Compositing 3D In After Effects | Alien Invasion Part 1

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Compositing 3D In After Effects | Alien Invasion Part 1

Florida is full of many strange things, including massive floating Alien Motherships. Ok, so maybe those Alien Motherships aren't an everyday occurrence, but in this two part series you'll learn how to make them a regular every day thing. In these next two lessons Joey is going to show you everything you need to know to make a VFX shot that makes it look like aliens are invading your home town.

You'll learn how to model, texture, and light an alien ship using Cinema 4D and Photoshop. You'll then take that 3D render and bring it into After Effects where you'll composite it into Joey's once peaceful Florida subdivision. By the end of this two part series you'll have a pretty good idea on how to make VFX shots like this on your own.

In this tutorial you'll be in Cinema 4D working on the alien ship, getting it ready for it's debut.

We want to give a quick shout out to the amazing folks at Premium Beat. If you ever need affordable stock music or sound effects, we can’t recommend them enough. Check out the Resources tab for more info on Premium Beat.

If you have any questions, click over to the Q&A tab to post them. Other students can answer you, and we'll put our team on the case to try and get you a solution ASAP.

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If you need stock music or sound effects you're going to want to check out PremiumBeat. They have a killer library of stock music that's affordable for almost any budget on a project. Check them out here: https://www.premiumbeat.com/

    • How to open X-zipped as neither winzip or WinRAR wwill unzip it

    • Sorry for the hassle! I've replaced the download with a ZIP file. Best, Corey

    00:00:00,344- [Man] Yeah, there's the new minivan, it's pretty sweet!
    00:00:03,411(ominous music) What is that?
    00:00:07,810Oh my god, oh my god.
    00:00:11,061Oh my God!
    00:00:12,575(epic music)
    00:00:25,861(upbeat music)
    00:00:34,624- What's up guys, Joey here,
    00:00:36,739and welcome to a two-part series from PremiumBeat.com.
    00:00:39,907This is gonna to be an awesome tutorial series
    00:00:42,250where we're gonna show you how to create a giant
    00:00:44,128city-sized UFO and have it hover and terrorize your town.
    00:00:48,780All of the music and sound effects that I used
    00:00:51,009in the trailer for this tutorial came from PremiumBeat.com.
    00:00:54,129They are an amazing music and sound effects resource.
    00:00:56,474So if you haven't checked them out yet,
    00:00:58,074definitely check out their website.
    00:00:59,592Now in part one, we're go into CINEMA 4D
    00:01:01,462and we're gonna model, texture, light, render
    00:01:04,295and talk about a whole bunch of other things
    00:01:06,197to create a realistic UFO.
    00:01:08,870So let's hop in get started.
    00:01:11,736So to get to this reseult, there's a bunch of steps
    00:01:14,212that it takes and I'm gonna walk you through each one,
    00:01:16,465one by one because I don't wanna just show you
    00:01:19,038like a recipe how to make a UFO because what use is that?
    00:01:22,997I wanna teach you guys how to think about
    00:01:25,203how to approach something like this.
    00:01:26,995So first of all, if you're gonna be making a UFO,
    00:01:30,168you have to have some kind of design for that UFO.
    00:01:33,083You need to know what it's gonna look like, right?
    00:01:34,829And so whenever I have to design absolutely anything,
    00:01:39,563I just pull reference, okay?
    00:01:41,166So first thing I'm gonna do is just pop into
    00:01:43,082my good old friend Google and I'm just gonna type in UFO
    00:01:48,047or UFO spaceship that popped up,
    00:01:50,207and I'm gonna go to Google image search, okay?
    00:01:53,035And what I'm looking for, because you can see that there's
    00:01:56,327a million and one different ways a UFO can look,
    00:01:59,328and most of them are kind of like this flying saucer shape,
    00:02:03,131but there's like a lot of different,
    00:02:05,105some aren't very good, some are really good,
    00:02:09,616this is from District 9 and obviously looks amazing,
    00:02:13,319and this is kind of the vibe I wanted to go for.
    00:02:16,064I wanted this mammoth-looking thing hovering
    00:02:19,406over my neighborhood and I wanted it to look
    00:02:22,487absolutely gigantic.
    00:02:24,019And so this actually is one of the reference images I used
    00:02:27,437to try to figure this out.
    00:02:28,529Now the detail in this model and the model of the spaceship
    00:02:31,520is incredible, and I knew I wasn't gonna have time
    00:02:33,692to do something like that.
    00:02:35,400So I wanted to find like a simpler kind of design,
    00:02:39,725and this image is actually one I really liked
    00:02:43,167because it's a simple shape but I like that there's
    00:02:46,079some kind of glowing lights going on and it just really
    00:02:49,662kind of struck me, all right?
    00:02:51,427So what I did was I actually saved this image
    00:02:54,956to my hard drive, all right?
    00:02:56,566And I could just say Save Image As
    00:02:58,372and we're gonna pop into my little project folder here
    00:03:02,566and I'm gonna make a new folder and I'm just gonna call this
    00:03:05,719reference, okay?
    00:03:07,340And so let's just save that image in there.
    00:03:09,283And let's see what else.
    00:03:11,021One of the other things that I kind of wanted to get
    00:03:13,439was just a subtle kind of speaker shape.
    00:03:19,166Because this is for PremiumBeat.com,
    00:03:22,180I thought that might be a nice little touch.
    00:03:25,737So if we type in speaker, then you can see that there's
    00:03:28,868lots and lots of reference images of speakers.
    00:03:30,984And I really just wanted to get a sense of how big
    00:03:34,126the middle part needs to be and then how big the next part
    00:03:38,382and just have something to reference.
    00:03:40,813And maybe I was also looking for some other details
    00:03:43,639I could add, like there's a coil in here,
    00:03:46,307there's a nice mesh on this.
    00:03:48,451So here's another good image, so let me just save this as,
    00:03:52,284let's just save that as speaker
    00:03:54,685in my reference folder, okay?
    00:03:56,643And there's one other thing that I want to point out
    00:03:59,636before we get going too far and that is,
    00:04:01,469let's go back to our UFO spaceship images here,
    00:04:06,257one of the things that's very, very important
    00:04:08,119when you want something to look big
    00:04:10,343is to know how to make things look big, right?
    00:04:13,063For example, I don't know, if we look at this, okay?
    00:04:17,451This image does not, jump back here,
    00:04:21,448this image doesn't strike me as a big thing, right?
    00:04:25,180This looks very small and not just because
    00:04:27,315the image is small but because there's no scale to it.
    00:04:32,422Look at this image, here's another good example, right?
    00:04:35,082There's nothing in this image that tells me
    00:04:37,228how big this is except for the water,
    00:04:40,110the surface of the water.
    00:04:41,752And looking at the surface of the water,
    00:04:43,454this makes me think that this flying saucer,
    00:04:45,783I don't know, maybe it's ten feet across or something.
    00:04:48,579And because your brain is gonna take whatever details it can
    00:04:51,673and it's gonna use that to try and figure out
    00:04:53,506the scale of that object, okay?
    00:04:55,244And so if you look at the one I've done here,
    00:04:57,665the main trick I used was using a very detailed texture.
    00:05:02,207And then there's some compositing tricks too
    00:05:04,521to make it look big.
    00:05:06,172But what you wanna make sure you don't do
    00:05:07,903is just have a smooth surface that doesn't give you
    00:05:09,620anything to really latch onto for scale.
    00:05:13,178And one of the ways we're gonna do that
    00:05:14,814is by using something called a greeble.
    00:05:17,963And if you're not familiar with what greeble is,
    00:05:20,521a greeble is just a sort of meaningless detail
    00:05:24,042added to a surface.
    00:05:25,617And these are some of the most famous greebles in history.
    00:05:27,858All that detail all over the Death Star,
    00:05:30,706they're just there to make it look humongous, right?
    00:05:35,178Because your brain assumes, oh there's this tiny
    00:05:37,425little thing here and these little details
    00:05:40,164are covering this so this must be a massive thing, right?
    00:05:44,044And Star Wars actually is famous for greebles.
    00:05:47,255I think that might even be where the word came from.
    00:05:49,505All right, so enough of that, we've got a reference.
    00:05:51,712Now let's make a new CINEMA 4D project
    00:05:53,442and let's get started.
    00:05:55,136So when I have a reference picture that I wanna look at
    00:06:00,257inside of CINEMA 4D, what I do is I open up
    00:06:03,184a picture viewer, and then you can go File, Open
    00:06:07,167and you can actually open your reference, okay?
    00:06:10,321So let me open up this and now I've got this image
    00:06:13,431and I can actually grab right here
    00:06:15,446where these little dots are and I can dock this.
    00:06:18,647Maybe I'll just doc it over here.
    00:06:22,145Okay, let's see here.
    00:06:23,430It didn't do it right, let's try that again.
    00:06:24,886There you go.
    00:06:26,156All right, so I docked my picture viewer
    00:06:28,144over on the right side.
    00:06:29,478And so now I can just sort of glance over
    00:06:31,743and make sure that
    00:06:33,831the model I'm creating
    00:06:36,206kind of has the same proportions as this.
    00:06:38,451So we are going to start with just a primitive,
    00:06:41,424but we are gonna get into the modeling tools
    00:06:43,294which I'm hoping that's something that not a lot of you
    00:06:45,469have a ton of experience with because CINEMA 4D
    00:06:48,239makes it so easy to model things without actually
    00:06:50,011knowing how to model.
    00:06:51,736But we are gonna use some of those tools for this.
    00:06:53,880So we are gonna start with a,
    00:06:57,061let's start with a cylinder, all right?
    00:06:59,025And the first thing I wanna do is just get
    00:07:01,126the general proportions correct.
    00:07:02,638And I'm gonna move my camera so I'm underneath this thing
    00:07:05,637because I know that that's pretty much the angle
    00:07:08,337I'm gonna be seeing it from, all right?
    00:07:10,074This thing's flying up in the air
    00:07:11,626so we're gonna be down here underneath it.
    00:07:13,549All right, and I just wanna roughly get
    00:07:15,379the proportions correct.
    00:07:17,038It's not super important but having this image over here
    00:07:19,763makes it easy, I'm not gonna make something like this,
    00:07:23,197right, because it's easy to see, well,
    00:07:24,889that doesn't work, that's not what I want.
    00:07:26,677So you can either use the interactive controls
    00:07:28,452or use the properties over here.
    00:07:30,966I want that nice roundness, right, on the sides.
    00:07:35,200So I'm gonna turn on the caps and fill it, those caps.
    00:07:38,883And then adjust the radius, right,
    00:07:42,122until I get a nice, smooth curve like that.
    00:07:44,287Now here's something that's really important.
    00:07:46,386I know that in order to get these concentric circles
    00:07:51,433and get all that detail in there,
    00:07:53,015I'm going to need to model this thing.
    00:07:55,112And because I'm gonna be modeling it,
    00:07:56,852it's very, very important that I can see the polygons
    00:07:59,599of this object so I can sort of see
    00:08:01,136what I'm gonna be working with.
    00:08:02,759So it's always a good idea to switch your display
    00:08:04,673from the default gouraud, gouraud,
    00:08:07,040I don't know how you say that, switch it from that
    00:08:10,326to the one right below it.
    00:08:11,924So now you can actually see the polygon lines, okay?
    00:08:14,454And if you hit render really quickly,
    00:08:17,110a good thing to look at is look at the contour
    00:08:19,839of the image, right?
    00:08:21,324It looks very smooth on the inside
    00:08:23,214and that's because we've got this phong tag
    00:08:27,994on our object which sort of smooths out the shading,
    00:08:31,784but there's not very many subdivisions
    00:08:34,557around the edge of this, right?
    00:08:36,126So if I look at it, you can actually see,
    00:08:37,857especially if I get in close here,
    00:08:39,838you can see these hard edges.
    00:08:41,488And when we render this for real, we are gonna see those
    00:08:44,197so I wanna make sure I have enough detail in there.
    00:08:47,086So I'm gonna up, I'm go to the Object tab
    00:08:49,299and up the rotation segments and I'll just make it 64.
    00:08:53,248All right, and now that should work better, okay?
    00:08:56,073Now it's gonna be far away,
    00:08:57,729it's probably never gonna be bigger than this in the frame
    00:09:00,552so I don't need it to be crazy amount of detail
    00:09:04,173but I do wanna make sure there's enough.
    00:09:06,026All right, so now let's go back to our picture viewer
    00:09:08,430and let's see what else, okay?
    00:09:09,872So one thing I'm noticing is that this looks
    00:09:13,228very, very smooth and flat and it looks
    00:09:16,400a lot like a coin or something.
    00:09:19,361This, it's got a lot more kind of a pointiness to it
    00:09:23,370in the middle so I actually wanna change
    00:09:25,817the shape of this thing, all right?
