you're ready to learn some interesting stuff, run a lap and keep reading... Let's kick-off (pun-intended) the series with headshots.
What are Headshots?
Headshot design by Cake Studios
Headshots are used to identify players in sporting venues and on TV. They typically consist of a static image or moving video of the player, as well as some basic information like name, position, number, favorite Ninja Turtle, etc.
Headshots can either be displayed via broadcast or live at the sporting venue and they are (almost) always created before game day.
Headshots require a lot of organization and a good project template. But how are you to create a sports headshot?! Well my friend we have a step-by-step guide for you...
How to Create Sports Headshots
So you're ready to create some motion design headshots? Well with that eagerness you'll be a starter in no-time. First, download this project file to follow along.
Download the Sports Headshot Project FileDownload the File
Since you'll be using a template for your graphics, it’s easy to either go through all of the players yourself or team up and split the work with a friend. Be sure to use a good naming convention in your project and when rendering. In this case I chose SOM_##_LastName-HEADSHOT. SOM designates the sport, like SOM for School of Motion or FB for football, then come numbers, and last is the player’s name – all with no spaces. One quick note – this workflow could obviously be put on steroids (wink, wink) if you implement an automatic workflow like Joey describes in his render-bot tutorial.
Now that you know the game-plan it's time to hit the field.
1. Have a Game Plan (Stay Organized)
Consider this: The average American college football team will have over 100 players on its roster. Clearly a lot all of those guys are just on the practice squad, but they’ll all require a headshot in the event that they do make it into a real game. That’s a ton of work however you precomp it.
When creating a mass of graphics like this, it’s best to jump in with a plan rather than winging it. That means deciding on a clear workflow, naming convention, and templatizing (that's a word right?) everything before doing the brunt of the work.
2. Design the Graphics
Time to start churning and burning. Before the geniuses at Adobe introduced essential graphics and master properties, building After Effects templates for headshots relied exclusively on a lot of careful precomping. Now life is a little bit easier (though there’s still some precomping). Check out the headshot below and note everything it has going on.
Woo-wee that's a defensive lineman you don't want to mess with!
Along with some pretty colors, the above graphics have a moving headshot of a “player”, name, number, and home town. You could also include position, stats, or taco preference - depending on what you’re going for. These are all the attributes that are unique for each player and thus will need to be easily changed.
3. Setup the Proper Composition Layout
Each graphic will consist of two precomps, one unique precomp for the player’s video and another precomp with master properties for the player information. These are grouped into individual folders within the After Effects project.
An example of a good composition layout.
Using master properties, the text information can be updated within the main headshot comp without digging into its precomp. Note that you’ll need to pay close attention to how the text is justified and where its anchor points are located. If done incorrectly the names won’t align properly when creating each headshot.
If you want to learn more about Master Properties, check out our tutorial here on the site.
Master properties are the bomb.com
Now for our all-star athlete above, His footage was shot in front of a green screen and then keyed for the headshot. If you’re also shooting these headshots, take time to get the shoot right. The secret to a good green screen key is knocking the production out of the park. In addition to these green screen tips, it can also help to have music playing for the athletes to help keep them relaxed and having fun during the shoot.
4. Batch the Graphics
Back in After Effects, if green screen shots are consistent, you can simply replace each player’s footage in the precomp without having to adjust the key from player to player. That saves a TON of time if you’re doing 100+ players. A good key can be pulled using After Effects’ Keylight effect, but for tougher keys - or to key things that shouldn’t be keyable - try Composite Brush from AE Scripts. It’s basically voodoo.
5. Make it Loop
The last thing I want you to notice is how the headshot graphic loops above, starting with a wipe. This is because this headshot is intended to be used in a live situation, in stadium or broadcast/stream. Starting with a wipe will allow you to run player headshots back to back and still look clean, rather than jump cutting from player to player.
Well that's all for now. In our next article we'll take a look at how to create replay wipes for live broadcasts.
I'll leave you with the funniest example of sports headshots I've ever seen.