Making Giants Part 5: the Plants

In Part 4 we designed, modeled, and textured a giant building to add to our story. In this episode, we'll deal with the plant. As you're about to discover, however, that is going to be about 100 times more complicated and painful.

If something is going to move, you need to be a lot more careful when creating and rigging it.

This video is a DOOZY. We're talking 85 minutes of everything from designing to modeling to rigging to animating to texturing. It's just a crazy amount of information and it took a long time to actually create this asset.

One thing that we hope sticks, if you do manage to watch this whole video, is just how much time and effort doing a big project takes. It's pretty easy to underestimate just how much work is involved in something like this when you're seeing the whole thing done in your head before you even start.  Keep this in mind when you get rolling on your own projects... assume that everything will take 2-3X your initial estimate.

If you have any questions, click over to the Q&A tab to post them. Other students can answer you, and we'll put our team on the case to try and get you a solution ASAP.

Download Project File

Here is the SWEET GSG tutorial that Mike Senften recorded a while back that Joey mentions in this lesson:Joint Chains and Spiral Growth  - https://greyscalegorilla.com/tutorials/how-to-build-a-bone-and-joint-chain-in-cinema-4d/

    00:00:00,246(falling and bouncing effects)
    00:00:02,820(upbeat music)
    00:00:12,488- [Instructor] While I was recording and making
    00:00:13,864this episode, it struck me that the tone of this video
    00:00:18,266and probably the last two as well are very different
    00:00:21,152than the first two videos, where we went over
    00:00:23,550the idea and the story in the animatic.
    00:00:27,143You know, the technical challenges of modeling
    00:00:28,447and rigging and texturing and animating
    00:00:30,099are very different than the challenges of
    00:00:32,567coming up with an idea and planning shots
    00:00:35,136and editing an animatic.
    00:00:36,809So, it really drove home to me the reason
    00:00:39,146that bigger companies have a pipeline in place
    00:00:41,963to help carry a project from department to department.
    00:00:45,743See, this makes sure that the story people
    00:00:49,181can work on the story, and the people who are really good
    00:00:52,310at moving cameras around and laying out shots can do that,
    00:00:56,909and people who are really good at figuring out
    00:00:59,234complex rigs, they can focus on that.
    00:01:02,596And while it's not that black and white,
    00:01:04,531as motion graphics artists, we tend to spread ourselves
    00:01:07,665out a bit more, which is cool, but it can also be stressful,
    00:01:11,715because you're forcing your brain to do
    00:01:13,453two very different things, solving creative problems
    00:01:16,790and then solving technical problems.
    00:01:20,697Anyway, prepare for a geek fest,
    00:01:23,431because this video is all about creating the plant.
    00:01:26,821This one, right here.
    00:01:28,643And first, I need to flesh out what this thing
    00:01:31,462is going to look like a bit more.
    00:01:33,246My initial sketches gave me some ideas,
    00:01:35,473but I didn't really have any specifics mapped out
    00:01:38,207as far as the shape of the vine, the relative size
    00:01:41,390of things and what the head and face
    00:01:43,812of this plant would look like.
    00:01:46,608I brought in some more reference
    00:01:48,033from Pinterest and started sketching.
    00:01:55,995I ended up here, and there are some things that I learned.
    00:02:00,352One, the shape of the stem or the vine
    00:02:03,023is really important, because it sort of
    00:02:05,074implies a posture for the plant.
    00:02:07,958I wanted it to look really fluid, but also have
    00:02:10,665some inherent strength to it, I guess.
    00:02:13,306Almost like it was proud.
    00:02:15,655But I wanted it to feel a little bit delicate, too,
    00:02:18,386so I made part of it a little bit thinner.
    00:02:20,970And two, I really loved this reference image
    00:02:25,085that I found of this plant.
    00:02:26,219It had this cool spiral pattern, and so I used that
    00:02:29,285as a reference for the face of the plant,
    00:02:32,040and I tried a couple of things with the petals
    00:02:34,382and ended up liking it better when I had petals
    00:02:36,929that sort of wrapped around the face of the plant.
    00:02:41,069So now, we've got a basic design for this plant,
    00:02:43,670and now we can hop into Cinema 4D and start modeling.
    00:02:48,905So, the first thing we want to do is load in
    00:02:51,867our reference image into the front here,
    00:02:54,250so that we have something to kind of go by
    00:02:55,920when we're setting up our plant.
    00:02:58,410So, I'm going to go into my Options, here.
    00:03:01,219Go to Configure, and over here,
    00:03:05,073I'm going to want to go into this back section here,
    00:03:08,950and I'm going to add a background image, all right?
    00:03:10,963So, I'm just going to click on these little dots,
    00:03:12,971and we're going to go into the Giants folder
    00:03:17,540and grab that Photoshop file, okay?
    00:03:19,507And it's just going to load it right up for me,
    00:03:21,314and I'm going to move it, I'm first going to make it
    00:03:23,411a little bit bigger, and then I'm going to offset the y,
    00:03:29,487and I basically want to use this piece of the artwork
    00:03:32,838to line out the shape of that plant.
    00:03:36,237All right, so I'm kind of lining it up
    00:03:37,615with the origin and there we go.
    00:03:39,045And the cool thing about doing it this way
    00:03:40,420is that now I can zoom in and out,
    00:03:42,509and it maintains that background image for me,
    00:03:45,599and I'm going to make it a little bit transparent,
    00:03:47,995all right?
    00:03:49,501So it's not overwhelming everything that I'm looking at.
    00:03:51,369All right, so what I want to do is create a nice spline
    00:03:53,962that this plant can kind of grow out of.
    00:03:59,613Now, thinking ahead, okay, because we're going to be
    00:04:02,139rigging this plant to be able to move and grow and animate,
    00:04:07,013if I just draw a spline, I'm going to be limiting
    00:04:10,168the ways I can animate this, right?
    00:04:12,922Because what if I want this thing to kind of bend
    00:04:15,260or curl or do something like that?
    00:04:17,273To do that with a spline, I'd have to use a deformer,
    00:04:19,710like a bend deformer, which might work,
    00:04:22,016but you don't have as much fine control as you do,
    00:04:24,131for example, if you use bones and joints.
    00:04:27,399So, that's what I'm going to do.
    00:04:28,571I'm actually going to set up a bone chain here, all right?
    00:04:30,912And then, I'm going to use a very cool trick
    00:04:32,685that I did not come up with, by the way,
    00:04:34,219to actually allow me to animate this.
    00:04:37,062So, what I'm going to do is go to my Character Menu,
    00:04:39,718grab my joint tool, and I'm going to start by
    00:04:43,361just putting a joint right here in the center.
    00:04:45,712So, I'm going to hold Cmd and click.
    00:04:48,096Okay, put a joint there.
    00:04:49,049And what I want to do is create a joint chain that,
    00:04:52,598more or less, follows the path of this plant, right?
    00:04:58,479Of this reference that we've drawn.
    00:05:00,862And I'm trying to, you know,
    00:05:02,802I'm trying to not add too many things,
    00:05:05,779because then it's going to be hard to control,
    00:05:07,578and the last one can just be kind of right here
    00:05:10,959where the head of the plant is going to be, all right?
    00:05:13,302So now, I've used my reference to give myself
    00:05:15,635that nice curved shape that I was going for,
    00:05:20,033and then, I can pretty much just turn
    00:05:22,198that background image off, so I'm just
    00:05:23,744going to open up my Settings, here.
    00:05:25,287Shift + V is the hotkey for that, by the way.
    00:05:27,780And I'm just going to turn off Show Picture.
    00:05:29,903So now, I've got this nice set of bones here,
    00:05:33,324and that is, you know, the shape that I want
    00:05:35,368the vine to grow in.
    00:05:37,160And what's great about using bones is,
    00:05:38,713you know, they're all parented together,
    00:05:40,378so I can just like rotate pieces of it.
    00:05:43,345And if I rotate things, and offset the key frames,
    00:05:46,550I can have this thing curl up and open up,
    00:05:48,917and because I'll have, you know,
    00:05:50,510key frames for each joint that I'm rotating,
    00:05:53,020I have tons of control over what this thing's doing.
    00:05:56,072If I want the whole thing to sway,
    00:05:58,505I can grab the root, and put like a vibrate tag on it,
    00:06:02,482like this, and turn on Rotation,
    00:06:05,704and then all the sudden it can start wiggling all be itself.
    00:06:08,188So there's a lot of really cool things
    00:06:09,982that you can do, using bones and joints.
    00:06:13,960So that's why I'm doing it.
    00:06:15,301So one problem,
    00:06:17,589that we are going to have is,
    00:06:19,229I want to basically be able to have a vine grow up,
    00:06:23,709like the stem of the plant grow up,
    00:06:25,776and kind of sweep along here.
    00:06:27,665And so, in my head, the easiest way to do that
    00:06:29,636is going to be with a sweep nurb,
    00:06:32,037or perhaps, a spline wrap.
    00:06:34,707That's probably the better way to do it,
    00:06:36,418is with a spline wrap.
    00:06:38,181For either one of those, I'm going to need a spline.
    00:06:40,864And so what I want to do is create a spline,
    00:06:42,991that follows exactly what these bones are doing.
    00:06:46,584Now the way I'm going to do this,
    00:06:48,188is using a trick I learned on Greyscalegorilla,
    00:06:50,657and I'm going to make sure to link to that,
    00:06:52,171in the notes for this tutorial.
    00:06:53,715A few years back, Mike Simpton,
    00:06:56,760who goes by the name, The Monkey, or at least he did,
    00:06:59,138maybe he doesn't go by that anymore,
    00:07:00,940but Mike, he did these two tutorials on Greyscalegorilla,
    00:07:04,282that were mind blowing.
    00:07:05,660And I learned this technique through those,
    00:07:08,220so I'll link to that,
    00:07:09,212and he goes into a lot more detail about it.
    00:07:11,007But what I'm going to do is grab all of these joints,
    00:07:14,031and I'm going to go up to the Character Menu,
    00:07:15,682and I'm going to say, Convert Joints to Spline.
    00:07:19,163Alright, so now if I hide these joints,
    00:07:21,035you'll see what it did was,
    00:07:21,997it just made a linear spline,
    00:07:23,375and the points of that spline, line up,
    00:07:27,602with the joints.
    00:07:28,948Okay, now if I start moving these joints around,
    00:07:31,463I rotate them, the spline doesn't move.
    00:07:33,800To do that, I little bit of Xpresso.
    00:07:37,353So what I'm going to do is put a an Xpresso tag,
    00:07:39,868on the spline, let's move this over here.