    00:09:27,926And this is where we really are gonna get
    00:09:30,188into some modeling.
    00:09:31,603So the first thing I need to do is if I'm going to model
    00:09:34,416this thing, I need to convert it into a polygon object.
    00:09:38,360You can do that by hitting the C key
    00:09:40,869or you can come up here and hit this button too
    00:09:43,961and it will, if you kind of hover your mouse over it,
    00:09:47,044it should tell you if you look down here.
    00:09:49,999It'll tell you what it does,
    00:09:51,449it converts a parametric object into
    00:09:53,038polygon objects, so now you can model it.
    00:09:55,544So first thing I wanna do is I wanna try and stretch it out
    00:09:59,212a little bit so that it's got that pointier middle
    00:10:01,743like our reference does, all right?
    00:10:03,701So I'm gonna come and move quickly
    00:10:05,600through these modeling tools.
    00:10:07,003So I'm gonna turn on the screen capture feature
    00:10:09,938where you can see what buttons I'm pushing
    00:10:11,608and I'll talk through it, but I'm gonna move fast
    00:10:13,296because we've got a lot to get through.
    00:10:14,912So I'm gonna switch to Edge mode so I can select
    00:10:16,717the edges here.
    00:10:17,915And I'm gonna hit U, which brings up a menu
    00:10:21,438that shows me all of the commands I have to do
    00:10:24,199with selecting, and there's also some modeling
    00:10:26,792commands in there.
    00:10:28,144And if you hit U and then another letter,
    00:10:30,293and you got to make sure you don't move the mouse
    00:10:32,342because then the menu goes away.
    00:10:33,875So you hit U and now I'm gonna hit L.
    00:10:36,522And if you look really quickly, L is for loop selection.
    00:10:39,639And this is gonna let me quickly select loops like this.
    00:10:43,391So I'm gonna select this middle loop here, okay?
    00:10:45,784Now with that selected, I can hit T to switch to scale mode
    00:10:48,942and I can just scale that edge out.
    00:10:51,067Now that's cool, but I don't want it to just scale
    00:10:53,964that edge out, I want it to scale all of the edges,
    00:10:55,947but this edge the most.
    00:10:58,880So there's a cool thing you can do in CINEMA 4D
    00:11:00,760where you select something, right,
    00:11:02,760and with it selected, so let me go back
    00:11:06,126to my loop selection tool, U, L, okay?
    00:11:09,013And I'm gonna select it and now I can switch
    00:11:12,028to my normal selection tool.
    00:11:14,205You can just hit spacebar and it'll switch back to that.
    00:11:17,890And now where it says mode normal, let's switch that
    00:11:20,580to soft selection, okay?
    00:11:22,874And what soft selection does is it lets you
    00:11:24,830select something, but then it will automatically
    00:11:26,920select things around your selection
    00:11:29,820based on these settings, okay?
    00:11:31,943So right now, the mode is group.
    00:11:33,599I'm gonna switch that to all, and what that's gonna do
    00:11:36,456is it's going to allow absolutely any edge to be selected.
    00:11:41,734And you can see sort of that the part around the edge
    00:11:45,984that's selected is a little bit more yellow
    00:11:48,011than the rest of it.
    00:11:49,506So let me mess with some of the settings.
    00:11:50,929Here's the radius of the soft selection,
    00:11:52,630and this is sort of the distance from your initial selection
    00:11:55,709that will actually be selected.
    00:11:58,128So now that I've lowered this to 28 centimeters,
    00:12:00,549you can see that none of this is selected.
    00:12:02,834This is selected all the way, and then it sort of
    00:12:04,967created this gradient of selectiveness
    00:12:07,261along the edge of this thing.
    00:12:09,650So soft selections, incredibly powerful modeling tool.
    00:12:12,666And now whatever I do to this edge will be done
    00:12:15,947to the other edges proportionally
    00:12:18,700with how much they're selected.
    00:12:20,461So just fight getting a nice soft selection
    00:12:22,942and scaling it, I've managed to get something
    00:12:25,837that's more like that, okay?
    00:12:27,242So let's take a look at it from underneath
    00:12:28,503and it looks much better.
    00:12:29,798Scale it a little bit more.
    00:12:30,990I could even move it.
    00:12:32,462I could move it up and watch what happens.
    00:12:34,360It's gonna move the other edges up, but just a little bit,
    00:12:38,230not as much so you can get this sort of, I don't know,
    00:12:41,122like a Reese's Peanut Butter Cup shape, all right?
    00:12:43,925Pretty cool, so now we've got the bottom of this thing.
    00:12:46,064And so now, looking at this, right,
    00:12:47,846if we're underneath this thing, I can't really see
    00:12:49,571the top at all.
    00:12:51,108And I might wanna see the top a little bit more,
    00:12:53,536so now I'm gonna use another selection tool, all right?
    00:12:56,014Well, actually, maybe I'll just still do
    00:12:57,496another soft selection.
    00:12:58,993I'm gonna switch to polygon mode
    00:13:01,278and I'm gonna switch to my selection tool
    00:13:02,997and I'm just gonna quickly select like this
    00:13:05,013all of these polygons.
    00:13:06,596Then I'm gonna up the soft selection, okay?
    00:13:10,333And I wanna select everything up until about this edge here.
    00:13:14,066So now when I pull this up, right,
    00:13:16,620you can see what it does.
    00:13:18,021It pulls everything up.
    00:13:19,165I need to move this down a little bit more.
    00:13:21,663But it's gonna move these polygons the most, okay?
    00:13:25,124So I can really dial in that shape I want.
    00:13:28,428There's a lot more settings here.
    00:13:29,935I'm not gonna get into them too much,
    00:13:31,741but that's the basics of soft selection.
    00:13:33,982Cool, okay?
    00:13:35,289So now this is our base shape, okay?
    00:13:38,649Now let's talk about getting
    00:13:40,612some of these cool details in here.
    00:13:42,007Now like for example, there's this cool blue light
    00:13:44,899that goes around the top of our reference.
    00:13:47,425And so let's say that I decided within this row
    00:13:51,292of polygons here, I wanna put like a cut inside there
    00:13:54,606and have the inside of that cut be lit up.
    00:13:56,517Okay, well how do we do that?
    00:13:58,704So what we're gonna do is switch to polygon mode
    00:14:00,742and what we're gonna do is we wanna select
    00:14:02,325all of these polygons, right?
    00:14:04,399This row right here.
    00:14:05,653I don't want soft selection on anymore
    00:14:07,281so I'm gonna set that mode
    00:14:10,228on the live selection tool to normal.
    00:14:12,834And I wanna select that ring of polygons.
    00:14:15,127You can do the same thing we did, loop selection on an edge.
    00:14:17,965Do it with polygons.
    00:14:19,557So we're gonna hit U and L, bring up our loop tool,
    00:14:23,013grab that loop, okay?
    00:14:25,393And you can see that it's alternating
    00:14:28,330between grabbing a loop that goes this way
    00:14:30,559and a loop that goes sideways, and it just depends
    00:14:33,088what edge you're closest to, okay?
    00:14:35,182So if you're closest to one of these edges,
    00:14:37,422it will select that loop.
    00:14:39,346And if you're closest to one of these sort of
    00:14:41,393horizontal edges, then it's gonna select a loop
    00:14:44,560that goes into Z.
    00:14:46,204So now we've got that loop of polygons selected.
    00:14:48,343Now we're gonna use a couple of modeling tools.
    00:14:50,306I'm gonna hit M, which brings up another contextual menu
    00:14:53,428of modeling tools,
    00:14:55,139and we're gonna use extrude inner, which is W.
    00:14:58,656Extrude is one of the most common modeling operations
    00:15:01,504you can do in 3D software.
    00:15:03,420And an extrude inner works kind of the same way
    00:15:07,073except, and actually this might be easier to show you guys
    00:15:09,811just very quickly in a new scene here,
    00:15:12,134if I make a cube and hit C to make it
    00:15:14,337into a polygon object, and then I select
    00:15:17,134all of the faces of it and I hit M
    00:15:20,363to bring up my modeling tools and then I hit T
    00:15:23,297to extrude, right?
    00:15:24,877This is what extrude does.
    00:15:26,417It takes a polygon and it extrudes it out
    00:15:28,898and creates new geometry where it moves through.
    00:15:32,163Extrude inner, M, W, extrudes inside the polygons, okay?
    00:15:38,077And then you can extrude those and you can create
    00:15:40,885these really cool complex shapes this way, okay?
    00:15:43,680So back to our UFO, I'm gonna do an extrude inner,
    00:15:45,965M, W, and we're gonna extrude inwards.
    00:15:50,104And you can see what it does,
    00:15:51,504it creates a new set of polygons
    00:15:54,446and I can make them as thin as I want.
    00:15:56,284I'm literally just clicking and dragging interactively.
    00:15:58,874All right, it's fantastic.
    00:16:00,422Now I've got a nice thin edge.
    00:16:02,363Zoom in a little bit.
    00:16:03,661Now I'm gonna hit M, T, and now I'm gonna
    00:16:06,511extrude these, okay?
    00:16:08,425So what extrude is going to do, if I click and drag,
    00:16:10,806you'll see it will extrude out like that;
    00:16:13,371or it will extrude in.
    00:16:15,379And in is what I want.
    00:16:17,151I wanna create a little inset in there just like that okay?
    00:16:22,094Now you can see that the angle that this is coming out at
    00:16:25,452is basically perpendicular to the normal
    00:16:29,567or which direction this polygon is facing, okay?
    00:16:32,451And if that's not what you want, you can change that
    00:16:36,774by changing the edge angle here.
    00:16:39,440But this is actually exactly what I want.
    00:16:41,857And you do need to be careful that you don't extrude
    00:16:44,187and then say oh I wanna adjust it and do this again
    00:16:47,121because now you're doing two extrusions.
    00:16:49,319All right, so undo if you don't get what you want.
    00:16:51,235I wanted to just go in a little bit like that
    00:16:54,127and that's good to go.
    00:16:56,034And now another thing we need to worry about
    00:16:58,011is these edges here, right?
    00:16:59,739Now that the edge that kind of goes up into the spaceship,
    00:17:03,004it's a super duper hard edge.
    00:17:05,199If we just do a quick render, you can see a very hard edge.
    00:17:07,712So maybe we wanna soften a little bit.
    00:17:10,097So if we go back into edge mode and hit U, L, right,
    00:17:13,650loop selection, I can grab that edge and then I can hold
    00:17:16,722Shift and grab that edge.
    00:17:19,105And I can use another modeling tool.
    00:17:21,107So hit M, and we're gonna select the bevel tool,
    00:17:23,959which is S.
    00:17:25,374So M then S is bevel.
    00:17:27,788And then you can click and drag interactively.
    00:17:30,347And it's going to soften out that edge a little bit.
    00:17:33,845Now it's not giving me a lot of detail there,
    00:17:36,317but what you can do is you can kind of get it started.
    00:17:38,793And then come over here to the tools
    00:17:40,607and you can interactively adjust those.
    00:17:42,858So if I up the subdivision, you can see it adds more
    00:17:45,471edges in there and it makes it softer, okay?
    00:17:48,961So with a subdivision of four, it adds four levels
    00:17:51,388and now I've got this nice soft kind of roundness to it.
    00:17:56,057Cool, all right?
    00:17:57,551So now what I wanna do is let's talk about
    00:18:01,838getting something like this in the middle here, okay?
    00:18:04,641So what I wanna do is kind of get something
    00:18:08,287that resembles a speaker.
    00:18:10,295So I sort of want like a big hole here
    00:18:13,171and then inside the hole, I wanna have
    00:18:15,463some more stuff happening.
    00:18:17,147So what I'm gonna do is go to polygon mode,
    00:18:19,574I'm gonna grab all these polygons.
    00:18:21,856I'm also gonna hit Option + D,
    00:18:24,516and that temporarily disable that axis that pops up.
    00:18:27,689It just gets it out of the way,
    00:18:29,175visually makes it a little bit easier to see.
    00:18:30,721I'm gonna hit M, W, right, to bring in
    00:18:33,054my inner extrude tool and I'm just gonna
    00:18:36,370move it in a little bit and then hit M, T
    00:18:40,900and extrude this thing up like this.
    00:18:43,790And you can see if I go too far, it goes through the top
    00:18:45,547of the UFO.
    00:18:46,446So that's too far.
    00:18:48,205So let's just do that, okay?
    00:18:50,412And then U, L, switch to edge mode, grab that edge
    00:18:53,396and then hit M, S.
    00:18:55,346Remember, this is all stuff we've done already,
    00:18:57,032the bevel tool.
    00:18:58,180And we'll bevel that edge a little bit, okay?