    00:07:43,046Alright, and so, essentially, what needs to happen,
    00:07:47,099and I'm going to try and explain this,
    00:07:48,397in like an overview,
    00:07:49,766and then I'll just do it really quickly.
    00:07:50,990But basically, I want Xpresso,
    00:07:52,998I want that to look at the position of each of these joints,
    00:07:57,333these little yellow circles here,
    00:07:59,059those are actually the joints.
    00:08:00,565Now these bones that you're seeing,
    00:08:03,038are automatically created between joints, alright.
    00:08:06,410So when I selected Joint 1, it's literally selecting that,
    00:08:10,296right there.
    00:08:11,641So that is the position that I need the corresponding
    00:08:14,563point on the spline to be put.
    00:08:17,758So that, you know, the spline will always update.
    00:08:19,716So the way you do it is this, alright,
    00:08:22,860and this is going to get a little weird,
    00:08:24,151so just bear with me.
    00:08:25,701So there's two parts to this,
    00:08:27,038one is, I need Xpresso to look at every single point,
    00:08:31,241every single joint, and figure out,
    00:08:33,171where the position of each joint is.
    00:08:34,834Okay, so to do that,
    00:08:37,054I'm going to need it to literally
    00:08:38,512iterate through each joint, alright,
    00:08:40,732so start here, and go here, here, here,
    00:08:42,532all the way to the end.
    00:08:44,367So there's a group of Xpresso nodes, called iterators,
    00:08:48,335alright, and I'm going to use the hierarchy iterator.
    00:08:50,385Hierarchy lets you iterate through things in a hierarchy,
    00:08:54,683which basically means over here in this Objects Manager,
    00:08:58,967you know, the way these are parented together,
    00:09:01,400that's called a hierarchy.
    00:09:02,825And so I can navigate through that.
    00:09:04,658So what I want to do is,
    00:09:06,333start at the root, right,
    00:09:09,054right at this null, right here.
    00:09:10,430So what I need to do is set the reference
    00:09:12,659to the root, so I'm just going to drag that down.
    00:09:15,475I selected the hierarchy,
    00:09:17,069here's my options, and I drag the root down here.
    00:09:19,578The start path should be that first joint, I believe, okay.
    00:09:24,919So the way the hierarchy works is,
    00:09:27,528when you set a path, a start path, or an iteration path,
    00:09:31,232it uses D and N, D means down,
    00:09:35,597which means it goes down one level,
    00:09:37,440and N means next, which means that there's something
    00:09:39,420else in the same level, then it goes to the next object.
    00:09:43,139Now, the way this join is set up,
    00:09:45,479there's only one object on each level,
    00:09:47,279so we're just going down, down, down, down.
    00:09:49,149Alright, so the start path is down one, from the root,
    00:09:52,273because that's where the first joint is,
    00:09:54,230and the iteration path, should be down.
    00:09:57,451So I'm just going to put a D there.
    00:09:58,924Okay, cool.
    00:09:59,841So the next thing I need to do
    00:10:01,490is having a way of pulling the position
    00:10:05,961from each of those joints.
    00:10:07,656So to do that,
    00:10:09,447I'm going to need to use the object index operator.
    00:10:13,603Okay, now, you might think that
    00:10:14,896I could just use the object operator,
    00:10:16,859if you know a little bit of Xpresso,
    00:10:19,038the object operator, it let's you take any object,
    00:10:21,960as an input, and then you can grab,
    00:10:25,555you know, coordinates in different properties of it.
    00:10:28,114Well if you're using an iterator,
    00:10:29,578the object operator doesn't work,
    00:10:31,667you have to use the object index, okay.
    00:10:35,788And so what I'm going to do is,
    00:10:37,622connect this object to this instance,
    00:10:39,746and so now, this object index can do two things,
    00:10:42,508it can basically tell me exactly which object
    00:10:45,300is being worked on, right, based on the hierarchy.
    00:10:49,108And then it can also tell me what number
    00:10:50,527that object is in the chain, alright,
    00:10:53,125and that's going to be useful in a second.
    00:10:54,969So now I've got the object index,
    00:10:57,017now I can add an object node, alright,
    00:11:02,549and for this object node, I need an object input,
    00:11:05,434which I'm going to connect,
    00:11:08,587to the index, sorry, the instance, here we go.
    00:11:13,911And then the output of that is going to be
    00:11:15,872the global position, alright.
    00:11:18,337So let me try to walk you through what's going on here.
    00:11:20,421This hierarchy operator is going to iterate,
    00:11:23,317starting with joint, then Joint 1, Joint 2,
    00:11:25,650Joint 3, Joint 4, all the way down,
    00:11:27,016until it hits the end, and then it will stop.
    00:11:28,924It will do that every frame, okay,
    00:11:31,778this object index is pulling whatever
    00:11:34,705the current object is out of this,
    00:11:37,608and then it's passing it to this operator,
    00:11:39,692which is pulling the position of that object, okay.
    00:11:42,204So, so far, all we've got is a setup
    00:11:44,079that gives us the position of every joint in the chain.
    00:11:46,930Let me make this a little bigger,
    00:11:48,544make this easier to see.
    00:11:50,074Alright so what are we doing
    00:11:51,435with the position of each joint?
    00:11:52,839Well I want to pass that position
    00:11:54,459to each point of this spline.
    00:11:57,388Okay, so what I'm going to do is,
    00:11:59,299add a new node, called a point node, right,
    00:12:03,258or a point operator.
    00:12:04,289I keep saying operator and node interchangeably,
    00:12:06,448you know, they're both the same thing.
    00:12:08,193So a point operator lets you specify an object,
    00:12:11,686and a specific point on that object,
    00:12:14,243and then you can move it.
    00:12:16,071Or you can get the position of a point,
    00:12:17,943whatever you want to do.
    00:12:19,604So what I want to do is,
    00:12:21,468first, let me grab my spline object,
    00:12:24,794and output the object, right,
    00:12:26,780and basically this is just the spline object
    00:12:28,531saying hey, I am the spline object.
    00:12:30,324It's telling the point operator, look at me,
    00:12:33,212look at my points, look at them.
    00:12:35,943Alright, so then, the point index,
    00:12:38,569is which point are we actually manipulating?
    00:12:41,700Well, what we're going to be manipulating,
    00:12:44,937whatever point this hierarchy is kind of working on.
    00:12:48,185So if it's on the first joint,
    00:12:50,147I want it to be on the first point of the spline,
    00:12:53,029if it's on the second joint,
    00:12:54,137I want it on the second point of the spline.
    00:12:56,006Cool?
    00:12:57,297And then, I'm going to need the point position,
    00:12:59,240and so here, I'm going to have to pass that global point
    00:13:02,519position into the point position, okay, cool.
    00:13:05,446So let's turn off the bones for a second,
    00:13:08,054and let's just see if this is actually working.
    00:13:11,270So if I take a joint, and I rotate it,
    00:13:13,993alright, cool.
    00:13:15,102So you can see it's kind of working,
    00:13:16,686there is something going on here,
    00:13:18,861and I think what might be happening.
    00:13:21,827So this last point is not getting manipulated, alright,
    00:13:24,448so what's probably going on is,
    00:13:25,720I have my hierarchy set wrong.
    00:13:27,372Maybe what I need to do is, have this,
    00:13:29,620instead of starting with the roots,
    00:13:31,106start with the first joint.
    00:13:33,427And let's see if that works,
    00:13:35,761let's see if that fixes it.
    00:13:37,001So now, if I rotate this, oh,
    00:13:38,943we're still doing something wrong.
    00:13:42,098Maybe it needs to be the root in there, there we go.
    00:13:44,717Alright, so basically what I had to switch out was,
    00:13:46,942we're still referencing the root,
    00:13:48,772but the start path is not, down,
    00:13:52,638the start path is nothing.
    00:13:53,990So it's actually starting with the root, okay.
    00:13:56,548So I know this is probably horribly confusing,
    00:13:58,896but of course, you'll be able to download this,
    00:14:01,401and look it over, and figure it out, and break it apart.
    00:14:04,885So now, all I've got is a bunch of bones,
    00:14:08,848that are connected in such a way, right,
    00:14:11,233that they can now control that spline.
    00:14:15,577And what's cool is, I can go to that spline,
    00:14:17,064and change it from a linear spline, to say,
    00:14:19,574a cubic spline.
    00:14:21,243And so now, as these joints rotate, as I rotate them, right,
    00:14:25,021and I'm just going to rotate them on their pitch.
    00:14:27,388That spline is going to automatically update and curve,
    00:14:30,081and now I can sweep things along it,
    00:14:32,337or I can use the spline path to former with it,
    00:14:35,825alright, the spline wrap.
    00:14:37,045So now, the bones can actually control the spline,
    00:14:39,477which is super-duper handy, alright.
    00:14:41,426So let me close this Xpresso Editor up,
    00:14:43,804and let me go back to my front view really quickly,
    00:14:45,967and just reline up with my picture,
    00:14:48,651because I've already kind of messed it up.
    00:14:50,340Alright, and so I'm going to turn my bones back on,
    00:14:52,666and select this joint here,
    00:14:56,543Joint 1, and I'm just going to rotate the back a little bit,
    00:14:59,730and then I'm going to grab this joint here,
    00:15:03,644and rotate it a little bit there, there we go.
    00:15:05,969Okay, so now we're back to kind of where we started.
    00:15:08,206And you can see our spline
    00:15:10,409matches that pretty much perfectly.
    00:15:13,001Awesome, alright.
    00:15:13,975So the next step is going to be,
    00:15:15,245we're going to need to sweep something along that.
    00:15:17,891Alright so, let me turn off this image again,
    00:15:21,050and what I want to do is, basically,
    00:15:24,476just use like a cylinder, alright.
    00:15:26,203So let's grab a cylinder,
    00:15:30,316and let's just add some height segments to it real quick.
    00:15:33,174We'll grab ourselves a spline wrap,
    00:15:35,704drop it underneath the cylinder,
    00:15:36,904and tell the spline wrap to use this spline.
    00:15:39,296We need to set the axis to plus y, cool.
    00:15:42,614So now I can shrink this cylinder down like this,
    00:15:47,997and you can add a few more height sections
    00:15:50,123to it if you want, maybe take some of these
    00:15:52,076rotation segments down, delete that Phong tag,
    00:15:54,673and so now, you get something like this.
    00:15:58,215And what's great is, I can use these joints, right,
    00:16:01,143I can use it to bend this whole thing, and control it.
    00:16:04,795And then I can also use the spline wrap,
    00:16:09,402and if I set this to,
    00:16:12,680fifth spline, end mode clamp.
    00:16:15,143And I offset this backwards this way,
    00:16:17,700I can now have it growing on,
    00:16:19,318and it can even grow on like this,
    00:16:21,006as the,
    00:16:23,447as the spline is moving,
    00:16:24,958because I'm animating the bones.
    00:16:26,993Alright, so we've got this great little animation rig now,
    00:16:30,554that's going to let us do a lot of neat stuff.
    00:16:32,530So I also want it to be a little bit less regular looking,
    00:16:36,655it just looks so, you know,
    00:16:38,056like geometric, and plain, and stuff.
    00:16:39,967So what I'm going to do is,
    00:16:42,052I'm going to up the height segments on it,
    00:16:45,460so that we're getting a lot more detail.
    00:16:48,951And then what I want to do is,
    00:16:51,624let me add actually, a cap, a fillet cap to it,
    00:16:54,311so we can get a little bit of a tip to it.
    00:16:58,136Because that will, as it's animating on,
    00:16:59,791that will be kind of nice to have it, you know,
    00:17:02,180a little bit, kind of, thinner, at the beginning, right.
    00:17:06,266So it'll animate on like this,
    00:17:08,603and at the same time,
    00:17:09,748I'm going to go into the rotation settings for spline wrap,
    00:17:12,051you can very quickly just turn on banking.
    00:17:15,930That'll rotate the whole thing,
    00:17:17,215so that's not actually what I want.
    00:17:18,536I want to rotate along the spline, like that, alright.
    00:17:22,222So I just literally am changing
    00:17:23,940this little spline right here,
    00:17:26,232and you can see now, it rotates, you know, 360 degrees,
    00:17:29,543from the beginning to the end.
    00:17:31,127And as it animates on, it's kind of rotating in,
    00:17:34,616so it's going to look really neat.
    00:17:35,684Cool?
    00:17:37,167Alright, but it's too smooth,
    00:17:39,891so what I want to do is mess that up a little bit.
    00:17:42,444So I'm actually going to grab a displacer,
    00:17:47,130and I am going to turn on noise in the shader.
    00:17:53,809Cool?
    00:17:54,642And just doing that,
    00:17:56,066it's already kind of messed it up a little bit, right,
    00:17:57,421and it kind of looks a little gnarly,
    00:17:59,472and just more interesting.
    00:18:00,827And then I can just play with the intensity of that, right,
    00:18:03,544and I may want it to be kind of like that,
    00:18:06,361just kind of an interesting looking thing.
    00:18:08,692And what's cool,
    00:18:09,794so let's see what happens if I offset this, right,
    00:18:13,228you can see because the displacer
    00:18:15,977is happening after the spline wrap.
    00:18:18,736It's actually going to move this vine
    00:18:21,751through the displacement, which looks cool,
    00:18:24,055but it's not actually what I want.
    00:18:26,608So I'm going to reverse the order of this,
    00:18:29,375so the displacer happens first,
    00:18:31,033the the spline wrap happens,
    00:18:32,512so that now, that displacement
    00:18:34,298sticks to the vine as it moves through.
    00:18:37,121I hope you can see the difference there.
    00:18:39,203So the order that you use deformers in,
    00:18:41,330can really make a big difference.
    00:18:42,652Cool?
    00:18:43,545So now we've got this, if I do a quick render,
    00:18:45,080you can see, you get that nice low poly, kind of feel.
    00:18:47,663And the reason we're getting the jagged edges,
    00:18:49,862is because we have anti-aliasing set to geometry right now,
    00:18:53,035which we're not going to worry about.
    00:18:54,780Cool, alright, so now we've got this vine,
    00:18:56,436another thing I want to look at too,
    00:18:58,094before I go any further is,
    00:19:00,176I want to pull up my reference,
    00:19:02,089because one of the things that I did,
    00:19:04,138kind of without even thinking about it,
    00:19:06,815is I made I thicker in certain parts.
    00:19:08,730Right, the base is the thicker than the top,
    00:19:11,649and there's actually, it's even really thin in the middle.
    00:19:13,641So what I want to do, let me just turn this off,
    00:19:17,164turn this, like, down a little bit.
    00:19:20,172I want to mess with the spline wrap settings for size,
    00:19:23,325right, because what I can do is,
    00:19:25,447I can take the cylinder, and I can increase the radius,
    00:19:28,818so that it's basically hitting the bottom, right,
    00:19:32,179it's being as thick as my reference image at the bottom.
    00:19:35,789Okay, and then,
    00:19:38,552I'm going to go to my spline wrap settings,
    00:19:41,396and I'm going to put a point right here,
    00:19:43,506I'm just going to hold Cmd, and add a point,
    00:19:45,834and shrink it, I'm literally pulling down,
    00:19:48,136which is shrinking this shape in the middle.
    00:19:51,977And you can use these extra controls,
    00:19:54,620and you can add as many points you want to.
    00:19:57,038And basically, I'm just trying to mimic, as best I can,
    00:20:02,452the shape that I came up with here, okay.
    00:20:04,654And I'm also seeing that the way the bones are,
    00:20:07,968need to be adjusted a little bit.
    00:20:09,876So I'm just going to grab some of these joints,
    00:20:13,171and just kind of manipulate them a little bit more.
    00:20:17,547Try and nail that shape a little bit more, right.
    00:20:19,493So right in here, it needs to get a little bit thicker,
    00:20:22,629sooner, so let me go back into my size,
    00:20:26,104and I can pull this like, back this way,
    00:20:30,059and pull this Bezier handle like this.
    00:20:32,093And I'm just trying to make a nice,
    00:20:33,892smooth kind of transition,
    00:20:35,773I don't want it to be too abrupt.
    00:20:38,410Right, and I can always add more points
    00:20:41,482to get more control, cool.
    00:20:44,958And then we can hop back out here,
    00:20:46,476and we can see what that looks like,
    00:20:47,674and you can see that now you've got
    00:20:48,773a much more interesting looking shape here.
    00:20:50,856Now in 3D, it doesn't always work the way it does
    00:20:54,241when you're just drawing it,
    00:20:55,470so I'm going to just adjust this a little bit,
    00:20:57,723I'm going to pull this down some.
    00:20:59,459Alright, and it's a little bit better.
    00:21:01,018And what's cool is now, as I offset this,
    00:21:02,958you can see it's going to sort of grow,
    00:21:05,088in this interesting way.
    00:21:07,311Right, cool.
    00:21:09,144Now one thing I did, which actually,
    00:21:11,946now that I'm looking at this,
    00:21:13,603there's two size properties, there's size,
    00:21:16,338and then there's spline size.
    00:21:18,423And I think I actually want to try this on spline size.
    00:21:21,743So let me actually just, I'm just going to go ahead,
    00:21:26,660and just sort of roughly copy this,
    00:21:28,649while it's still there,
    00:21:31,187so this is kind of in between Point 8,
    00:21:32,963and then there's a point that goes down,
    00:21:34,934just under Point 4, and then over here, I've got a point,
    00:21:39,051that's up about here, and then this comes down,
    00:21:41,647to about there, cool.
    00:21:45,438And then I'm just going to reset this,
    00:21:48,747and bring this back up 100% and 100%, cool.
    00:21:51,565And so now, I've kind of rebuilt that same shape,
    00:21:55,054using the spline size instead of the size,
    00:21:57,261and the difference is,
    00:21:59,601as I offset this,
    00:22:01,680it's always going to be thinner right there,
    00:22:03,879instead being thin and then moving
    00:22:05,650that whole thing along a spline.
    00:22:07,651Alright, so again, a subtle difference,
    00:22:09,169but I just adds a little bit more of an interesting
    00:22:11,409kind of animation feel to it, right,
    00:22:13,646it's like, it comes in, kind of,
    00:22:16,182kind of thick already, right.
    00:22:20,380And then it ends up getting thin in the middle,
    00:22:22,330and then thickening out at the end.
    00:22:23,776And what I could even do is,
    00:22:25,135as this thing is animating on,
    00:22:27,139I could animate this spline.
    00:22:29,172So it starts out small, and then grows as it's animating on,
    00:22:34,233which I think could be really cool.
    00:22:35,377Alright, so there's a lot of animation to do,
    00:22:37,466to get this vine to start to feel interesting.
    00:22:41,302So I am now just going to play around
    00:22:43,800with the animation for a little bit.
    00:22:47,688Animating the vine was just a matter of
    00:22:49,372getting the poses right with the bones,
    00:22:51,585applying some nice curves,
    00:22:55,173offsetting key frames for a little follow through,
    00:22:57,942and then working on the spline wraps offset property,
    00:23:00,494to get everything feeling really smooth,
    00:23:03,220and to use a very loaded word, organic.
    00:23:07,509But it's a plant,
    00:23:08,523so I think it's okay to say organic in this case.
    00:23:10,687And I ended up with this,
    00:23:15,346it's not bad, right,
    00:23:16,573if feels smooth, it feels nice, and it feels alive.
    00:23:20,024So let's keep going.
    00:23:22,360Now before we model the petals,
    00:23:24,785and kind of the inside of this thing, and these leaves,
    00:23:27,551I just kind of wanted to come back into Photoshop,
    00:23:29,336and take one last look at the reference drawing
    00:23:31,838that we did, and also, at some of these images that,
    00:23:34,064I pulled off of my Pinterest board.
    00:23:36,525Especially this one, I really like this kind of,
    00:23:39,848spiral thing, it really makes it look alive,
    00:23:43,164and interesting, and different, right.
    00:23:45,159So, we need to figure out how to model this,
    00:23:47,637and how to have it, you know,
    00:23:49,636created in some way that we can actually animate,
    00:23:53,295and give some personality to this thing.
    00:23:56,039And then for these petals, I just need to, you know,
    00:23:58,525basically, come up with a shape that sort of comes out,
    00:24:02,429and kind of hooks around.
    00:24:04,269And I also think I might need some sort of sheath,
    00:24:06,310to kind of connect the stem of the plant,
    00:24:09,154to all of this stuff, these petals,
    00:24:11,309and this kind of face thing.
    00:24:13,201Alright, so we're going to hop into Cinema 4D,
    00:24:15,052and we are going to blast through this,
    00:24:17,136so here is the stem, that we created and animated,
    00:24:21,784and so, I'm actually going to jump into just,
    00:24:24,796a new project here.
    00:24:27,174To kind of figure out the best way of doing the face.
    00:24:30,416Now, I have tried a whole bunch of things,
    00:24:33,132and what I thought was going to work,
    00:24:34,830was doing something like this.