    00:19:00,632There you go.
    00:19:01,201So now we've got this cool UFO with a big hole
    00:19:04,413in the middle and it's fantastic.
    00:19:06,807And now we can fill in that middle
    00:19:09,937with some more detail and try to make
    00:19:12,854like a little speaker type of thing, okay?
    00:19:15,438So why don't we just start with another cylinder.
    00:19:18,140And before we get too far, let me make sure
    00:19:19,812I named this correctly.
    00:19:21,315So this is UFO main.
    00:19:23,853Cool, and then we're gonna add another cylinder.
    00:19:29,556And we're just gonna do pretty much the same steps
    00:19:32,854we just did, we're gonna scale it up, right,
    00:19:36,548so it's roughly the right size.
    00:19:38,918And this can be inset inside of this UFO a little bit.
    00:19:42,237I'm gonna up the segments to 64 so we get a lot of detail,
    00:19:45,827and then I'm just gonna hit C,
    00:19:48,251turn it into a polygon object.
    00:19:49,983And now what I wanna do is pull up the reference
    00:19:53,718of my speaker.
    00:19:55,110So now in my picture viewer, I'm gonna open up
    00:19:58,026my speaker image.
    00:20:00,139And I'm gonna hit H, which is just gonna
    00:20:01,878fill my frame with it.
    00:20:03,606And now I can just kind of look at this
    00:20:05,379and figure out what little details I wanna pull out, okay?
    00:20:08,321So I like this outer edge here.
    00:20:10,558So let me pull that out.
    00:20:11,958So I'm gonna go to polygon mode, select all these,
    00:20:14,616and I'm gonna do a quick extrude inner.
    00:20:17,191So M, W, right?
    00:20:18,706Just like that.
    00:20:19,556And then I'm gonna do M, T, extrude,
    00:20:21,692I'm gonna push it in a little bit, okay?
    00:20:23,887And it doesn't have to be too far.
    00:20:25,601And then let's see.
    00:20:29,199Then let's do another extrude inner, just a little bit,
    00:20:32,238and then another extrude, M, T, and pull it back out.
    00:20:35,685Now this is gonna look a little bit different
    00:20:37,278than the one I have in my demo but that's okay.
    00:20:39,658So now I've modeled this edge and then this little divot
    00:20:42,971and now we've got this part where it's kind of poofy.
    00:20:45,483So let's do an extra inner like this, okay?
    00:20:50,002And what I need to do is add a bunch of subdivisions in here
    00:20:54,211because I want it to end up looking poofy like this.
    00:20:57,616And I can't do that if I've only got an edge here
    00:20:59,486and an edge here.
    00:21:01,018So what I'm gonna do is now that I've done
    00:21:03,401my inner extrude, I can come over to the options
    00:21:05,684and interactively add more edges.
    00:21:07,556And I'm gonna add, I'm gonna set that number to five
    00:21:10,359so that there is one in the middle, right,
    00:21:13,807that I can select.
    00:21:16,135And let me actually do a few more subdivisions there.
    00:21:19,317As long as you get an odd number of subdivisions,
    00:21:22,302you will have one edge that's in the middle,
    00:21:25,525and then we'll select it, do a soft selection
    00:21:27,846and pull it up and get that nice poof.
    00:21:31,310All right, so let's not worry about that yet.
    00:21:32,982So now we've got our poof,
    00:21:34,666we've got one more little kind of section here.
    00:21:36,949So I'm gonna do another extrude inner, okay?
    00:21:39,752And this time, I wanna set the subdivision
    00:21:41,617down to one, okay?
    00:21:43,393And I want this one to kind of angle in a little bit.
    00:21:46,423So actually, with all of these selected now,
    00:21:48,427I'm gonna hit E, which brings up my move tool.
    00:21:51,129And I'm gonna hit Option + D to bring back that access
    00:21:53,378and I'm just gonna push it up a little bit like that,
    00:21:57,236all right, so I'm actually just shaping this thing.
    00:21:59,709And then I'm gonna do another extrude enter,
    00:22:01,813go about there, and I'm gonna push this one
    00:22:05,098up a little bit too.
    00:22:07,681And now this section here, that's gonna be
    00:22:10,717this poofy section, okay?
    00:22:12,497That's gonna be this big kind of central cone thing.
    00:22:17,152So I'm gonna do an extrude inner
    00:22:18,834and I'm gonna extrude this way into the middle,
    00:22:21,132and then I'm gonna up the subdivision
    00:22:22,913to some odd number, let's say nine, okay?
    00:22:26,179So now I can start shaping the pieces I need to.
    00:22:29,216So I've already got this selected.
    00:22:30,987So with that selected, why don't I go to my selection tool,
    00:22:33,413turn on soft selection and I can up the radius a little bit.
    00:22:37,426And then I can drag this down like this
    00:22:40,911and create that extruded kind of cone thing.
    00:22:43,574Now if you look, it's dragging it down
    00:22:45,666in this very linear way.
    00:22:47,438And this is this nice pillowy looking kind of shape.
    00:22:51,129So what I'm gonna do, I'm just hitting undo
    00:22:53,089a couple of times, is I'm gonna go to my
    00:22:54,912soft selections settings and I'm a change fall off
    00:22:57,065from linear, which makes a linear shape like that, to dome.
    00:23:01,902And now it's gonna give me this nice, round shape.
    00:23:06,107And you can play with,
    00:23:07,927you can play with the settings to get it
    00:23:09,507exactly the way you want.
    00:23:11,001But that's pretty good, okay?
    00:23:13,428Now one other thing I wanna talk about really quickly.
    00:23:16,364If I render this right now, you see how it looks
    00:23:18,425very smooth in there?
    00:23:20,099Like, you're not seeing those nice hard edges
    00:23:22,202like you kind of do here.
    00:23:23,699What could be causing that is this phong tag.
    00:23:28,742The phong tag looks at the angle
    00:23:31,025between all your polygons.
    00:23:32,377And if it's below a certain threshold,
    00:23:35,141it just smooths it.
    00:23:36,810And by default, the phong angle is set to 80,
    00:23:39,193which is very smooth.
    00:23:40,688So I usually set that to something like 30
    00:23:42,936and it'll let you see a little bit more detail.
    00:23:45,177You can even set it lower than that.
    00:23:48,853And now you can start to see,
    00:23:50,626you'll start to see every single polygon
    00:23:52,439so that might be too much.
    00:23:53,982But you can adjust that to get more or less
    00:23:56,737of a hardness, right?
    00:23:58,138That's looks more like what I want actually.
    00:24:00,839All right, so the next thing is this piece here, right?
    00:24:03,834This nice poofy piece right there.
    00:24:05,465I wanna get that.
    00:24:06,952So let me select that object
    00:24:09,099and I'm gonna call this inner UFO.
    00:24:12,786Cool, and we're gonna go to edge mode,
    00:24:15,164select that center loop, right,
    00:24:18,243the very center loop, which is that one.
    00:24:22,000And then I'm gonna go and do,
    00:24:23,894I'm gonna just hit spacebar to go back
    00:24:25,396to my selection tool and I'm going to adjust
    00:24:27,567my soft selection, so I'm only hitting those polygons
    00:24:30,967and I'm gonna pull this down like that, right?
    00:24:34,304So now you can see I've got that nice poofy shape.
    00:24:37,258Perfect, okay?
    00:24:38,876And there we go.
    00:24:40,759So now I've got this cool base UFO shape,
    00:24:45,201and we're gonna texture it, we're gonna do a lot of things
    00:24:48,768to it also, but I also wanna talk a little bit about
    00:24:51,806those greebles, okay?
    00:24:54,130So right now, this could be an enormous
    00:24:57,723city-sized spaceship, or it could be something
    00:25:01,043the size of a car or it could be something
    00:25:03,167the size of a headphone, right?
    00:25:05,526It's impossible to tell and so doing the little
    00:25:10,363greeble trick, right, putting tons of detail in there,
    00:25:13,490is one way give things a lot of scale.
    00:25:17,001So I use a very cheap trick
    00:25:21,223(chuckles) to do this on the demo.
    00:25:24,560And this is how I did it.
    00:25:26,050So I took a cube and you make it very small.
    00:25:28,544Make it like one by one by one,
    00:25:30,353really, really tiny.
    00:25:31,990And then add a cloner, put the cube in the cloner.
    00:25:36,086And what we're gonna do is we're gonna clone that cube
    00:25:38,088all over the main part of this UFO.
    00:25:40,339But we don't wanna clone it over every single part.
    00:25:45,041We really only want it on the main pieces that we can see.
    00:25:49,657So what I'm gonna do is I'm gonna go to loop selection
    00:25:52,119in polygon mode.
    00:25:53,542So U, L, and then I'm just gonna kind of,
    00:25:57,502I'm gonna zoom in here and I'm gonna select that loop.
    00:26:01,358And holding Shift, I'm just gonna select
    00:26:03,250a whole bunch of loops like this.
    00:26:05,703Only ones that we really can see.
    00:26:08,883Just like that, okay?
    00:26:11,370And then with those polygons selected,
    00:26:13,833I'm gonna go up to Select and say Set Selection.
    00:26:17,366This is gonna create a little triangle tag on that object
    00:26:20,218called a polygon selection.
    00:26:22,321And now, I'm gonna rename that for greebles.
    00:26:27,104Greebles, all right?
    00:26:28,701And what this is gonna let me do is clone the cube
    00:26:31,204all over that UFO, but only where I select it.
    00:26:35,594So it's not gonna clone up in that little part there.
    00:26:38,029It's not gonna clone on that inside
    00:26:39,542that we can't really see.
    00:26:40,578It's not gonna clone on the top that we can't see,
    00:26:42,548only where we want it, okay?
    00:26:45,096So let's go to the cloner.
    00:26:47,026Let's set that to object mode
    00:26:49,079and we're gonna clone onto the main UFO object.
    00:26:52,565And down here where it says selection,
    00:26:53,994I'm gonna drag that selection.
    00:26:55,852And there you go, now you can see that cube
    00:26:57,647has been cloned but only on the parts that we want.
    00:27:00,957Now right now it's being cloned onto each vertex
    00:27:04,514so it looks very organized.
    00:27:06,222And that's not what I want.
    00:27:07,339I actually want it to be on the surface.
    00:27:09,675And I'm gonna crank that number up
    00:27:11,981to like some really high number.
    00:27:13,582Let's try like 2500, okay?
    00:27:16,325And now you're getting a lot of little cubes
    00:27:18,726all over the surface of it.
    00:27:20,218And even just doing that, it adds a ton of detail
    00:27:23,088that tells your brain this thing is much bigger
    00:27:25,914than things around it, right?
    00:27:28,997Because if these things are on there and you see them,
    00:27:31,584well, they must be tiny, this thing must be massive, right?
    00:27:34,974You're tricking your brain.
    00:27:36,952I also wanna make sure I have render instances turned on
    00:27:40,202because we're gonna have so many clones here
    00:27:42,482that we don't want, we wanna sort of maximize
    00:27:45,014our memory usage.
    00:27:46,647And turning on render instances is gonna speedup renders
    00:27:49,380and make things work better.
    00:27:51,035And since these greebles aren't gonna be moving or anything,
    00:27:53,808actually, let me rename these greebles,
    00:27:56,473that's gonna work out great.
    00:27:58,773Cool, all right?
    00:27:59,873So let's actually up that number.
    00:28:01,575Let's make that 4500.
    00:28:03,764And then with my cloner selected, I'm gonna grab
    00:28:06,568a random effector
    00:28:09,189and I'm gonna have it not randomize position
    00:28:11,986but randomize scale.
    00:28:13,859And I want to X to be randomized a lot.
    00:28:17,422The Y could be randomized a little bit,
    00:28:19,106and then the Z can be randomized even more.
    00:28:21,392And just by doing that,
    00:28:22,854you've got all of this surface detail
    00:28:24,747all over your UFO, all right?
    00:28:27,864So this is a super easy way to add "greebles."
    00:28:31,575And if you wanted to, you could actually build
    00:28:34,464two or three variations, one is a cube and one is a sphere
    00:28:38,332and you could model things and use Mograph
    00:28:41,405to just clone them all over your spaceship.
    00:28:44,318Cool, so that's a way of adding greebles.
    00:28:46,870And you could see that it's still moving pretty quickly
    00:28:50,499because these are just cubes, but a little trick
    00:28:53,193I like to do is just disable the greebles in the viewport
    00:28:57,281so that I can really move around quickly.
    00:28:59,299But leave that bottom traffic light left alone.
    00:29:02,786So that when you render, they do show up, cool?
    00:29:05,292And then the last thing I wanna do
    00:29:07,164is I'm gonna take that inner UFO shape that I made
    00:29:10,574and I'm gonna copy it.