    00:24:36,405Basically, taking, you know, like a pyramid, or something,
    00:24:39,476and using a cloner to clone it in object mode,
    00:24:44,288onto a sphere, so let's just do that real quick.
    00:24:48,223So we'll set the clone to object mode,
    00:24:51,835and the object is the sphere,
    00:24:53,281we'll turn the sphere off.
    00:24:54,819And then I'm just going to come into the cloner here,
    00:24:56,937and pitch these a little differently.
    00:25:00,686So let's take a look at this,
    00:25:01,752I thought it was going to maybe do something like this,
    00:25:04,402let me turn the segments down on that sphere.
    00:25:08,275There we go, right.
    00:25:09,936And then I could maybe put like a
    00:25:11,848twist deformer on the sphere,
    00:25:14,063but it really wasn't coming out like a spiral,
    00:25:17,259like I'd hoped, right.
    00:25:18,360And so in the end,
    00:25:19,931what I came up with, that seemed to work,
    00:25:22,528and I think this is what we're going to go with,
    00:25:24,311and if not, you'll find out in a later video.
    00:25:27,412But for now, this is what we're going to do,
    00:25:28,772we're going to start with a pyramid,
    00:25:30,131just a simple, simple shape.
    00:25:31,660And let's scale it down a little bit,
    00:25:34,336just so that the scale isn't enormous.
    00:25:36,687Alright, and I'm going to make this editable,
    00:25:39,994so just hit C, make it editable,
    00:25:41,744and the reason I'm doing that,
    00:25:42,884is because I want to,
    00:25:45,080I want the axis to be on the bottom, right,
    00:25:47,197right on the bottom of this thing.
    00:25:49,375So let's go to axis center tool,
    00:25:51,598y to negative 100, execute, there you go,
    00:25:54,076and now I'm going to zero out the pyramid.
    00:25:55,901So zero, zero, zero, perfect.
    00:25:58,245Alright, it's always a good idea to zero stuff out,
    00:26:00,495if you're going to put it inside a cloner,
    00:26:02,148if you get going crazy with it,
    00:26:03,718because a lot the stuff you do with MoGraph,
    00:26:06,369it's based on the position of that object
    00:26:09,921inside the cloner, so if you zero it out,
    00:26:12,194is usually behaves a little bit better for you.
    00:26:15,673So, now what I'm going to do is,
    00:26:17,502put that pyramid in a cloner,
    00:26:19,430and I'm going to set the cloner to,
    00:26:23,166radial mode, and I'm going to set,
    00:26:25,431instead of x, y plane, we're going to do x, z plane, right.
    00:26:28,863And let's just expand that out,
    00:26:31,199let's add a few more pyramids,
    00:26:32,590and what I want to do,
    00:26:34,322is I want to sort of start to push these pyramids out,
    00:26:38,234from the center, so that,
    00:26:41,426as they get further away from the center,
    00:26:43,375and they rotate around more,
    00:26:44,518it'll start to create a spiral.
    00:26:45,999So you could do that pretty easily with a step effector,
    00:26:49,592so what I'm going to do is, just add a step effector,
    00:26:51,857and I'm going to rename this Step Spiral,
    00:26:54,027this is kind of how I like to name MoGraph stuff,
    00:26:56,590it makes it easier to remember what everything does.
    00:26:59,059So you've got your Step Spiral,
    00:27:00,672and I want that effect the position,
    00:27:03,137not the scale.
    00:27:04,804And I want it to effect the z position,
    00:27:06,834because this is in radial mode,
    00:27:09,087and it's orienting all of these clones
    00:27:11,522around the center point,
    00:27:14,077the z position pushes them away from the center,
    00:27:17,441which is great.
    00:27:18,370So what I can then do,
    00:27:19,511is come to my cloner,
    00:27:21,260set the radius down really small,
    00:27:22,845and turn this end angle up a whole bunch.
    00:27:26,841Boom, and you can see, we're starting to get a spiral.
    00:27:29,266So I need to add a lot more clones, alright,
    00:27:32,926and I need, you know, I need to figure out,
    00:27:35,351how much of a spiral I want.
    00:27:37,303I mean, this is starting to feel pretty good.
    00:27:39,727Okay, and so I've got,
    00:27:40,752let's just make it a nice even number,
    00:27:43,81138 clones, the radius is 38 centimeters,
    00:27:47,299and I actually want,
    00:27:49,039I want a hole, sorry, I don't want a hole in the middle.
    00:27:52,025I want it to be closed up here, okay.
    00:27:53,945So now, I've got something,
    00:27:55,857that if I just hit render,
    00:27:57,304it already looks like a spiral, which is cool.
    00:27:58,918But I'm seeing, like some, geometry sticking out,
    00:28:02,069there's some intersection,
    00:28:03,644so it's not working exactly the way I need it yet.
    00:28:05,813So, I also noticed, when I hit render,
    00:28:08,580that there's some holes in here.
    00:28:10,617So I'm just going to adjust this a little bit more,
    00:28:13,504and basically, the process of making this stuff.
    00:28:16,012What if I bring the radius down to zero, by the way?
    00:28:19,157Because by doing that, it's going to ensure that I
    00:28:21,130actually have pyramid right in the middle.
    00:28:23,511And then, I can just adjust my step,
    00:28:27,293right, to do something like,
    00:28:29,726to be something like this.
    00:28:32,745And I could even do something like this,
    00:28:34,651so one thing that's cool with the step effector,
    00:28:36,357is you have this spline that controls how, you know,
    00:28:39,685basically, how these steps are calculated.
    00:28:41,893And so, if I, for example,
    00:28:44,008if I play around with this Bezier handle here,
    00:28:46,899I can have more movement at the beginning,
    00:28:49,127and then kind of trail it off at the end,
    00:28:51,857which is going to help
    00:28:54,362have a smoother looking transition, right,
    00:28:57,506a smoother spiral.
    00:28:59,395And I think I need to shrink this,
    00:29:01,522ah, let's see here,
    00:29:03,307I may need to adjust,
    00:29:04,956let's see if I adjust the end angle here.
    00:29:07,507And I want to try and get rid of these holes.
    00:29:09,134Another thing that might help is if I go into the cloner,
    00:29:12,322I go to transform,
    00:29:14,499and I adjust the pitch of all these, right.
    00:29:17,429That's kind of cool.
    00:29:18,496And then, I could even adjust the bank of them,
    00:29:20,667and they can kind of point, right.
    00:29:22,367So now, looking at this, that's pretty interesting.
    00:29:26,233Now I don't like what's going on right here in the middle,
    00:29:29,428so I think that, that's probably because,
    00:29:31,383I have the radius set to zero.
    00:29:33,680And that's going to be sort of,
    00:29:36,000eh, it might just be an issue.
    00:29:37,820Alright, so I'm going to mess with
    00:29:40,021the step a little bit more,
    00:29:41,643I'm going to try and help push these things apart,
    00:29:44,571in the beginning,
    00:29:46,276in a way that it's going to look interesting.
    00:29:50,151And maybe, maybe what we need to do,
    00:29:53,204let's undo these little adjustments we've done here.
    00:29:56,565So what I want is, I want,
    00:29:59,183I do want these to pitch,
    00:30:00,916I want them to aim out a little bit, okay.
    00:30:04,154But the ones in the middle,
    00:30:05,294I don't want them to aim out as much,
    00:30:07,499so what I could do to make that happen,
    00:30:10,523let's just zero out everything on the cloner.
    00:30:12,864And let's,
    00:30:15,467let's come back in here to the spiral,
    00:30:17,677and tighten that up a little bit,
    00:30:19,171so there's no holes.
    00:30:20,908And then what I can do,
    00:30:23,028is add a plane effector.
    00:30:26,712And I'm going to call this Plane Pitch Out,
    00:30:31,624and this is going to control the pitch of all of these
    00:30:33,566pyramids that are in there.
    00:30:34,966And I'm going to set the falloff to sphere,
    00:30:38,373and then I'm going to scale this down,
    00:30:43,094so that it basically just covers,
    00:30:46,201you know, just the area where there are pyramids.
    00:30:51,009Now let me turn off,
    00:30:53,018let me undo this for a minute.
    00:30:55,105Okay, so what I want this to do is,
    00:30:58,037start to pitch out,
    00:31:01,101so I don't want the position to do anything,
    00:31:02,759I just want the rotation to basically
    00:31:04,418increase the pitch of these things, right.
    00:31:07,174But what's cool is, I've got this setup
    00:31:09,177with spherical falloff, if I crank my,
    00:31:11,654let me make sure the falloff is set to 100,
    00:31:15,560and if I invert this, what's going to happen,
    00:31:19,051is that, in the middle,
    00:31:20,820because it's inverted,
    00:31:22,287you will be less effect, than on the outside.
    00:31:24,650Okay, so if I come to parameter now and I crank this,
    00:31:27,423you'll see that the outer ones
    00:31:29,260are starting to point out a lot,
    00:31:30,970but the inner ones aren't pointing out as much.
    00:31:33,132Okay, which gives it this cool kind of,
    00:31:35,557flowery looking effect, which I like.
    00:31:38,938I also want to see what happens if I,
    00:31:41,429you know, mess with the heading,
    00:31:43,607and the bank on these things.
    00:31:45,178Because you can get some pretty interesting
    00:31:46,623looking kind of patterns here.
    00:31:48,409Right, if I just do a quick render here,
    00:31:52,669right, you can see it look kind of nice,
    00:31:53,999now, it's hard to tell what this is really
    00:31:57,063going to look like when it's rendered.
    00:32:00,127And that's because there's just no
    00:32:02,552shading to it right now,
    00:32:03,948so before I turn on ambient occlusion,
    00:32:06,462which is going to give me a much better idea,
    00:32:09,009I want to try and fix this kind of geometry problem
    00:32:11,191that we're having here.
    00:32:12,128And I think maybe what I could do,
    00:32:13,695is turn the count down a little bit,
    00:32:16,327let's turn it to like 30, alright.
    00:32:18,820And what we're probably going to need to do,
    00:32:23,562is just tweak this step a little bit,
    00:32:27,095and try cover up, you know,
    00:32:30,116any kind of extra little pieces of
    00:32:32,112geometry that we're seeing here.
    00:32:35,260Alright, so let's see,
    00:32:36,973so if I push this, and then maybe add an extra point here,
    00:32:41,520so I'm just kind of adding some points to this spline
    00:32:43,695to try and get rid of any intersecting parts.
    00:32:47,316And then I'll come back to the cloner,
    00:32:48,891and maybe bring the radius down just a little bit.