    00:29:15,735And we're gonna call this small speaker.
    00:29:19,764And I'm gonna go into object mode and I'm just gonna scale
    00:29:22,060this thing way down like this.
    00:29:25,045And what I wean do is take that shape and clone it
    00:29:28,335all over the UFO and maybe put them on the inside here
    00:29:33,698or maybe put them on the outside of this ring
    00:29:35,726because I just wanna add more detail
    00:29:37,818but I don't wanna model anything else,
    00:29:39,421I've already modeled enough.
    00:29:40,686So what I'm gonna do is let me zero out
    00:29:42,654the coordinates for this real quick.
    00:29:44,816And we're gonna take this and put this
    00:29:46,571in its own cloner, all right?
    00:29:48,021So we'll grab a cloner and we'll call this speakers.
    00:29:51,479Put a small speaker in there.
    00:29:53,165And we're gonna set the cloner mode from linear to radial
    00:29:57,107and we're gonna expand that radius out.
    00:29:59,472And you can see that it's creating a radial clone array here
    00:30:03,437not on the right orientation.
    00:30:06,592We actually want that on the XZ plane.
    00:30:09,350And now we can't see them because they're inside our UFO
    00:30:11,585so let's move the whole thing down.
    00:30:13,145And let's figure out where we want these.
    00:30:14,801We could put them around maybe on this poofy ring,
    00:30:17,958but that might be weird.
    00:30:19,473You might see them better if they were
    00:30:23,070like sticking out of the side of this thing.
    00:30:25,006So maybe we'll do that.
    00:30:26,428So I'm gonna grab my speaker that's inside of my cloner.
    00:30:30,399And actually, the easier way, go into your cloner,
    00:30:33,161go to the transform tab and this will let you transform
    00:30:34,905all of your clones equally.
    00:30:37,038And let's just pitch them 90 degrees.
    00:30:40,871All right, and let's go into our top view here.
    00:30:45,569And so this, let's see here.
    00:30:48,434I'm trying to orient myself.
    00:30:49,969Might be easier to just do it in this view.
    00:30:52,775What I wanna do is I wanna make more of these.
    00:30:56,182So I'm gonna up the count, okay?
    00:30:58,009I also want them smaller.
    00:30:59,315They're too big right now.
    00:31:00,727So you could adjust that in the Transform tab
    00:31:03,665or you can just grab the speaker,
    00:31:05,912hit T to go into scale mode and just manually scale it down,
    00:31:10,525make them maybe that big.
    00:31:12,339And then let's move our cloner up like this, okay?
    00:31:18,685Line that up where we want it.
    00:31:20,666And then we'll add more clones
    00:31:23,998until we've got a lot of these things around the edge.
    00:31:26,885And now if we come back here, we take a look.
    00:31:29,038Now you've got more detail and you've got greebles
    00:31:32,198all over these things and there's a lot going on.
    00:31:34,766And what's also cool about having these
    00:31:37,168is that now, let me just go ahead and group
    00:31:39,561this entire thing, I'm gonna select every piece of it,
    00:31:41,964including the random effector and hit Option + G
    00:31:45,923to group it.
    00:31:47,487And this will be my UFO.
    00:31:49,009And now I've got enough detail on there
    00:31:51,724where, when I rotate this, you'll be able to see
    00:31:55,609that it's rotating and the speakers all around
    00:31:58,287are really gonna help you do it.
    00:32:00,035Cool, all right?
    00:32:01,180So now we've got our base model and we've added
    00:32:03,882the greebles and we've added some more detail.
    00:32:06,503Now how do we texture this thing?
    00:32:08,965So texturing in CINEMA 4D unfortunately
    00:32:10,766is one of those things that I feel like a lot of people
    00:32:13,385don't really understand.
    00:32:15,696I'm sure all of you know how to make a material
    00:32:18,656and apply it to an object.
    00:32:20,406But when you're doing something like this,
    00:32:22,011you really want total, total control.
    00:32:23,694And so what you wanna do is set up a UV map, okay?
    00:32:26,556So that's the first thing we're gonna do.
    00:32:28,169I'm gonna turn off my greebles, turn those totally off,
    00:32:32,677and I'm gonna turn off that inner UFO.
    00:32:34,784And I'm gonna turn off my speakers
    00:32:36,114and we're just gonna focus on this, okay?
    00:32:37,957Because once I show you how to UV and texture this,
    00:32:41,365you'll know how to do it on the rest of this, okay?
    00:32:43,975So here's what we're gonna do.
    00:32:45,480First thing we need to do is create a UV map for this.
    00:32:48,187And a UV map, if you don't know, is a 2D representation
    00:32:51,838of your object sort of flattened out that you can paint on
    00:32:55,430and make your texture on, and then that UV map
    00:32:59,638will get wrapped around your object in a way
    00:33:01,403that you can specify.
    00:33:03,134Now one thing about UV maps is that they are 2D.
    00:33:06,602And so if you have a 3D object like your UFO here,
    00:33:09,558which has a totally seamless and continuous surface,
    00:33:12,959there are no holes in it, right,
    00:33:15,162so you're not actually gonna be able to unfold that
    00:33:17,562unless you tell CINEMA 4D where to create
    00:33:21,797an artificial hole.
    00:33:23,654Now we're a little bit lucky.
    00:33:25,051We know we're gonna be underneath this UFO
    00:33:27,291and we are not ever gonna see the top of it.
    00:33:29,781So to make our life a little easier,
    00:33:31,544I'm just going to grab those polygons up here
    00:33:34,044and make sure soft selection is off.
    00:33:37,304And then with those selected, I'm just gonna hit Delete
    00:33:39,384and delete those polygons.
    00:33:41,044Cool?
    00:33:42,504So now I've got a shape that has an opening.
    00:33:45,337So now this can be flattened.
    00:33:47,680Next thing I'm gonna do is I'm going to run
    00:33:49,690the optimize command.
    00:33:51,425Whenever you delete polygons,
    00:33:53,070it deletes those polygons
    00:33:54,653but it doesn't delete those points.
    00:33:56,880You can see there's a point there hovering in space,
    00:33:59,315and that point is not attached to anything.
    00:34:01,365And that can screw some things up.
    00:34:02,993So whenever you delete polygons,
    00:34:04,456it's a good idea to go up to the Mesh menu, Commands
    00:34:07,083and run the Optimize command.
    00:34:09,386It will get rid of any points
    00:34:11,131that are not attached to anything, among other things,
    00:34:13,564but that's one of the things it does.
    00:34:15,623So now let's switch our layout from startup
    00:34:18,441to BP UV Edits, okay?
    00:34:21,627Now over here, this area is your UV area;
    00:34:25,387and this area has a relationship with your 3D model,
    00:34:28,457which is defined by this checkerboard tag here
    00:34:31,025called a UVW tag.
    00:34:32,917So if I click on my object and I come over here
    00:34:35,740to UV mesh and say show me the UV mesh,
    00:34:39,418well, this is the UV mesh currently for this object.
    00:34:42,430And you're probably looking at this like I am
    00:34:44,906and saying I don't understand what I'm looking at.
    00:34:47,281This makes no sense.
    00:34:48,551If I was saying where is this polygon on this mesh,
    00:34:53,796I have no idea.
    00:34:55,816There's no correlation.
    00:34:57,156So this isn't gonna do us much good.
    00:34:58,741And if you don't understand why you need UV maps,
    00:35:03,474there's another tutorial on School of Motion site
    00:35:06,119called UV mapping in CINEMA 4D, it will explain it.
    00:35:09,687So watch that.
    00:35:11,167So we're gonna make a UV and the way we're gonna that
    00:35:13,319is we're gonna go up here and we're gonna switch it
    00:35:15,417to UV polygon mode.
    00:35:17,542And we're gonna come over here to the UV mapping tab
    00:35:20,267and go to projection, okay?
    00:35:22,115And these are all sort of the starting point
    00:35:24,568when you're doing UV mapping.
    00:35:27,386One of my favorite ways of getting good UV map
    00:35:29,734is to go into one of these isometric views
    00:35:32,144and find a good view, a good basic view of your object.
    00:35:35,867In this case, the top is showing me the most, right?
    00:35:38,792So I wanna make sure I'm selecting my top view
    00:35:41,325because you can see I can actually select my front view
    00:35:43,645or my right view.
    00:35:44,917I want the top view selected,
    00:35:46,367and then I'm gonna hit frontal projection
    00:35:48,737and it's gonna copy this view over here into my UV map.
    00:35:54,138And then using my four, five, six keys,
    00:35:56,428the same way you can move, rotate and scale objects
    00:35:59,643in this view, you can do it in this view.
    00:36:02,313So four moves, five scales, six rotates, okay?
    00:36:06,414So I'm gonna just kind of center this.
    00:36:08,074Now right now this might look like a good UV map.
    00:36:10,994But what you're actually not seeing is that all of these
    00:36:13,439polygons at the edge here, these are overlapping.
    00:36:17,314And so if you have overlapping polygons on your UV map,
    00:36:21,019you won't be able to get a good texture, all right?
    00:36:23,053And just to prove it, I'm gonna make a new material
    00:36:24,919really quickly, I'm gonna go to my Materials, Browser,
    00:36:27,222double-click, make a new material.
    00:36:29,412I'm gonna hit this red X.
    00:36:30,862That's gonna load it into memory.
    00:36:32,687And now I'm gonna give it a color channel.
    00:36:34,767So I'm gonna double click this little X, all right?
    00:36:37,150And I want a new 2K texture.
    00:36:39,836So 20 by 48, 20 by 48.
    00:36:42,140My background color can just be gray,
    00:36:44,693and I'm gonna name this UFOMainText.
    00:36:48,648Tex sorry, for texture.
    00:36:50,353And not UFP, UFO.
    00:36:52,353There we go, hit okay.
    00:36:54,524So now I have a texture and I'm gonna apply the texture
    00:36:57,276to that object.
    00:36:58,889So now I can grab my paintbrush, I can actually paint
    00:37:01,382right on the UFO, which is great, see?
    00:37:03,769Now if I paint right on this, that looks great, okay?
    00:37:08,504The problem is
    00:37:11,415see how if I paint up here it also shows up down here?
    00:37:13,875I don't have independent control.
    00:37:15,470Now why is that?
    00:37:16,847Well, if I paint a circle up here and we come over
    00:37:19,373on our UV map and look, there is the circle on our UV map,
    00:37:24,000and apparently that UV map is intersecting multiple polygons
    00:37:28,175on our model, okay?
    00:37:30,690So we can't have overlapping polygons, it will not work.
    00:37:34,171So there's some tools and CINEMA 4D to fix that.
    00:37:37,134You need to be in one of these UV modes,
    00:37:39,479which are these checkerboard buttons up here.
    00:37:41,161I usually use UV polygon mode.
    00:37:43,509I'm gonna hit Command + A to select all my polygons,
    00:37:46,089and then I'm gonna go to relax UV, all right?
    00:37:49,217And what relax UV does, if you hit Apply,
    00:37:51,224is it attempts to unfold your object.
    00:37:54,614And it may take a few seconds because
    00:37:56,849there are a lot of polygons here,
    00:37:59,315but what it's gonna do is it's actually
    00:38:00,915gonna unfold this, okay?
    00:38:02,382So now look at what it's giving you, okay?
    00:38:04,785You can see that it's unfolded, nothing is intersecting.
    00:38:10,230And here's how you check a UV map.
    00:38:12,398Go under your layers, you have to have a material,
    00:38:14,558have the material applied to the object,
    00:38:16,853and then you can turn off the background and it will create
    00:38:20,359this cool checkerboard pattern, okay?
    00:38:22,378And one of the things you're gonna see
    00:38:25,604is you're gonna see the checkerboard pattern
    00:38:28,781applied across this whole object.
    00:38:31,819And ideally, what you want is you want that checkerboard
    00:38:35,144to be uniformly scaled across the whole thing.
    00:38:38,767And it is, for the most part,
    00:38:42,262except if you look here you can see how the checkerboards
    00:38:44,382gets smaller and smaller and smaller
    00:38:46,067the more inward they go.
    00:38:47,993That can be a problem because when you're painting
    00:38:50,270on your UV map, things are gonna get smaller and smaller
    00:38:52,853on this part of the model and they're gonna bigger
    00:38:54,883on this part of the model.
    00:38:56,368So we're gonna just use another tool
    00:38:58,393to sort of help get a more equalized kind of result.
    00:39:02,653So I'm gonna hit Command + A, select all the polygons again,
    00:39:06,186go to UV mapping and in your Optimal Mapping tab,
    00:39:10,641select Realign, I have all of these things checked:
    00:39:13,909Preserve Orientation, Stretch to Fit, Equalize Island Size
    00:39:16,314and hit Apply, and it's just gonna adjust it
    00:39:20,229ever so slightly.
    00:39:21,812And if you have like a UV like this and you hit Apply,
    00:39:25,855it's gonna scale it up to maximize the amount
    00:39:28,253of real estate that you get on your UV map.
    00:39:30,503And so now if we look at this,
    00:39:32,100you're never gonna get a perfect result but this is better.
    00:39:35,353When you have something that is not flat, right,
    00:39:38,640and this is a 3D object, it, by definition, is not flat,
    00:39:41,588you're always gonna have some distortion on your UV map,
    00:39:45,248but this is gonna work pretty well.
    00:39:47,386And now of course the beauty is,
    00:39:50,154if we go back to our layers and turn on our background,
    00:39:52,161I can paint right on this and I'm not gonna get,
    00:39:54,226let me actually grab a paintbrush so I can paint.
    00:39:57,096I can paint right on this and I can paint right on this,
    00:39:59,659and you're never going to get any sort
    00:40:02,039of overlapping polygons, right?
    00:40:04,259Oh, and I'm not sure where that paint stroke ended up,
    00:40:06,904it's somewhere.
    00:40:08,227Right, so now what I wanna do
    00:40:10,150is actually create this texture and make it really cool
    00:40:13,890but be able to see it in 3D at the same time,
    00:40:16,698and this is how you can use Bodypaint,
    00:40:20,240which is what this is all called inside of CINEMA 4D.
    00:40:22,740This is how you can use it to create super duper
    00:40:24,890custom awesome textures.
    00:40:26,608So what I need to do is first save out
    00:40:28,530this texture that I have so I can open it in Photoshop
    00:40:32,431because Photoshop is a much better image editing tool.
    00:40:34,996And so first thing I wanna do is I wanna delete
    00:40:38,346these little circles.
    00:40:40,123I'm gonna turn off my UV mesh for a second
    00:40:42,574and I'm just gonna make a gigantic brush here
    00:40:44,629and paint over these.
    00:40:46,296So I have nothing, I just have a blank background.
    00:40:48,466And then what I'm gonna do is go to my color tab,
    00:40:51,073select white as a color and I'm gonna go into one
    00:40:55,611of my UV modes here and select all of my polygons
    00:40:58,707and I'm gonna say Layer, Create UV Mesh Layer.
    00:41:02,712And what that does is it actually makes a bitmap layer
    00:41:07,504of your UVs.
    00:41:08,937And the reason you wanna do that is so that you can go File,
    00:41:11,879Save Texture As and I'm gonna save this as a Photoshop file.
    00:41:17,447And let's save that, let's make a new folder
    00:41:20,097and we'll just call it NewTextures.
    00:41:23,665And I'm gonna save this is the UFO main texture
    00:41:26,003Photoshop file, okay?
    00:41:27,809We can hop into Photoshop and open up that file.
    00:41:31,255So let's hop in there.
    00:41:34,914Oh, there it is, new textures, UFO Main texture.
    00:41:37,091And now in Photoshop, I have my background
    00:41:39,794and my UV mesh layer, okay?
    00:41:41,660So any layers you see in Bodypaint,
    00:41:43,291you can see in Photoshop.
    00:41:44,908And there are some exceptions where you can't go
    00:41:46,704back and forth, but a lot of Photoshop features
    00:41:49,228will translate perfectly right back into CINEMA 4D.
    00:41:53,552Cool, so one thing that might be helpful too,
    00:41:57,931because I can sort of tell
    00:41:59,966where some of the boundaries are here,
    00:42:01,839but I can't see my 3D model like I can't here, right?
    00:42:06,285And so if I wanna know exactly,
    00:42:08,203let's say that I know I wanna put a ring around this edge,
    00:42:12,783right, of the model, what I might do is make a new layer,
    00:42:18,032make a new layer, it's this button,
    00:42:20,365this left-most button, makes a new layer
    00:42:22,715and I'm gonna call this ring reference,
    00:42:25,107and I'll just grab my paintbrush, make it a little smaller
    00:42:28,118and I will just very quickly draw a ring
    00:42:34,801right on the model.
    00:42:36,698And that way I can say, okay, I know I'm gonna wanna
    00:42:38,509ring right there, and I can turn off my UV mesh layer
    00:42:41,943and you can see that it's creating sort of a ring like that
    00:42:45,373and this can be very, very, very, very rough.
    00:42:52,332But this is gonna now, and now what I'm gonna do
    00:42:54,695is I'm gonna save my texture.
    00:42:57,811I'm gonna go up to file and say save texture.
    00:43:00,338So now I'll go back into Photoshop
    00:43:02,203and I'll close the texture, don't save it
    00:43:04,261and I'll just reopen it.
    00:43:06,441And now I've got that reference layer, okay?
    00:43:08,624And I can line it up with my UV mesh layer
    00:43:11,328and so now, if I wanted to,
    00:43:13,191by the way I just faded that back by hitting two
    00:43:15,909on my keyboard, it's a neat little way to quickly change
    00:43:19,016the opacity of your layer,
    00:43:21,110and let me lock my UV mesh layer.
    00:43:23,492So now I can see exactly where on the UV mesh
    00:43:25,801that ring needs to be, okay?
    00:43:27,698Another thing I like to do,
    00:43:29,164because this is a symmetrical textures,
    00:43:30,821is I'm gonna hit, I'm gonna make sure my ruler is open,
    00:43:33,759Command + R, it's not,
    00:43:35,299and I'm just gonna click and drag a guide
    00:43:37,065and stick one right in the middle there
    00:43:38,291and one right in the middle there.
    00:43:39,711What that's gonna let me do is let me grab
    00:43:42,964like this ellipse tool.
    00:43:44,789And now I can line this up just like this
    00:43:47,573right in the middle and hold option and shift
    00:43:50,993and I could make a ring right exactly where I want it.
    00:43:55,697And let's turn that stroke, the fill off,
    00:43:58,942and give it a stroke.
    00:44:00,971we'll just make the stroke, doesn't matter.
    00:44:02,756Let's make it like dark blue or something.
    00:44:04,89610 pixels, okay?
    00:44:07,237And there you go, and so now I've got an ellipse, right?
    00:44:10,520It's perfectly centered on my UV map
    00:44:12,418right where I want it, and now I'm fairly sure,
    00:44:16,839we can actually try this but I don't believe Bodypaint
    00:44:19,248can read an ellipse layer.
    00:44:21,138This is how we check it.
    00:44:22,373We save our Photoshop file, Command + S,
    00:44:24,465hop back into Bodypaint and you just go up to file
    00:44:27,303and save revert texture to save and say yes, okay?
    00:44:30,740And it will bring in the newest version
    00:44:34,138of your Photoshop file.
    00:44:35,572Now you can see, here's the ellipse layer
    00:44:37,082But it doesn't know what to do with it, all right?
    00:44:39,252So in this case, what I'm gonna do is just take my
    00:44:41,889ellipse layer, Control click it and say rasterize.
    00:44:45,132Now save this, go back into Bodypaint,
    00:44:47,593File, revert texture to save, and now, look at that,
    00:44:52,155there is my blue ring right on that edge
    00:44:54,454exactly where I wanted it.
    00:44:57,143Very cool, okay?
    00:44:58,585So this just gives you a taste of like the control
    00:45:00,301you can get.
    00:45:01,668Next thing is I wanted a nice, rough, gritty, cool texture.
    00:45:06,186Now where do you get something like that?
    00:45:07,628Well, one of my favorite, favorite websites
    00:45:10,008is cgtextures.com, which has a free account
    00:45:13,908you can sign up for and there are tons of amazing,
    00:45:17,287amazing textures.
    00:45:19,110And so I went into metal and I looked around
    00:45:22,506at some of the textures and let me actually use
    00:45:24,297a different texture this time so we can get a little bit
    00:45:26,064of a different result.
    00:45:27,689Maybe something like this or something like this.
    00:45:30,039I just wanted something a little bit grungy
    00:45:32,389and rough, right?
    00:45:33,997And what you can do, what's really cool,
    00:45:35,848is a lot of times you can look at these and you can see
    00:45:38,859if they are tileable.
    00:45:41,172Tileable means you can loop them and make them seamless
    00:45:44,191and make the textures bigger or smaller.
    00:45:46,497And that's actually what I wanna do.
    00:45:48,785So let me find something that says set tiled.
    00:45:51,365Why don't we try this.
    00:45:55,152Here we go, okay?
    00:45:56,547And so now I can download this image for free.
    00:45:58,666If you get a premium membership,
    00:46:00,762you can get higher res versions of it.
    00:46:03,355But I'll just use the small one for now
    00:46:05,075I'm gonna download this, okay?
    00:46:07,343And then I'm just gonna grab my download,
    00:46:11,552bring it right into Photoshop, okay?
    00:46:14,217And what I'm gonna do is I'm gonna take this texture
    00:46:18,041and I'm just gonna hold Option and copy it,
    00:46:21,744and I'm just gonna keep lining it up just like this.
    00:46:23,745I'm making a giant patch of that texture.
    00:46:26,612Then I'm gonna select all four of these layers,
    00:46:28,540hit Command + E.
    00:46:30,289I'll combine them all and then I'll do the same thing here,
    00:46:33,452and you can see how quickly,
    00:46:35,239with that seamless texture, you can just build
    00:46:36,726these things up.
    00:46:37,819Cgtextures.com people, it's amazing.
    00:46:41,111Cool, all right?
    00:46:42,345And so now I'm gonna save a copy.
    00:46:44,485I'm gonna call this metal original.
    00:46:46,522I don't wanna manipulate this copy.
    00:46:49,036I wanna keep a copy of that.
    00:46:51,111So I'm gonna turn that copy off.
    00:46:52,818And then this is gonna be the basis for my color channel.
    00:46:56,183So I'm gonna say color based,
    00:46:58,166and I want it to be really dark, all right?
    00:47:02,601I want it to be pretty dark, but I kind of wanna see
    00:47:06,058a little bit of detail in there,
    00:47:08,769maybe something like that.
    00:47:11,013And then I'm gonna open my color balance.
    00:47:13,819By the way, I did that really fast.
    00:47:15,243That was the levels effect.
    00:47:17,009Command + L brings that up.
    00:47:18,863And then I'm gonna do Command + B for color balance
    00:47:21,485and I'm gonna push a little teal into the midtones.
    00:47:24,192Not too, too much.
    00:47:25,586And then in the shadows, I'm gonna pull some of the blue out
    00:47:29,367because it's so blue.
    00:47:30,908And I'm trying to neutralize it a little bit.
    00:47:33,256I couldn't desaturate it, but I do like having
    00:47:35,986some color in there.
    00:47:37,494That's kind of interesting.
    00:47:39,370All right, so let's say okay.
    00:47:41,230Now let's bring that color base down here.
    00:47:42,967We've got our blue ellipse, which we don't really want
    00:47:45,054to be blue, so I'm gonna hit Command + U
    00:47:47,593to bring up hue and saturation.
    00:47:49,680And I'm gonna desaturate it
    00:47:51,130and I'm gonna bring the lightness up.
    00:47:52,606So it's more of a grayish color.
    00:47:54,461And then I'm gonna hit save.
    00:47:56,194Now let's go back into CINEMA 4D
    00:47:59,940and let's go up to File, revert texture to saved,
    00:48:03,955and now you can see sometimes you get redraw issues.
    00:48:06,608Just zoom in and out really quickly.
    00:48:08,571You can now see our textures come in,
    00:48:11,835and this is what it looks like.
    00:48:13,441It's being put on to our UFO, okay?
    00:48:16,206Now here's a good time to talk about scale.
    00:48:19,640Look at the scale of the texture, okay?
    00:48:22,088It's too big.
    00:48:23,840I can see too much,
    00:48:25,413I can see like too much detail in it from this,
    00:48:28,609and it should feel further away and it doesn't.
    00:48:31,236So easy fix, back into Photoshop,
    00:48:34,357take our color base, shrink it down
    00:48:38,760really small like that, okay?
    00:48:40,933And then let's just do the same thing, let's copy it.
    00:48:43,789The new Photoshop has these amazing built-in
    00:48:46,007like smart guides which makes it a lot easier to do this,
    00:48:49,190a lot quicker.
    00:48:50,980And then I can just select all those, hit Command + E
    00:48:54,262to combine them and then just copy one more time, cool.
    00:48:58,292All right, so here's my new color base.
    00:49:01,342All right, save that.
    00:49:03,164Go back into CINEMA 4D, revert texture to save
    00:49:08,378and there we go, cool.
    00:49:10,397And now when we render it, there's a lot more detail
    00:49:13,207in there, okay?
    00:49:14,427So that's working better for me.