    00:32:52,612Alright, and we're starting to get somewhere, cool, cool.
    00:32:55,951So I'm going to turn on abient occlusion,
    00:32:57,643I'm going to go to effect, ambient occlusion,
    00:33:00,117and all this is going to do is,
    00:33:02,020give me a better idea of what this is going to look like
    00:33:04,136with shading and all that stuff.
    00:33:05,861And it renders pretty fast, and you can see,
    00:33:07,388you clearly get a nice spiral.
    00:33:09,937And now, if I go to the cloner,
    00:33:11,774and I adjust the bank or the pitch, or something like that,
    00:33:14,573I can adjust all of these things at once, right.
    00:33:17,840And then I can also use this plane pitch out effector,
    00:33:24,149that we've set up, and that's going to effect the outside
    00:33:27,260a lot more than the inside.
    00:33:29,042Alright, so let's zero that out one more time,
    00:33:30,831and then we'll pitch this out, like that,
    00:33:35,257that looks pretty good, alright.
    00:33:37,259And we'll turn these a little bit,
    00:33:39,802in the direction of the spiral.
    00:33:42,868And what's cool is, I could animate this too,
    00:33:44,907it's kind of neat, you know,
    00:33:46,554like if this, for the closeup shot, for example,
    00:33:49,512when this flower or plant thing is sort of thinking.
    00:33:52,789So just do a little animation like this,
    00:33:54,821it might be kind of interesting.
    00:33:56,570Cool?
    00:33:58,107Alright, and I'm still not loving
    00:33:59,332what's going on in the middle here.
    00:34:01,038I think what I might need to do,
    00:34:03,035is just play with, you know,
    00:34:05,805just play with some of the step effector settings,
    00:34:08,018possible tweak, you know, even like, the end angle.
    00:34:12,016Or, I could effect the start angle too,
    00:34:15,250maybe it needs to, you know,
    00:34:16,745be twisted a little bit less than the middle,
    00:34:18,781that's definitely starting to help.
    00:34:20,353And then I can do stuff like this.
    00:34:21,881So I'm going to play with that, to get that to look nice,
    00:34:24,654but first, I want to show you,
    00:34:26,298how I'm going to set the rest of this up.
    00:34:27,859Okay, because I feel like this is in a good spot to start.
    00:34:30,778The next thing that I don't like about it,
    00:34:33,030is how it, I want to be more or less round okay.
    00:34:36,805The problem is, you can see right here,
    00:34:39,756right, because of the spiral, it kind of ends,
    00:34:42,610and then you've got this weird little notch in it.
    00:34:44,686So what I want is, I want to kind of scale down
    00:34:47,286these last few pyramids here,
    00:34:50,261so it makes it a little bit more round in the end.
    00:34:53,021So to do that, I'm just going to use another step effector,
    00:34:55,925I'm going to go effector, step,
    00:34:58,056and I'm going to call this Step End Scale,
    00:35:03,459right, and this is just going to help round it back out.
    00:35:05,797And what I want to do is,
    00:35:07,413go to parameter, and set the scale down, right.
    00:35:12,027So bring it down a little bit,
    00:35:13,593and then, and actually, I'm going to crank for a minute,
    00:35:15,764because now you can see that it really
    00:35:18,008starts to get noticeable,
    00:35:19,838but it's actually, it's scaling everything down,
    00:35:22,344and I really only want it to scale
    00:35:23,449those last few ones down.
    00:35:24,816So if I go to effector, and I bring this back, like this,
    00:35:31,694right, you can see how,
    00:35:33,002if I change the shape of this curve,
    00:35:36,771I can have that scale not affect anything,
    00:35:39,153up until a certain point.
    00:35:41,397Right, so let me just delete all these points here,
    00:35:43,197I'm just going to smooth this
    00:35:44,804along the bottom of this graph, until about there.
    00:35:47,649Okay.
    00:35:49,681And now you can see, it doesn't affect anything really,
    00:35:51,840until the end, which is great.
    00:35:54,733So then I can just scale these down just enough,
    00:35:59,046and maybe even bring them back into the center a little bit.
    00:36:03,552Right, just to help keep that thing a little bit rounder.
    00:36:07,691Right, so that's all that step in scale is doing,
    00:36:10,907it's making this a little bit rounder.
    00:36:13,674Alright, and this center is awful right now,
    00:36:16,783definitely going to play with that,
    00:36:18,584and get that to look a little bit better,
    00:36:19,804before we are done.
    00:36:21,460And so another thing is,
    00:36:22,909this is super-duper flat right now,
    00:36:25,121and I want it to feel a little bit rounder,
    00:36:27,757kind of like it's sitting on the surface of a,
    00:36:30,725you know, of a ball or something.
    00:36:32,253So that it feels a little bit more like a head, like a face.
    00:36:35,175So to do that, I'm going to start hiding some of these,
    00:36:39,874some of these effectors, so they don't, you know,
    00:36:41,915show up in the UI.
    00:36:43,187I'm going to add another plane effector, alright,
    00:36:45,777and I'm going to call this the plane effector,
    00:36:48,426let's give it a good name like, Round, right.
    00:36:50,975It's going to round this thing out a little bit,
    00:36:53,227let me make sure that it's actually,
    00:36:54,830affecting those clones.
    00:36:57,020And I'm going to set the,
    00:36:59,275it is going to affect the y position,
    00:37:01,526but I want spherical falloff, alright.
    00:37:04,131And again, I want to scale this thing so that,
    00:37:06,684it sort of fits in, you know
    00:37:10,181it's wide enough to affect all of these, right.
    00:37:13,668And then what I can do is,
    00:37:15,532make sure that falloff is turned up to 100%,
    00:37:21,113and so you can see where this effector is right now,
    00:37:23,657it's not affecting the clones at all.
    00:37:25,531But as soon as it starts to touch those clones,
    00:37:28,776it starts to move them up.
    00:37:30,764What I actually want, is for it to move them down,
    00:37:33,144so I'm going to set this y to like minus 50, or something.
    00:37:38,218Okay, and then I'm going set the falloff to invert,
    00:37:43,800so now, what happens,
    00:37:46,725let me pull this up full screen.
    00:37:48,810What happens is, that now,
    00:37:50,609it's going to affect the edges and the center differently.
    00:37:53,955So we're doing the same thing we did with this pitch out,
    00:37:57,027but we're going to use, you know,
    00:37:59,280we're goin to have basically,
    00:38:00,636a separate controller, right.
    00:38:02,121So let me just go ahead and move this thing up and down,
    00:38:05,367and you can see that now,
    00:38:08,042it's got a little bit of rounding to it.
    00:38:09,657I want to,
    00:38:10,933I want to really accent that, yeah, there we go.
    00:38:13,700So now the center is a lot higher than the edges,
    00:38:17,777and that makes me want to actually
    00:38:19,279pitch this out even more.
    00:38:22,508Alright, and so you can see,
    00:38:23,615now what's cool about this is,
    00:38:24,675now, from any angle,
    00:38:26,419you're going to get all this great detail,
    00:38:28,670not just from the front.
    00:38:30,031But from the front, you're really going to see the spiral
    00:38:32,037nature of this, okay.
    00:38:33,441It occurs to me, another thing that might help,
    00:38:35,604to make this look a little better,
    00:38:37,689let me turn off fixed clone for a second,
    00:38:39,907and I'm going to go to my pyramid,
    00:38:41,654and I'm just going to start scaling it on x and y.
    00:38:47,482I'm going to leave, I'm sorry, x and z,
    00:38:50,364right, and I'm thinking maybe,
    00:38:52,126if it was just a little bit,
    00:38:54,173a little bit thinner, and a little bit taller,
    00:38:58,214it might work better, right.
    00:39:00,978So let me, let's try 0.6, alright,
    00:39:03,941and now, this could be,
    00:39:05,146because what's happening now is,
    00:39:06,208it's feeling like there's a little bit
    00:39:07,697more fine detail to it, and I think now,
    00:39:10,610by going in my cloner,
    00:39:13,638I can start to bank these things.
    00:39:15,724Yeah, there we go,
    00:39:17,513right, we're starting to,
    00:39:18,708once I close that hole up, this is going to be great.
    00:39:20,787And I have a feeling, I'm going to need more clones,
    00:39:23,002and probably, to twist this thing a little bit,
    00:39:28,087and then I know I'm going to have to come in here,
    00:39:30,293and start messing with this.
    00:39:31,771But I feel like we're starting to get,
    00:39:33,541yeah, there we go, that's starting to look really sexy.
    00:39:36,310And if I can just fix that one clone,
    00:39:38,144right there in the middle,
    00:39:39,293I might have this whole thing kind of nailed down.
    00:39:41,762Now, you know, let me show you, there is a way,
    00:39:44,738if I just want that one clone, right there,
    00:39:47,074to be lower than everything else.
    00:39:49,836And what I'll do is, I'll select the cloner,
    00:39:52,694I'll go up to MoGraph, Selection,
    00:39:54,313alright, and I want to select that one cloner, right,
    00:39:57,157it turns yellow, I get a selection tag.
    00:39:59,031With that selection tag on,
    00:40:00,855I can add a plane effector.
    00:40:03,193And I'll call this Plane Center Fix.
    00:40:06,719This is what I love about MoGraph,
    00:40:07,920you can just keep working and working,
    00:40:10,471and adding little details,
    00:40:11,828and then I'm just going to
    00:40:13,621push that one cloner down a little bit, okay.
    00:40:15,284And what's happening is, this plane effector,
    00:40:17,666is moving a clone down about 10 centimeters,
    00:40:21,238but it's restricted to that
    00:40:22,600MoGraph selection that we just made.
    00:40:24,297And the MoGraph selection only has one clone in it,
    00:40:27,804and it happens to be the first clone.
    00:40:30,894And so now I can totally just adjust that one clone,
    00:40:33,580line it up exactly where I want,
    00:40:36,176and get this crazy cool spiral looking thing, alright.
    00:40:40,342So this feels pretty good, I'm digging this,
    00:40:43,236I could parent all this stuff together,
    00:40:45,791and call this Plant Face.
    00:40:50,502And, you know, what I'm going to end up doing is,
    00:40:53,455I'm going to create some user data controls, right.
    00:40:56,086So for example, things that I know I'm going
    00:40:58,941to want to animate, I don't want to have to dive in,
    00:41:00,853and remember what, you know,
    00:41:03,052which of these effectors, you know,
    00:41:06,048I need to manipulate, and all that kind of stuff.
    00:41:08,723It's going to take too long.