    00:49:16,983All right, so now let's talk about some of the other things
    00:49:18,917that we need to do.
    00:49:20,488So first off, I wanna have some detail in this, okay?
    00:49:24,561And so I'm gonna bring my UV mesh layer up to the top here
    00:49:27,608and turn it on so I can actually see where the polygons are,
    00:49:32,284all right?
    00:49:33,404So this ellipse here, I wanna create sort of a series
    00:49:36,659of those ellipses.
    00:49:38,386So I'm gonna grab my ellipse tool
    00:49:40,647and I'm going to click in the middle and hold Option
    00:49:43,690and Shift and I'm just gonna sort of line them up
    00:49:47,973with various edges, okay?
    00:49:50,972So I'm gonna turn the fill off, I'm gonna turn
    00:49:53,307the stroke on, I'll just use white.
    00:49:57,181And let's not make them too thick.
    00:49:59,099Actually, I'm gonna delete the original ellipse
    00:50:01,089because it's too thick.
    00:50:02,646So I have an ellipse with a three-pixel stroke on it,
    00:50:06,867and now that I can do is I can turn these
    00:50:08,670guides off temporarily, Command + semicolon is the hotkey.
    00:50:13,728And I'm gonna duplicate the ellipse
    00:50:16,226and then I'm gonna shrink the copy down.
    00:50:18,793And let's put one copy.
    00:50:20,822You see these dense areas here right here?
    00:50:23,723That's where we added the bevel,
    00:50:28,139and so this inner part, this is actually the inset part
    00:50:31,943of the spaceship, right?
    00:50:33,582So maybe we'll make that another color.
    00:50:35,232That would actually be cool.
    00:50:36,903So I'm gonna keep copying these ellipses
    00:50:38,969and I just kind of wanna sprinkle them around
    00:50:42,841but I want them to line up on edges so it does look
    00:50:45,677deliberate, okay?
    00:50:47,375And let's do one more and we'll do it on this edge there.
    00:50:52,605Okay, now this is that inner part of that spaceship, right,
    00:50:56,439between this thick edge and thick edge.
    00:50:58,781So what I'm gonna do is I'm gonna make another ellipse,
    00:51:01,667I'm gonna transform it and I'm gonna stick it
    00:51:03,681right in the middle of that just like that.
    00:51:08,458That's not enough.
    00:51:11,497Scale it up a little bit more, there we go.
    00:51:13,303Right in the middle like that.
    00:51:14,972And then I'm gonna increase the stroke
    00:51:19,155until it fills that area.
    00:51:23,553And it's actually putting the stroke inside
    00:51:28,628so I'm gonna line it up on the outside.
    00:51:31,663And then let's make that like 35 and see, yeah,
    00:51:35,214there we go, okay?
    00:51:36,754And so this is my inner color.
    00:51:39,837So whatever color I make this,
    00:51:42,950that's what's gonna be inside this
    00:51:44,647little groove right there.
    00:51:46,375So why don't I make that like some neat blue color, right?
    00:51:50,391And then we're gonna color correct this heavily
    00:51:51,798in After Effects anyway, so now remember,
    00:51:54,641CINEMA 4D does not read these ellipses.
    00:51:57,730So what you can do
    00:52:00,388is take them all, put them inside a folder like this.
    00:52:03,938Call this ellipse group, and that way you always have
    00:52:06,022a copy of them.
    00:52:07,578Then you can just copy that whole group,
    00:52:09,124turn the group off, select the folder
    00:52:11,134and hit Command + E and that will rasterize it.
    00:52:14,164Turn off the UV mesh layer and hit Save.
    00:52:16,412And then we could even adjust the opacity of this.
    00:52:19,725We can maybe make the opacity 80%, right?
    00:52:23,041I just did that by switching to my arrow tool
    00:52:25,370and hitting eight on the number pad so we can see
    00:52:27,804through this a little bit, all right?
    00:52:29,677And if we go into CINEMA 4D now and we say revert texture
    00:52:32,474to saved, okay,
    00:52:35,591now all of those rings, all that detail is coming through.
    00:52:39,710We have total control over everything.
    00:52:41,862Cool.
    00:52:43,118Another thing that I wanted on this UFO
    00:52:48,480was I wanted a ton of little kind of
    00:52:51,386architectural-looking details.
    00:52:53,680And I knew that was gonna be tricky to do,
    00:52:55,587so what I did was I actually just got on
    00:52:59,274Google Images and I just sort of looked
    00:53:02,828for some geometric patterns, right?
    00:53:06,745And I didn't want stuff that was obviously a pattern,
    00:53:11,578so what I ended up doing was getting on Pinterest
    00:53:15,216and I found a bunch of stuff kind of like this.
    00:53:19,002Let me actually see here.
    00:53:20,447Pinterest is another.
    00:53:22,365Michael Frederick, a good friend of mine.
    00:53:24,148Pinterest is a great place to find stuff like this.
    00:53:26,515You can search for geometric, right?
    00:53:31,603And it's gonna show you
    00:53:33,616a whole bunch of reference and you can be like
    00:53:35,909oh, that's cool, let me grab something like that
    00:53:38,295or actually, maybe I wanna try and do something different
    00:53:43,562with you guys than I did on the demo
    00:53:45,480just to show you kind of the techniques involved, right?
    00:53:48,193Something like this, right?
    00:53:49,963What if I could grab like that interesting pattern?
    00:53:53,754And so let's see if we can.
    00:53:56,090Let's actually open Photoshop and just pull that right in
    00:54:00,528and I'm gonna desaturate it, that's Shift + Command + U
    00:54:04,012by the way and I'm gonna try and just crush the levels here.
    00:54:08,820So I can get just that pattern out of there.
    00:54:13,591Okay, that's kind of interesting.
    00:54:15,280I'm gonna solo this layer, I'm gonna hold Option
    00:54:17,092and click on the eyeball.
    00:54:19,242And I need to put a black shape underneath it.
    00:54:24,546There we go, and that needs to be at 100% opacity.
    00:54:28,984And so what I'm gonna do is I'm gonna take this
    00:54:30,964black and white image here and I'm going to attempt
    00:54:35,402to copy it and flip it,
    00:54:38,109flip it horizontal and line it up like this
    00:54:40,987and see if we can get some kind of symmetrical
    00:54:43,802shape out of it.
    00:54:45,773Let's see, there we go, right?
    00:54:48,330And then I'm gonna combine those and I'm gonna duplicate it.
    00:54:52,580I'm just holding option and dragging it.
    00:54:54,683And then I'm gonna flip vertically, that, right?
    00:54:58,603And again, I wanna come in, I wanna make sure
    00:55:00,000this is symmetrical.
    00:55:02,274That's great, okay cool.
    00:55:03,915And then I'm gonna combine those.
    00:55:05,445And now because we're getting this feathering on the edge,
    00:55:07,119this part's gonna be a little trickier.
    00:55:08,945But why don't I move this to the top
    00:55:11,424and do another copy like this?
    00:55:13,990And I think it's actually gonna be okay.
    00:55:15,903I mean, it's kind of fading out a little bit,
    00:55:17,592but that might be fine.
    00:55:19,740Let's combine these.
    00:55:21,579And so this is just kind of the quick and dirty way
    00:55:23,578to just take a texture that's not really big enough
    00:55:27,129to tile the way you want and just keep copying it
    00:55:29,887and flipping it and mirroring it and create what you want.
    00:55:32,362Cool?
    00:55:33,769And then maybe
    00:55:36,145let's kind of center this thing here, right?
    00:55:39,931And I know I'm doing this fast but this would be
    00:55:41,933a four-hour tutorial if I wasn't.
    00:55:43,675And now I'm gonna copy it
    00:55:46,047and I'm gonna rotate it 90 degrees.
    00:55:49,178And then I'm gonna set it to screen.
    00:55:51,986So now we get this crazy kind of doubling effect.
    00:55:55,430And maybe that copy, right,
    00:55:57,625the copy that I just switched 90 degrees,
    00:56:00,946I could shrink it down a little bit, right?
    00:56:03,231So we can sort of have multiple layers.
    00:56:07,202Sorry about that.
    00:56:08,834We can have multiple layers of this texture.
    00:56:12,785There we go.
    00:56:15,683And combine those, set that back to screen.
    00:56:19,002Actually, first, let me just go ahead, copy it like that.
    00:56:21,819Set that to screen and maybe set
    00:56:25,325the opacity back a little bit.
    00:56:26,957And so now you're just getting all this detail
    00:56:28,589that's just so fine, there's tons of stuff, okay?
    00:56:32,372And let's turn that off for a second and let's turn on
    00:56:34,897our color base, turn that back on,
    00:56:37,931and we've got our ellipse group copy here,
    00:56:44,117which I believe I've actually somehow messed up.
    00:56:47,011So let me delete that and make a copy
    00:56:48,833of my ellipse group again, turn it on and hit Command + E.
    00:56:52,336And then we've now got these two new layers,
    00:56:55,139which I'm gonna just combine those and set it to screen,
    00:56:58,502right?
    00:56:59,845And I'm gonna turn the opacity down a little bit.
    00:57:01,817And you can see now I've got all this crazy
    00:57:04,724geometric funky detail on there.
    00:57:06,684Let me rotate it a little bit too so it's not like
    00:57:09,014perfectly lined up, okay?
    00:57:12,833There you go, cool.
    00:57:14,373And I can scale it down because it's only gonna show up
    00:57:16,392within that circle, right?
    00:57:18,305So I can make it even finer.
    00:57:21,245There we go, cool.
    00:57:24,182And let's save that, let's go into CINEMA 4D
    00:57:26,291and revert our texture, okay?
    00:57:29,421And now you can see you're getting all this crazy stuff
    00:57:32,081on there and it's too big, see it's crazy.
    00:57:34,369It looks like the scale is good and then you look at it
    00:57:37,589on the object and you're like yeah, it's too big.
    00:57:39,743But that's an easy fix.
    00:57:41,005Let me hit undo so I can get rid of that rotation
    00:57:43,195and let's just scale this thing way down again, okay?
    00:57:47,074And we're just gonna do the same thing,
    00:57:48,462we're just gonna make a copy and we're gonna tile it, right?
    00:57:52,385We'll put this like this, make another copy,
    00:57:54,404flip this one vertically.
    00:57:57,115Cool.
    00:57:58,898And then merge this and make sure that we've scaled it
    00:58:01,830big enough so that we can actually cover the entire UFO,
    00:58:05,106set it to screen, save that.
    00:58:08,332Hop back into Cinema 4D and revert our texture saved.
    00:58:11,966And now you're getting a ton of detail in there.
    00:58:15,909Cool?
    00:58:17,082All right, so what I did was I sort of had multiple levels
    00:58:20,314of this, so I'll actually open up the texture
    00:58:23,537so you guys can see.
    00:58:26,348This was actually the texture I created.
    00:58:28,669You see I had some geometric patterns?
    00:58:30,632Oh here's another thing I did.
    00:58:32,830There's so many little tricks.
    00:58:34,415I took a circuit board image and I ran the filter,
    00:58:38,136Polar Coordinates on it to make it kind of spherify
    00:58:42,384or circlify to get that.
    00:58:45,143Oh, here's another cool thing I'll show you guys.
    00:58:47,760I made a new layer and I'll just call this rust
    00:58:52,425and I'm gonna set it to color.
    00:58:55,421I'm gonna set it to color burn and I'm gonna pick
    00:58:57,608like some kind of orangey color.
    00:58:59,716And what this is gonna let you do is paint on this layer
    00:59:02,186and you can see I've already got kind of a goofy brush here.
    00:59:04,757You can grab kind of rusty grungy brush
    00:59:09,643and turn on your UV mesh layer.
    00:59:12,620And this is gonna let you see where the edges are.
    00:59:16,526And you can just sort of paint
    00:59:19,334a grunge kind of right onto it, right?
    00:59:23,067And this is a lot easier if you have a Wacom stylus
    00:59:25,542or a Cintiq or something like that because
    00:59:28,110you can literally just sketch like
    00:59:32,828and kind of build up a layer of rust
    00:59:36,860right around edges, right?
    00:59:41,027Because that's generally where rust is gonna form.
    00:59:43,104It's gonna form on the edges of things, right?
    00:59:46,042And while I'm at it, let me take this ellipse group
    00:59:50,058and let me tone it way down and then I'm gonna make
    00:59:53,748a copy of it and I'm gonna blur a copy
    00:59:56,166just because it's feeling a little too harsh
    00:59:58,688for me right now.
    01:00:00,144I'm gonna set the copy to screen.
    01:00:03,448All right, I'm gonna come back up to my rust layer
    01:00:05,722and I'm just gonna paint a little bit of rust.
    01:00:08,963I'm doing this really quickly because this tutorial
    01:00:11,160is already so long and there's still a couple of things
    01:00:13,959we have to get to.