    00:41:10,080So what I could do is,
    00:41:11,356I could say, I know I'm going to be changing this
    00:41:13,094plane pitch out, you know,
    00:41:14,591if I want to, if I want these things
    00:41:16,923to kind of breathe a little bit, right,
    00:41:18,271I could just kind of, you know,
    00:41:19,957change the pitch, or change the heading.
    00:41:22,518I could also come into the cloner,
    00:41:24,463and use the transform here,
    00:41:25,993and maybe that's what I want to do.
    00:41:28,596If I came in here and just affected the pitch,
    00:41:29,912this thing can kind of open and close a little bit.
    00:41:34,328I can turn them, you know, I can twist them,
    00:41:37,310to do some interesting things.
    00:41:38,583So what I could do is, just say,
    00:41:40,850you know, let's just grab all three of these,
    00:41:43,867and I'm going to right click,
    00:41:46,362and I'm going to say,
    00:41:48,253user interface copy user data interface,
    00:41:50,549and then I'm going to come back to here,
    00:41:51,922plant face, and go to user data,
    00:41:54,001and say, paste user data interface,
    00:41:56,432in a face, interface.
    00:41:58,302And so this is going to be my,
    00:42:00,546why don't we call this Cloner Rotation.
    00:42:05,544Okay, or I can just say Clone Rotation,
    00:42:07,861and because I pasted it, it's already got,
    00:42:10,111the heading, the pitch and the bank,
    00:42:11,764already set up in there.
    00:42:13,176And, you know, the unit is already set to degrees,
    00:42:16,536everything is already set for me, right.
    00:42:18,363And so then, all I need to do is,
    00:42:21,274is basically just wire these up.
    00:42:23,510So if I click on, if I click on this,
    00:42:27,465and I say, expressions, set driver, right.
    00:42:30,575And then I come down to the cloner, and I click on this,
    00:42:35,441not that, click on this and say,
    00:42:37,318set driven absolute.
    00:42:41,572Then I can now come back here,
    00:42:42,876and I can control all of this,
    00:42:45,187through my user data slider,
    00:42:48,456and I don't have to remember which, you know,
    00:42:50,751which of these effectors is actually controlling it.
    00:42:54,201So I'm going to give my self a bunch
    00:42:55,645of little controls like this, just for the face,
    00:42:58,036just to be able to manipulate them.
    00:43:00,120Now, let's also talk about how we may want
    00:43:01,953to animate this on, because we are going to have
    00:43:04,288this plant grow on at the end.
    00:43:05,895And what I'm thinking might be an easy thing to do,
    00:43:08,183is just use one more plane effector,
    00:43:11,593to basically scale these things down to zero.
    00:43:14,871So if I grabbed, you know, effector, plane,
    00:43:20,826right, and I said, plane grow on.
    00:43:25,011And I have feeling,
    00:43:26,242I'm probably going to want that effector,
    00:43:29,949to be first, in this chain here, right.
    00:43:34,417Because basically, all I'm going to do with that one is,
    00:43:37,387scale these down on y, like this, okay.
    00:43:41,395And have them grow out, like that,
    00:43:43,437and maybe they'll actually,
    00:43:44,755maybe they'll just have to grow to scale
    00:43:47,039on uniformly like that,
    00:43:48,441so they can all grow on like that.
    00:43:49,884Now I don't want them to all grow on at the same time,
    00:43:51,824that's going to be pretty boring.
    00:43:53,137So I'm going to use that same trick,
    00:43:54,531I'm going to say, falloff,
    00:43:57,206sphere, turn falloff to 100%, right.
    00:44:01,394And so now, if I adjust this correctly,
    00:44:04,498let me scale this thing down a little bit,
    00:44:09,005right, I can, I can have them grow on a different rate.
    00:44:13,556So it doesn't look like they're doing that,
    00:44:15,177what's probably going on is, I don't have,
    00:44:17,347I have this plane grow on first, in the chain,
    00:44:22,327and I may actually need to have it last.
    00:44:24,238Let's see what happens it move it down here.
    00:44:27,428Okay, and then I grab it,
    00:44:29,813and I move it up and down,
    00:44:31,773yeah, now you can see it's working.
    00:44:33,301So right now, what's happening,
    00:44:35,219if I scale this thing up,
    00:44:37,469right now what's happening is,
    00:44:39,467everything is already on, and then they shrink.
    00:44:42,702So that means I need to invert the falloff, right.
    00:44:46,016So they're not there, and then I push up,
    00:44:48,591and the outside, right now the outside's growing on first.
    00:44:51,851Let me scale this up, and turn the,
    00:44:53,894I'm going to reshape this falloff a little bit, right.
    00:44:57,155So now it's, the center ones are going to sort of finish,
    00:45:00,104at a slightly different time,
    00:45:02,998and this is really interesting too.
    00:45:04,568(laughs)
    00:45:05,970That might be an interesting way to animate stuff too.
    00:45:07,894So I'm just going to have this thing
    00:45:09,338kind of grow on like this.
    00:45:11,120Beautiful, okay.
    00:45:12,404And I might tweak this spline function down here,
    00:45:14,827so there's a little bit of easing baked into it.
    00:45:17,467I'm just going to turn this off for now.
    00:45:18,830So this is all set up to where now,
    00:45:21,845it's in a good place to really experiment,
    00:45:23,840and tweak, do all that stuff.
    00:45:25,408Okay, so let's leave that for now.
    00:45:28,403Alright, so we've got the plant face,
    00:45:30,184and let's just turn that off.
    00:45:31,462The next thing we're going to need to do,
    00:45:33,288is have, you know, kind of like a petal,
    00:45:35,930that can curl over that plant face, right.
    00:45:39,214And let me just go ahead and orient this sideways,
    00:45:43,978so that it's facing the right way,
    00:45:45,263because what I do want to eventually,
    00:45:47,988let's pitch this thing.
    00:45:49,690Here we go.
    00:45:50,761I do want to make sure that everything
    00:45:52,072kind of works together, at some point too, alright.
    00:45:54,663So for now, we've got the plant face,
    00:45:56,969and what I'm going to do is, create one petal,
    00:45:59,907so that one petal, I'm just going to base it off of a plane,
    00:46:03,558alright, and I'm just going to kind of,
    00:46:05,559I'm just going to kind of eyeball this.
    00:46:07,561So let's make sure that we've got,
    00:46:09,977Lines turned on, so we can see how much geometry
    00:46:12,580we're making here.
    00:46:14,749And I don't want a ton, alright,
    00:46:16,366let's do two height segments,
    00:46:18,620so you get a nice symmetrical line down the middle.
    00:46:21,730And then we've got a bunch of segments for the width,
    00:46:24,028and I can crank those up a little bit more.
    00:46:26,232Make that editable,
    00:46:28,108and then I'm going to go into point mode,
    00:46:30,007and I'm going to just start reshaping this.
    00:46:32,181And so an easy way to kind of quickly do organic things,
    00:46:35,819is you can grab some points,
    00:46:38,217like say if I grabbed these four points here.
    00:46:40,601If I hit T, and start scaling them,
    00:46:43,104they're just going to scale in, in a very linear way.
    00:46:45,749But if I go to Soft Selection, and enable it, right,
    00:46:49,983now I can get little bends and stuff like that.
    00:46:52,364An even better way to do that,
    00:46:54,104is to make sure you have your selection tool turned on,
    00:46:56,827go to the Soft Selection tab there,
    00:46:59,058and turn that falloff from linear,
    00:47:00,796to something like, dome.
    00:47:03,427Right, and so what that does,
    00:47:05,110you can see these little yellow highlights,
    00:47:06,798and basically, the radius of the effect,
    00:47:10,227is determined by this little switch here, right.
    00:47:12,108And so if I select, let's say, these two points,
    00:47:15,847and these two points, you can see,
    00:47:16,914the middle is not being affected as much, right.
    00:47:19,259So now, I can start to just grab points like this,
    00:47:25,557and you can see, just by grabbing,
    00:47:28,382just by grabbing kind of random points throughout,
    00:47:30,755and scaling them, I'm actually affecting
    00:47:32,868a lot of points at once,
    00:47:34,199and it's kind making this nice kind of organic curved shape.
    00:47:37,685Right, and so I'm just going to
    00:47:39,899kind of grab points like this,
    00:47:41,901and make sure that I'm always grabbing
    00:47:43,987something that has symmetry, there we go.
    00:47:47,003Alright, and I think I do want it to taper out
    00:47:48,992a little bit at the end.
    00:47:50,263Now over here, I want this,
    00:47:53,022to scale down a lot, I want it to be a lot thinner here.
    00:47:59,388Okay, and I'm going to grab this point and this point,
    00:48:02,830and scale it in like this, and then, I'm going to,
    00:48:06,035I'm actually going to leave Soft Selection, right,
    00:48:08,581so I'm going to set the mode back to normal,
    00:48:11,471and I'm just going to grab these,
    00:48:15,130and I'm going to grab this.
    00:48:18,195And I'm going to grab these two,
    00:48:19,383and I'm basically just doing a very quick,
    00:48:22,404but sort of irregularly shaped petal, alright, cool.
    00:48:26,758So now that I've got that,
    00:48:29,090let me grab this spine of points, right in the middle,
    00:48:32,416just kind of select them all,
    00:48:33,817and we'll push them up in the air like that.
    00:48:35,987So we'll get a little curvature to it.
    00:48:38,286Let me turn off my Phong tag, come back here,
    00:48:40,577now this one is probably going to be lower.
    00:48:43,108Alright, and so actually, what I may want to do,
    00:48:46,769is select that point, and then go back to, Soft Selection,
    00:48:54,989and move that down.
    00:48:57,875Although that's going to start affecting
    00:48:59,708those bottom points, and I don't want to do that.
    00:49:01,364So I'm going to have to kind of do this the,
    00:49:03,713the manual way.
    00:49:05,301Let me turn off Soft Selection,
    00:49:07,552and I just want to get a little bit,
    00:49:10,825of curvature, to that spine.
    00:49:14,105Right, and it's good that this is low poly,
    00:49:16,189because it's going to,
    00:49:17,362it means I can get away with being a little more sloppy,
    00:49:20,291but there you go,
    00:49:21,698you've basically got this interesting shape,
    00:49:23,023for kind of a leaf.
    00:49:24,723And then the next thing I want to happen is,
    00:49:27,034I want that leaf to be able to grow on and curl around,
    00:49:29,922right, if you remember back here.
    00:49:32,001In the end, I decided it makes more sense
    00:49:34,008for this thing to kind of curl,
    00:49:36,164and kind of hook around,
    00:49:37,897and almost cover up that face a little bit.