    01:00:15,402All right, so this is the idea.
    01:00:17,758You take a brush and you paint these rust strokes
    01:00:21,101right on it, okay?
    01:00:23,147By the way, you can do this inside of CINEMA 4D too
    01:00:26,096but I just like the brushes in Photoshop better.
    01:00:29,621All right, and then if you want you can lower
    01:00:31,444the opacity of the rust so it's not so dark.
    01:00:35,373Let's try 70%.
    01:00:37,546Save our texture, go back to CINEMA 4D and say File,
    01:00:40,296revert texture to saved and now you've got your rust layer.
    01:00:43,938And if you look on here, you can see you get these
    01:00:47,120nice little patches of rust, okay?
    01:00:50,627So this would take some tweaking.
    01:00:52,157I think the geometric stuff's a little heavy.
    01:00:54,470I really would wanna
    01:00:57,441probably dial that back
    01:00:59,211so it's not nearly as intense.
    01:01:02,890But now let's revert that real quick.
    01:01:05,561So now I wanna talk about the next steps, all right?
    01:01:08,737Because now you sort of know the workflow
    01:01:10,613how you build up a texture and how you can get it
    01:01:12,990to look the way you want, but it still looks so smooth
    01:01:16,275and crappy and so we need to move on to lighting, okay?
    01:01:20,273Lighting is very important.
    01:01:21,858Now an easy way to sort of preview this,
    01:01:24,855I'm gonna go to startup mode for a minute.
    01:01:27,260An easy way to sort of test your lighting
    01:01:30,792is to use two lights, all right?
    01:01:34,201This is specifically for UFO.
    01:01:35,923If this thing is a UFO and it's floating outside,
    01:01:38,673you really got a couple of things lighting it.
    01:01:40,824You've got the sky, right,
    01:01:42,792which, we can make it just an area light
    01:01:46,139and let me rotate it and hit Command + D
    01:01:49,275to bring up my, there we go, bring up our access, right?
    01:01:54,127So you've got an area light, negative 90 degrees above it,
    01:02:00,111right?
    01:02:01,520And this is going to light the top of it, right,
    01:02:04,784these top edges, but then light is gonna bounce
    01:02:08,097off of the ground and go back up onto the UFO, right?
    01:02:12,236So there's gonna be another one below the UFO.
    01:02:14,434So let's take that light, move it down like this, right,
    01:02:17,811and flip it around.
    01:02:20,611And so now you get something like this, okay?
    01:02:22,904And you can start to visualize a little bit
    01:02:25,441what this is gonna look like.
    01:02:28,524The light that's on the top
    01:02:30,804is gonna be much brighter than the lights on the bottom.
    01:02:33,050And it may even have like a little bluish tint
    01:02:35,108if you wanted to preview that.
    01:02:38,832You can set your light to have the tint.
    01:02:40,845And there are gonna be shadows and ambient occlusion,
    01:02:44,161so we could turn on our ambient occlusion effect,
    01:02:48,834which is gonna help us see
    01:02:50,839what it's gonna look like inside our nice little grooves
    01:02:52,992and things like that.
    01:02:57,333But I knew going in that I wanted this to look very real,
    01:03:00,833and I needed it to sort of match my footage, right?
    01:03:04,288So first off, let me grab a background here
    01:03:08,315and I'm gonna make a new texture and in the color channel
    01:03:11,216I'm gonna load in, let's see here, this is just a JPEG
    01:03:17,900that I grabbed off of the video, right?
    01:03:20,733And it looks crunched because I don't have my
    01:03:24,702project set up correctly.
    01:03:26,208So let's set that to 1920 by 1080, all right?
    01:03:30,134So this is just a shot from the actual footage.
    01:03:33,667And so what this lets me do is sort of get my camera
    01:03:37,098oriented correctly so that this would look right.
    01:03:39,698Because if I couldn't look at the scene,
    01:03:42,349maybe I would have done it like this, right?
    01:03:44,479And now it kind of looks like the UFO is tilted.
    01:03:47,593And so maybe, but that's too flat so I sort of used
    01:03:52,563my image as a reference to really make it easier
    01:03:55,453to position this thing.
    01:03:57,960Once I had it where I liked, I zoomed in like this
    01:04:00,384and rendered that.
    01:04:02,131So I knew I could shrink it down.
    01:04:03,907But I used that and I also wanted to have an image
    01:04:07,646light this thing, right?
    01:04:09,326Instead of actually using lights like this,
    01:04:10,916you can use an image to do it.
    01:04:13,402One of the cool things that comes with CINEMA 4D
    01:04:16,765is the Content Browser.
    01:04:18,747So if you hit Shift + F8, it'll bring up
    01:04:20,356your Content Browser.
    01:04:21,764And I have the studio version of CINEMA 4D,
    01:04:24,330I'm sure most of you do too, but there's all these other
    01:04:26,900folders in there and one of them is visualize, all right?
    01:04:31,447And you've got materials in there and HDRI materials.
    01:04:35,280There's also a prime folder,
    01:04:38,806which has a materials folder in it and HDRI folder,
    01:04:43,160and there's all these HDRI image maps in there.
    01:04:46,842And these are literally spherical maps.
    01:04:48,439So what I did was I just looked around for an image
    01:04:51,488that I thought was close enough to my neighborhood, right?
    01:04:54,613Blue skies, some clouds, trees, green grass and trees,
    01:04:58,676that kind of stuff.
    01:05:00,538Right, so something like this maybe.
    01:05:02,427This might work.
    01:05:03,730So how do you actually take this image
    01:05:05,607and light your scene with it?
    01:05:07,603Well, first you can just drag this material right in
    01:05:12,155and then I'm going to add a sky
    01:05:15,388and I'm gonna turn off my background.
    01:05:17,811I don't need it anymore.
    01:05:19,222And I'm gonna take this HDRI material
    01:05:20,849and put it on sky, okay?
    01:05:22,985And now if I hit render
    01:05:25,758you will see that I can see my HDRI image,
    01:05:30,025it's very pixelated, it's not lighting anything.
    01:05:32,276If you want it to light this, you have to turn on
    01:05:35,776global illumination, okay?
    01:05:40,117Global illumination will let your textures
    01:05:43,298light things in your scene, okay?
    01:05:45,207And so now you can see
    01:05:48,811that this thing is being lit way more from the top.
    01:05:53,241And actually, let me turn these two lights off
    01:05:55,299that I have in my scene.
    01:05:56,837So you can see just the lighting from the scene, okay?
    01:06:00,040Cool, now it's not very bright lighting in the scene.
    01:06:03,983And so if I wanna increase that, what I can do
    01:06:07,393is go to my global illumination settings
    01:06:09,602and up the gamma, right?
    01:06:12,856And then that's gonna give more influence
    01:06:16,309to the lights from my image that we're using on the sky.
    01:06:21,934And I also don't wanna render the sky.
    01:06:24,122I just wanna use it to light this.
    01:06:25,404So the other thing you can do is right-click on sky
    01:06:28,288or Control + click or whatever, CINEMA 4D tags,
    01:06:31,768compositing tag and set this to not be seen by camera.
    01:06:36,702Just uncheck that.
    01:06:38,018And now you can still use it to light your scene, right,
    01:06:41,143and it will still light it perfectly.
    01:06:43,260You just will not actually see it in the render.
    01:06:45,444There you go.
    01:06:46,716So now with all of that done, let's turn on our greebles.
    01:06:49,631Let's turn those back on.
    01:06:51,521All right, just in the render, not in the viewer.
    01:06:54,794And I'm just gonna copy my texture right onto the cloner.
    01:06:58,862And I know that the texture is not gonna line up perfectly
    01:07:02,503with it, but that's okay, right?
    01:07:04,469Because really, we're not supposed to really be able
    01:07:07,843to see those greebles.
    01:07:09,361I just want them to be there to break up the image
    01:07:11,952and give it some more detail.
    01:07:13,897And now you can see if I turn my background on especially
    01:07:18,691and do another render, you can see that those greebles,
    01:07:21,726they do a really good job of adding just a bunch
    01:07:23,835of visual kind of variation to that UFO.
    01:07:27,662And because our texture has so much detail to it,
    01:07:30,477this thing is really starting to look big, okay?
    01:07:33,817So a few other things I did,
    01:07:37,379this tutorial is already super long but hopefully
    01:07:40,129you guys are just learning a ton.
    01:07:41,767Obviously you would need to do a UV map for the inside,
    01:07:47,740texture map it and do all the same things, right?
    01:07:51,937And just to make this go a little bit faster,
    01:07:54,566what I'm actually gonna do is open up my final UFO here.
    01:07:59,831And I'm gonna show you guys some things on this scene okay?
    01:08:03,955So this is set up the same way, we've got a sky
    01:08:06,881with an HDRI on it.
    01:08:09,004And we've got the same kind of do,
    01:08:11,328we've got greebles and textures.
    01:08:13,333Now here's the big difference, okay?
    01:08:15,514The big difference is these materials that are on the UFO
    01:08:19,823are not just color materials, right?
    01:08:22,942We also have diffusion, reflection and bump, okay?
    01:08:27,007And so let me turn off reflection and bump and diffusion
    01:08:32,824for a minute, okay?
    01:08:34,723And let me turn off all the pieces that I don't need
    01:08:37,862to see right now.
    01:08:40,024Let's turn that off and turn this off
    01:08:42,396and we'll turn the greebles off and let me just do
    01:08:44,521a quick render of this and you can see it, okay?
    01:08:47,122Let me zoom in on this.
    01:08:48,889So if we go like this, right,
    01:08:51,323you'll see, okay, here's our texture,
    01:08:53,535it's nice and smooth, right?
    01:08:56,419But I have also created textures for the bump map, right?
    01:09:02,515And it's literally just a copy of the color channel
    01:09:05,349with a few differences.
    01:09:06,979And I'll show you what those differences are.
    01:09:08,482And also, a displacement map, which is identical
    01:09:11,078to the bump map.
    01:09:12,954And so we've got bump, or sorry not displacement, diffusion.
    01:09:18,132There we go, identical to the bump map, right?
    01:09:20,696And so now when we render this,
    01:09:22,575and actually, let me turn on reflection back on too
    01:09:24,625because I did have a reflection channel with a Fresnel in it
    01:09:28,904okay, and what this is gonna do is it's going to give
    01:09:32,664our surface some variation in lighting.
    01:09:37,159It's gonna give it a little bit of a grungier look.
    01:09:40,804And so let's go back here, right?
    01:09:43,100And I'll show you how this is gonna work on this model.
    01:09:46,774So what I would do is I would go back into Photoshop
    01:09:49,421and I would say okay, I need a bump map and I want it to
    01:09:52,960match up with our color map, right?
    01:09:54,912So what I'm gonna do is I'm gonna take this color base layer
    01:09:58,501and just move it up to the top here, I'm gonna copy it.
    01:10:01,554And I'm gonna use levels to get as much contrast out of it
    01:10:04,802as I can.
    01:10:06,753And I'm gonna desaturate it.
    01:10:08,769Cool, all right.
    01:10:09,946So that's a good high contrast bump map.
    01:10:12,502I'm now gonna save this.
    01:10:13,930I'm gonna hit Shift + Command + S to save as
    01:10:17,974and I'm gonna save this as a UFO bump texture, okay?
    01:10:25,220And I don't need to save the layers here,
    01:10:26,802I'm just gonna save it as a copy.
    01:10:28,681So now I'll go back into CINEMA 4D, all right?
    01:10:30,879And before I do that, I wanna make sure that I turn
    01:10:34,094that layer off so that it's not covering up
    01:10:36,729our color channel, okay?
    01:10:38,952So now I'm gonna go into my UFO material,
    01:10:41,183which is this material, and I should probably name this.
    01:10:44,091This is UFO 01.
    01:10:46,740And I'm gonna add a bump channel, a diffusion channel
    01:10:50,517and a reflection channel.
    01:10:52,869Let's go into the diffusion channel first,
    01:10:54,734and the texture is going to be that file I just made, okay?
    01:10:58,657So that's gonna be our UFO bump Photoshop file.
    01:11:01,883And then I'm gonna copy that channel and go into bump
    01:11:05,711and paste it.
    01:11:08,155And then I'm gonna go under reflection
    01:11:10,149and I'm gonna add a Fresnel to the texture.
    01:11:14,008I'm gonna mix it as a multiply and set it to 50%.
    01:11:16,976Setting it to multiply basically lets you use
    01:11:19,070this brightness value here to be the overall brightness
    01:11:22,711of your reflection.
    01:11:23,957And then this Fresnel can only subtract from it,
    01:11:27,283it can't increase it.
    01:11:28,781If you have it set to normal,
    01:11:30,100it's gonna totally override this.
    01:11:31,629And I don't want it to be totally reflective, okay?
    01:11:35,635I just want it to be somewhat reflective.
    01:11:37,795And so now you can see there's a lot more,
    01:11:40,578it's almost like a little bit shiny up there,
    01:11:42,989which is pretty cool.
    01:11:44,330That bump map and the diffusion map,
    01:11:46,478it really gives it a lot of nice kind of contrast
    01:11:49,382and detail, surface detail, which can make it look bigger.
    01:11:53,571All right?
    01:11:54,932So the diffusion, you can see how dark it's getting?
    01:11:57,657That's because my diffusion is a little strong.
    01:12:00,211So I'm gonna turn down the mix strength here.
    01:12:02,212And you can see that our preview, it shows you
    01:12:04,301it gets a little bit brighter, right?
    01:12:05,771And then the bump, the strength is 20,
    01:12:07,958I'm gonna leave it at that.
    01:12:09,288I also noticed it was very shiny up here.
    01:12:11,083That might be reflection, so let me just turn
    01:12:14,129the reflection down to 20 because that might have actually
    01:12:17,249been the reflection of the clouds in the UFO.
    01:12:21,906Here we go, this is working better, okay?
    01:12:24,431And you can see because I used an HDR image
    01:12:27,464on a sky to light this, it really does kind of feel
    01:12:30,043like it sits in the scene.
    01:12:31,494Now it's way too dark, it hasn't been composited
    01:12:33,415and obviously this part here has no texture on it yet.
    01:12:36,825But you can see we've built up this object,
    01:12:39,667it looks very detailed with the greebles
    01:12:42,949and the fine texture, and now it's got this nice
    01:12:45,819bump map and you can see the contours kind of show you
    01:12:49,350that this is a huge, massive thing.
    01:12:51,434And so this is the process I used to get to this, okay?
    01:12:57,121Exact same process.
    01:12:59,574And so now let's turn all this stuff back on.
    01:13:02,805Turn this on, turn this on, turn our UFO greebles on.
    01:13:07,165And I'll do a render of this.
    01:13:09,536And while we're waiting, I wanna tell you that
    01:13:11,746before I end the tutorial, there is going to be
    01:13:15,207a couple other things I'm gonna tell you, okay?
    01:13:17,912Now I knew I was gonna be compositing this in After Effects,
    01:13:23,218and I knew that one of the cues that helps you tell
    01:13:26,326that things are big is by having closer parts of that thing look
    01:13:30,823different than further parts of that thing.
    01:13:34,232I hope that made sense.
    01:13:36,080I basically wanted a way to be able to composite
    01:13:37,810the depth of this thing inside of After Effects.
    01:13:41,360So what I did was I added a camera
    01:13:44,364and I went to my top view here, right?
    01:13:47,594And what I did was I set the focus distance of my camera
    01:13:51,842to right before the object, right?
    01:13:54,473See how it's right before that?
    01:13:56,356And then I turned on the rear blur
    01:14:00,198and I set the end value there, right?
    01:14:05,943And you can see if I move it, it changes where
    01:14:08,098this plane is here, right?
    01:14:10,435I set the end to the very back of that UFO.
    01:14:14,973And so then what that'll let me do
    01:14:16,972is it'll let me create a depth map.
    01:14:17,909And I'll show you what that looks like.
    01:14:18,906I'm gonna turn off save for a minute.
    01:14:20,641I enabled in my multipass settings, I enabled depth
    01:14:25,878which is already in there which is why you don't see it.
    01:14:28,253And what this depth pass does,
    01:14:31,358let me send it to current frame and let me just
    01:14:33,804set this down to 960 by 540 also.
    01:14:36,754I'll do a quick render.
    01:14:38,311So the depth pass gives you a black and white image
    01:14:41,159where things that are close,
    01:14:44,152and as it starts to render you'll see things that are close
    01:14:48,021are black and things that are far are white, okay?
    01:14:51,287And you have to set up the depth pass correctly
    01:14:54,903with your camera settings,
    01:14:57,800but now that I've done that you can see
    01:14:59,932I also have a multipass here, like a render pass
    01:15:03,760where I could now color correct the UFO
    01:15:08,325so that the back of it is different than the front of it.
    01:15:10,959And that's a good way to help sell the size of it, okay?
    01:15:14,143So this is the render, this is the depth pass.
    01:15:17,783Here's the alpha channel, right?
    01:15:20,450And all I did animation wise was I just slowly, slowly,
    01:15:25,244the animation doesn't play very quickly
    01:15:28,414because I've got all these layers turned, right,
    01:15:32,822but if I turn all of these things off, there we go,
    01:15:37,964it's still gonna be very, very slow.
    01:15:40,183All I'm doing is rotating this very, very slowly.
    01:15:44,535There's not a lot of animation.
    01:15:47,262It's just barely, barely turning.
    01:15:49,318And the idea was to have it just turn very slowly.
    01:15:51,856Here, I can show you on this one, right?
    01:15:54,907I didn't want it to turn like this, right?
    01:15:58,454Because then it's like oh my god, that enormous thing
    01:16:00,951is spinning so fast, that doesn't make sense.
    01:16:02,752If it's really a gigantic city-sized spaceship,
    01:16:04,936it should be turning very slowly, very, very slowly.
    01:16:08,854So just a little bit of rotation on there,
    01:16:11,015a depth pass and one last trick because now I noticed it,
    01:16:16,192if you noticed, right?
    01:16:18,843Let me go to the picture viewer here,
    01:16:20,626if you notice in our render, this stuff is glowing.
    01:16:23,054We've got lights on there, right?
    01:16:24,632How cool?
    01:16:26,062So one of the things I did was on those little speakers
    01:16:29,063that I modeled on these,
    01:16:31,253there's a light, all right?
    01:16:32,659So we can do the same thing on ours.
    01:16:35,995Remember we modeled the speakers, right,
    01:16:38,318and we put them, let me turn those on.
    01:16:42,040There we go, we've got the speakers here.
    01:16:44,170So what I could do is just take a light,
    01:16:47,215parent it to the speaker, zero it out
    01:16:50,510and then let's push that light, here we go,
    01:16:55,709push that light out, there we go.
    01:16:57,914And we'll turn on fall off on all those lights,
    01:17:01,429and we don't need a lot, we don't need enormous
    01:17:04,010fall off like that.
    01:17:05,654We need a little bit of fall off.
    01:17:07,339There we go.
    01:17:08,726And then let's make those lights, I don't know,
    01:17:10,371some kind of alien teal color.
    01:17:13,314And then let's render that and you can see now
    01:17:15,667you're gonna get lighting on each of those little speakers.
    01:17:20,881All right, so that was one thing I did
    01:17:22,545and I probably cranked it up so it looked a lot brighter.
    01:17:25,666Right, so let's set that to like 300.
    01:17:27,434But then on top of that, I wanted kind of a glow
    01:17:30,004underneath this thing too.
    01:17:31,846So here's a really cool lighting trick you can do
    01:17:34,310with stuff like this.
    01:17:35,793I'm gonna make a spline, like a circle spline,
    01:17:38,264put it on the XZ plane and let's move it down
    01:17:41,805so we can actually see it.
    01:17:43,559There we go.
    01:17:44,914And I'm gonna scale it so it's about the size
    01:17:48,414of the inside of the little speaker cone here.
    01:17:54,281Then I'm gonna add an area light
    01:17:57,892and I'm gonna call this circle light.
    01:18:00,053And what I'm gonna do is go to details.
    01:18:03,486And where it says area shaped, switch that from rectangle
    01:18:06,105to object spline and drag your spline in there.
    01:18:09,304That will let that spline actually be
    01:18:12,236a light-emitting object.
    01:18:14,423So now I can change these settings and I could maybe pick
    01:18:18,083similar kind of alien color and turn the brightness up.
    01:18:23,210And I can turn fall off on
    01:18:25,832and set that to like a much smaller valuer, right?
    01:18:30,313And now if you render that, you're gonna see
    01:18:32,703that the underside of this is gonna have
    01:18:36,000light hitting it too, okay?
    01:18:38,204So now we've got light here on the speakers
    01:18:41,302and we've also got light underneath it.
    01:18:43,773And the light underneath isn't bright enough
    01:18:45,724and you're seeing some noise, which means there's not
    01:18:48,128enough samples, so I'm gonna have to up these samples too
    01:18:52,835and probably turn this way up so we can actually see it.
    01:18:58,038And so that's what I did, I used a circle spline underneath
    01:19:02,850and I also had lights on each of these little speakers.
    01:19:06,197And there you go.
    01:19:08,276And now you can start to get that diffuse glow.
    01:19:10,692And what would be really slick
    01:19:12,536is if you duplicated this whole lighting setup
    01:19:14,665and you took that circle spline and you made it even bigger,
    01:19:18,421right?
    01:19:20,106And you lined it up.
    01:19:21,463Remember, we've got this cool, let me switch my display
    01:19:24,247for a minute to quick shade.
    01:19:26,124Remember we've got this cool little groove
    01:19:28,107that we modeled in there?
    01:19:29,671Well, if you are really, really precise you could put,
    01:19:32,994you could put that circle spline in there,
    01:19:37,103and it's gonna be tricky to get it just right
    01:19:40,740but if you can just thread the needle
    01:19:44,119and get that to actually go inside there, right,
    01:19:48,255and now let's make sure this setup circle light one,
    01:19:52,321let's call this inner light and it's looking at circle one,
    01:19:58,798and let's turn the fall off, off for a minute, right?
    01:20:04,110And now let's do a quick render of this
    01:20:06,042and you can see that now inside there
    01:20:08,544you've got this glowing light because you've got
    01:20:10,894that circle spline up in there.
    01:20:13,153So using the spline to light pieces of your model
    01:20:17,083is another cool way to kind of get that UFO glowing look,
    01:20:21,466all right?
    01:20:23,074And this is starting to look pretty sweet.
    01:20:26,572All right, wooh that was a long one.
    01:20:31,412I'm gonna have to edit this thing.
    01:20:33,268So what did we go over?
    01:20:34,893Let's recap real quick.
    01:20:36,378We went over getting reference materials
    01:20:38,834and how to utilize it in CINEMA4D.
    01:20:41,413We went over a lot of modeling tools.
    01:20:43,168We talked about using the Bodypaint tools
    01:20:45,313to get a good UV map, going back and forth
    01:20:47,381with Photoshop to texture.
    01:20:49,160We talked about setting up the depth pass,
    01:20:50,983setting up image-based lighting and talking about
    01:20:53,990a little bit of rendering using the multi passes
    01:20:56,932to get a depth pass.
    01:20:58,634Just so you guys know I rendered,
    01:21:01,886let me show you my render settings.
    01:21:03,892I rendered this 1920 by 1080.
    01:21:06,366I know I changed it in the middle of the demo
    01:21:08,232but it was 1920 by 1080,
    01:21:12,42124 frames a second.
    01:21:15,207I did an OpenEXR 32-bit file with an alpha channel,
    01:21:19,514and then the multipass file was also OpenEXR, 32 bits.
    01:21:23,423I set it to be a multi-layer file
    01:21:26,229so I didn't have a million files,
    01:21:27,776I just had one multi-layered set of files.
    01:21:30,783Turned on multipass for the depth pass.
    01:21:33,065My anti-aliasing was set to best so I had good reflections
    01:21:37,028and all that stuff, and that was basically it.
    01:21:41,048So my god, that was an absolute braindump right there.
    01:21:46,150I hope you guys learned a lot.
    01:21:50,138And this is just part one.
    01:21:52,032Part two is where we're gonna go into After Effects
    01:21:54,071and talk about compositing this whole thing.
    01:21:56,353So I wanna thank you guys sticking with this.
    01:21:58,548I wanna thank PremiumBeats for asking me
    01:22:01,437to make this video.
    01:22:02,848And just so you guys know, all of the music
    01:22:04,885and sound effects used in the demo
    01:22:06,621were all straight from PremiumBeat.
    01:22:08,774I did not use any other outside sources.
    01:22:10,754And if you guys like this, check out my site
    01:22:12,304schoolofmotion.com.
    01:22:13,269Thank you guys, I'll see you on part two.
    01:22:15,221I wanna thank you guys for watching.
    01:22:16,572I hope you learned a lot and please check out
    01:22:18,536PremiumBeat.com if you need stock music or sound effects.
    01:22:21,502Super affordable but super high quality.
    01:22:24,022I can't recommend them enough.
    01:22:25,319And if you like tutorials like this,
    01:22:26,674please check out my site, schoolofmotion.com
    01:22:28,808where there's a lot more contact just like this.
    01:22:30,701Thank you guys so much, I'll see you next time.
    01:22:35,944(upbeat music)

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