    00:49:39,555So an easy way to do that,
    00:49:40,952would be to come down here, let's go to our front view,
    00:49:43,074and I'm just going to draw a spline from here,
    00:49:47,026and it's going to kind of come up like this,
    00:49:48,768and hook around like that.
    00:49:50,860Okay, and it's about the same size as this polygon,
    00:49:55,029so it should work fairly well.
    00:49:56,852And then I'm just going to take a spline wrap,
    00:50:00,264throw it under that plane, put the spline in there.
    00:50:03,010Okay, now the spline,
    00:50:05,976is rotated in a different way, than this plane,
    00:50:09,372so I'm going to go to my rotation,
    00:50:11,296and just bank it 90 degrees,
    00:50:13,933it might have to be negative 90 degrees.
    00:50:16,306Negative 90 degrees, there we go.
    00:50:18,270Cool.
    00:50:19,792Alright, and there we go,
    00:50:21,202and now we've got this leaf,
    00:50:22,645and it's hooked around, and it's curled,
    00:50:23,488and it looks great.
    00:50:24,813Looking at it though,
    00:50:25,999I think that now, I probably want to scale this stuff
    00:50:30,135in a little bit, it just feels a little too fat.
    00:50:33,440So I'm just going to grab those points,
    00:50:34,826and scale them in a little bit,
    00:50:36,316I'm not using Soft Selection.
    00:50:38,258And then I'm going to grab these two points,
    00:50:41,633and just kind try to round this out a little bit more.
    00:50:43,797Because I left it pretty hard,
    00:50:45,709and then on the end here,
    00:50:47,159I'm going to take these two points,
    00:50:48,510and really scale them like that.
    00:50:50,169Alright, I just didn't like the shape that we were getting.
    00:50:51,856Alright, cool.
    00:50:53,000So now you get this,
    00:50:54,098now that curl is kind of crazy,
    00:50:55,276I'm going to take this spline,
    00:50:57,187and switch it from Bezier to cubic.
    00:51:00,355Maybe not cubic, maybe B-Spline,
    00:51:02,831I just want it to be a little bit easier to manipulate.
    00:51:06,479And so I can really nail the shape
    00:51:09,317that I'm going after here.
    00:51:11,791Right, because I don't want,
    00:51:15,278I don't want, you know, what's going on here.
    00:51:17,669You've got all this intersecting geometry.
    00:51:19,621Let me go to the spline wrap,
    00:51:21,115and set if from fit spline, to keep length.
    00:51:24,607Alright, and then,
    00:51:25,779I can control the length of it by the from and to options.
    00:51:31,596And let's grab that spline,
    00:51:36,613and try to get a really nice curvy shape to it.
    00:51:42,950Right, and this might be easier
    00:51:44,268in the front view, by the way.
    00:51:46,691And I'm having trouble with B-Spline,
    00:51:48,985so I'm going to go back to cubic,
    00:51:50,261and actually, I'm just going to delete some of these points,
    00:51:52,943there's a lot of extra points on here,
    00:51:54,517that I probably don't need.
    00:51:56,638Really all I want, is a nice smooth curve,
    00:52:00,705with a little bit of a lip to it.
    00:52:02,955I just drew it freehand, just because.
    00:52:07,282Alright, and then I can just adjust the two,
    00:52:10,000so it hooks around like that.
    00:52:12,303That's better, there we go.
    00:52:14,039Alright, and then I do need to flip the banking now,
    00:52:16,881to 90 degrees, and now we should have a nice little,
    00:52:19,295curled up leaf, there we go, beautiful.
    00:52:21,615Alright, it feels, eh,
    00:52:23,570I might be a little fat, but, a little wide,
    00:52:25,588but it's curling the way I want,
    00:52:28,550and because it's spline wrapped,
    00:52:30,539I can turn on clamp, and then I can just offset it,
    00:52:33,847and it can grow on, just like that,
    00:52:35,667and curl around, which will be cool.
    00:52:37,918On top of that, because it's based on a spline,
    00:52:41,623I could also add a bend to that spline.
    00:52:44,198So let me turn off the plane for a minute.
    00:52:46,273If I bend this spline,
    00:52:49,497I'm going to have to fit parent,
    00:52:52,115and then I'm going to have to adjust some stuff,
    00:52:54,136I'm going to need to, rotate this thing.
    00:52:58,222I'm going to need to bank it 90 degrees,
    00:53:01,964let's see,
    00:53:04,435I always get confused, here we go, yeah.
    00:53:05,880So what I want to do is
    00:53:07,239move this bend back to the beginning, of our,
    00:53:13,064of our spline here.
    00:53:14,645Let me open this up a little bit,
    00:53:15,788make it a little easier to see what's going on.
    00:53:17,407Right, and now, I need to set this,
    00:53:19,410I need to increase the size of it too.
    00:53:21,575It's too,
    00:53:23,749here we go, let me make that bigger.
    00:53:25,787And I want to try and line up the edge of that one,
    00:53:28,301with the edge of the bend,
    00:53:29,871and say keep y axis length, and now,
    00:53:31,739because I've got it set up right,
    00:53:33,391I can actually bend that spline.
    00:53:35,258And by bending the spline,
    00:53:37,787I'm actually bending the leaf as well.
    00:53:40,467So I could be, I could have the leaves start out like,
    00:53:43,781curled up like this, and bend down like this,
    00:53:47,728and at the same time, animate the spline wrap,
    00:53:51,152using the offset, okay.
    00:53:52,557So there's a lot of ways I can animate this thing now,
    00:53:55,181and they're all going to be pretty easy.
    00:53:57,277And once I've got that all set up,
    00:53:58,769let me go ahead and turn off these deformers,
    00:54:02,000so you don't see them.
    00:54:03,106So I can group this, and I can call the Leaf, okay.
    00:54:08,178And then, I could take the axis tool,
    00:54:09,957and I'm going to just,
    00:54:11,646I'm going to try and be pretty precise here,
    00:54:13,001I want the access to be lined up
    00:54:14,646right on the tip of that leaf, okay.
    00:54:17,502And the reason I want to do that,
    00:54:19,045and then I want to zero out,
    00:54:21,249the position of that leaf,
    00:54:22,746and the reason I want to do that,
    00:54:23,805is because then, I can easily clone this.
    00:54:26,033I can put this leaf in a cloner,
    00:54:28,278I could set the cloner to radial.
    00:54:30,772I could set it, instead of x, y,
    00:54:33,177I think it needs to be z, y, there we go.
    00:54:36,145Right, and you can see now, I've got,
    00:54:38,485I've got these nice little petals.
    00:54:42,159And let's just do a quick and dirty animation,
    00:54:44,955just to show you how I'm going to approach this.
    00:54:46,738So let's say that after, I don't know, 40 frames,
    00:54:49,382the spline wrap needs to be there,
    00:54:52,826and the bend needs to be there.
    00:54:54,699And then we go back,
    00:54:55,978and I want it to start bent backwards, like that,
    00:55:00,659and offset negative 100, right.
    00:55:03,590So you basically, not, you know,
    00:55:06,524let me go back just a little bit further,
    00:55:07,889so you're not seeing it.
    00:55:09,205And so this is basically what's happening, right,
    00:55:11,286and it's, you know, there's a lot of tweaking
    00:55:13,926that needs to happen to make that feel better.
    00:55:15,624But that's the idea.
    00:55:17,111And then, because this is happening inside of a cloner,
    00:55:19,793you can just go to the random effector.
    00:55:23,115I don't want it to any positions or anything like that yet,
    00:55:25,530but I can just give it a time offset, 10 frames.
    00:55:28,115Now there is a 10 frame randomness,
    00:55:30,259with these things growing on, okay.
    00:55:33,443Awesome.
    00:55:34,375So now, I've got these petals, which can animate on too,
    00:55:37,699I've got the plant face, I've got the petals,
    00:55:39,982and everything is ready for tweaking.
    00:55:42,014And the last part of this,
    00:55:43,762which, I'm not entirely sure is going to be necessary,
    00:55:46,839but we'll see, is,
    00:55:48,674do we need some sort of sheath to go around here, okay,
    00:55:51,309and don't worry about these leaves,
    00:55:52,412we'll get to those in a minute.
    00:55:54,029But the sheath, I think that we may need
    00:55:55,652some sort of connecting object,
    00:55:57,563to basically help us transition from the stem,
    00:56:02,074into these petals, and the face, right.
    00:56:05,308And so what I was thinking for that,
    00:56:07,208let me go ahead and group these,
    00:56:08,394and I'm going to call these Petals.
    00:56:13,254Alright, so what I was thinking for that,
    00:56:15,418was sort of, just a very simply shaped object.
    00:56:19,997And you know, one cool thing that we could try,
    00:56:24,618is just basically taking,
    00:56:26,273you know, let's take a spline,
    00:56:29,503let's just do like a simple, linear spline.
    00:56:33,462Alright, I'm just going to come in here,
    00:56:34,862and I'm just going to put a point here,
    00:56:37,369and a point here, and we're done.
    00:56:39,159And then, I'm going to grab a circle spline,
    00:56:43,890and I'm going to make that on the x, z,
    00:56:46,728sorry, z, y.
    00:56:48,556And let's shrink that down, let's make that 50,
    00:56:50,947and then we're going to sweep that circle,
    00:56:54,101through that spline.
    00:56:56,430Okay, and I've got this, here we go,
    00:56:58,984oriented the wrong way.
    00:57:00,355And then, what I can do is,
    00:57:02,773go to my caps, and I don't want an end cap,
    00:57:06,778I want that to be open, but I do want a start cap.
    00:57:09,410A start cap can be a fillet cap.
    00:57:12,023Alright, and we can give it a couple of steps,
    00:57:14,198and a bigger radius, and I'm going to turn on constrain.
    00:57:17,598And when you constrain the cap,
    00:57:19,654instead of getting bigger, it gets smaller, right.
    00:57:22,378So now I can have something like this.
    00:57:24,176For the circle, let's set the intermediate points,
    00:57:28,382actually, what would be even better than a circle,
    00:57:30,511and what I should have done,
    00:57:32,301is an n-sided polygon, so let me just delete that circle,
    00:57:35,809and make an n-sided polygon, and make that 50.
    00:57:38,886What's great about that is, I can easily add detail,
    00:57:41,298and just select how many sides I want this to be.
    00:57:45,019Okay, and then, I can add,
    00:57:48,805you know, I can go to this sweep here,
    00:57:51,189and I can go into the object details,
    00:57:53,812and I can adjust the scale along, along this.
    00:58:00,337Okay, now the spline, only has two points on it,
    00:58:04,506and so, you know, if I want to have more points
    00:58:08,167on this shape here,
    00:58:09,786you know, I can set intermediate points to, subdivided,
    00:58:15,312and that way I can just add as many points as I want,
    00:58:18,932using, you know, like the angler, the maximum length.
    00:58:21,990And so that's going to give me more geometry,
    00:58:23,995and I can come in here and easily,
    00:58:26,029shape this thing to look exactly like what I want, right.
    00:58:30,206So if I want it to kind of be shaped like this, right.
    00:58:36,485And, you know, that like,
    00:58:38,102and then have the petals grow out of here,
    00:58:40,053and have the face in the middle,
    00:58:41,828and what's cool about building it this way,
    00:58:43,414is then I can easily have it just kind of,
    00:58:45,880animate on like this, in a very simple way.
    00:58:48,567Alright, and that's going to happen fairly quickly,
    00:58:51,330so this is just an easy way to build something like that,
    00:58:54,601and then just have some, have some control over it.
    00:58:57,360And I could also, you know,
    00:58:59,991I could rotate the end a little bit,
    00:59:02,397so that as it grown on, you get, you know,
    00:59:04,006you feel a little bit more of the, you know,
    00:59:07,673it'll feel like it's moving a little bit more.
    00:59:10,009It'll just feel more interesting.
    00:59:11,842And let me turn that Phong tag off,
    00:59:14,817and you see now, you get this kind of interesting
    00:59:16,732looking shape, and you know,
    00:59:18,819there's a spiral inside of it, and it's got a spiral.
    00:59:21,199So everything's starting to come together,
    00:59:23,447so now I'm just going to spend some time
    00:59:25,667trying to tweak this, and animate it,
    00:59:27,831and get everything to feel good.
    00:59:29,779And that's the thing that takes a long time,
    00:59:32,244so just watch as I do that,
    00:59:34,598and I'm going to tell you a little bit
    00:59:35,961about what I'm going through.
    00:59:38,638No getting around it, this part just, takes while.
    00:59:42,088I start by just tweaking endlessly,
    00:59:44,307on the spiral face of the plant,
    00:59:45,964to get it to look the way I want,
    00:59:48,279and this just takes a lot of fiddling and experimenting.
    00:59:51,414I'm using effectors, and falloff,
    00:59:53,789and just kind of nudging things around,
    00:59:55,962until it looks right, there's not really like a process,
    00:59:59,058it just sort of happens until I'm done.
    01:00:02,683Then I made a little Xpresso set up,
    01:00:04,937to make it easier to animate the pyramids on and off,
    01:00:07,957and I did some quick animation,
    01:00:10,251just to see how it was looking.
    01:00:11,815And I know I'll probably
    01:00:12,878have to go back later and tweak this.
    01:00:16,363Moving on the to the petals,
    01:00:18,481I worked on the basic shape for a while,
    01:00:20,556and then I used a random effector,
    01:00:22,509and a displacer deformer,
    01:00:24,422to get some nice variation in the petals,
    01:00:27,146so they all looked a little bit different and overlapped.
    01:00:30,038Then I animated my petal,
    01:00:31,614and because I had set it up with the random effector,
    01:00:33,993for creating some random time delays,
    01:00:36,618it worked out pretty well, right off the bat.
    01:00:40,214I did some quick animation on the sheath,
    01:00:43,723that little connector piece that's
    01:00:45,290going to tie the head of the plant to the stem.
    01:00:47,855And once I got everything working together,
    01:00:50,484I brought it back into the project,
    01:00:52,280with the animated stem, and lined everything up.
    01:00:57,510So now I've lined up the plant head with the plant,
    01:00:59,936I like the scale of it, and the way it looks, so,
    01:01:01,969the next thing I need to do,
    01:01:03,295is actually attach it to the stem, right.
    01:01:05,765So you can see, there's a little problem here,
    01:01:08,018as the stem grows on, right,
    01:01:10,359let's pretend we want the head of the plant
    01:01:12,135to start animating on back here,
    01:01:13,753well I need to attach it to that part of the stem.
    01:01:15,753And because of the way that this thing is animating,
    01:01:19,251it's going to be a little bit tricky, right.
    01:01:21,324Because what's actually happening,
    01:01:23,041is we are using the spline wrap,
    01:01:25,932to wrap this kind of goofy cylinder along a spline.
    01:01:29,706So how do we figure out where
    01:01:31,632this part of the stem is at all times, right?
    01:01:33,720This is going to take some doing.
    01:01:35,422So what I'm going to do,
    01:01:37,373let me turn the stem off for a minute,
    01:01:39,451I'm going to use a matrix object.
    01:01:41,625Alright, and I'm going to set the matrix object
    01:01:43,663to object mode, and the object is going to be this spline.
    01:01:48,086So here's what's happening,
    01:01:49,452the matrix object acts kind of like a cloner,
    01:01:51,823and it just adds a bunch of little invisible matrix objects,
    01:01:56,122you know, to an object, or you know,
    01:01:58,693you can do a grid array, or whatever you want,
    01:02:01,245but these objects don't render,
    01:02:02,894and they don't do anything all by themselves.
    01:02:04,818But you can clone other things onto them,
    01:02:06,862or you can grab their position and rotation and scale,
    01:02:10,331and sort of connect things to them.
    01:02:12,246So that's what I'm going to do.
    01:02:13,694And what I want to do is, set the distribution to even,
    01:02:16,925and I'm going to add, I don't know, a few more of these,
    01:02:20,076and what I want to do is, basically,
    01:02:22,073just give myself some points along the spline,
    01:02:26,278that I can then access and attach things to, okay.
    01:02:29,557And because of the way this scene is set up,
    01:02:33,090these matrix objects are going to stick to that spline,
    01:02:35,983and I'll always be able to grab their position,
    01:02:38,360and scale and rotation.
    01:02:39,683Now you're probably seeing,
    01:02:41,598there's a little bit of a lag,
    01:02:43,006where they kind of go off the spline for a second,
    01:02:44,658and then catch up,
    01:02:45,645that's because the matrix object is up here,
    01:02:48,154in the Object Manager.
    01:02:50,265But the spline is being calculated afterwards, alright,
    01:02:53,458so it's kind of screwing up the order of calculations.
    01:02:56,429So if I move the matrix down to the bottom,
    01:02:59,326it should make that better.
    01:03:00,770And it does, okay, that's one of the,
    01:03:02,561that's a priorities thing,
    01:03:04,138once you get into rigging and,
    01:03:05,872sort of more complicated setups like this,
    01:03:08,038you have to worry about what order
    01:03:09,955Cinema 4D is calculating stuff in.
    01:03:12,051Alright, so now we've got these matrix objects,
    01:03:14,475now, one problem we have to solve,
    01:03:16,774is the stem grows on, and I need these matrix objects
    01:03:20,681to grow on in the exact same way.
    01:03:23,410So what I could do, is animate,
    01:03:27,657the ending of this matrix object,
    01:03:29,620and try to time it, so that it works exactly the same way,
    01:03:34,426this spline wrap is working, right.
    01:03:36,335We animated the offset of the spline wrap
    01:03:38,512to have this stem grow on.
    01:03:40,641So if I can get the offset of the spline wrap
    01:03:43,619to control the end of the matrix,
    01:03:46,168I think they'll work together the same way,
    01:03:48,342so what I'm going to do is use an Xpresso node here,
    01:03:52,707or an Xpresso tag, and what I need to do,
    01:03:55,826there we go, get rid of this.
    01:03:58,689So what we need is the matrix object and the spline wrap,
    01:04:01,687okay, so for the spline wrap, I want this offset,
    01:04:05,563in the output section, okay.
    01:04:06,962So I'm going to be using offset to drive the end,
    01:04:12,697parameter of the matrix, okay.
    01:04:14,491So if you're not familiar with Xpresso,
    01:04:17,467there's actually a tutorial on School of Motion
    01:04:19,388called Intro to Xpresso, that, you know,
    01:04:21,682kind of wrap your head around what you're doing here.
    01:04:23,897But basically,
    01:04:25,473I just want to drive this value with this value.
    01:04:27,127But the problem is, the spline wrap is animating
    01:04:29,938from negative 100 to zero,
    01:04:34,818and I need the matrix object to animate from zero to 100,
    01:04:39,171okay, so it's not the same numbers.
    01:04:41,006So what I can use,
    01:04:42,957is something called a range mapper,
    01:04:45,039and all it does is, it takes a range of numbers,
    01:04:46,868and maps it to a different range of numbers.
    01:04:48,977Pretty simple, right.
    01:04:50,788So what I need to do is,
    01:04:51,900make sure that I'm working in percents,
    01:04:53,851because both of these values, work in percents.
    01:04:57,643And the numbers won't work,
    01:04:58,707and they'll get screwy otherwise.
    01:05:00,154And so the input lower,
    01:05:02,185is going to be what the spline wrap is doing,
    01:05:04,664which is going from negative 100 to zero,
    01:05:06,572and then the output lower,
    01:05:07,805should be what I want the matrix object to do,
    01:05:10,571which is going from zero to 100, and that's what we have.
    01:05:14,850So now, if I scrub through this,
    01:05:16,822you can see, let me turn off the stem for a minute,
    01:05:20,303you can see that now, those matrix objects,
    01:05:23,320line up perfectly with what the the stem is doing, right.
    01:05:29,954Now we are, what I want, I guess, ideally,
    01:05:33,191is right on the edge there,
    01:05:35,061I need the matrix object there, and I don't have one,
    01:05:36,291so I'm just going to use the offset parameter,
    01:05:38,131and just offset this a tiny bit,
    01:05:41,777so that now,
    01:05:43,550I have, a matrix object right at the tip,
    01:05:47,540and it follows that stem perfectly.
    01:05:50,816Okay, so now what the heck can I do with that?
    01:05:53,452So here's what I'm going to do,
    01:05:55,031so let's just pretend,
    01:05:56,856that I had, I don't know,
    01:05:59,623let's just use a sphere, just as a placeholder, right.
    01:06:02,432So I've got this sphere, and I want this sphere
    01:06:04,221to stick to the head of this thing, okay.
    01:06:05,917So first thing I'm going to do is group that sphere,
    01:06:07,706under a null, and I'm just going to call this Sphere Null.
    01:06:12,091And the reason I'm doing that,
    01:06:13,365is because I want the null to actually
    01:06:15,663follow that matrix object,
    01:06:17,533and then I can move the sphere around to adjust it.
    01:06:19,824So what I need to do is, somehow,
    01:06:23,826get the position and rotation of that matrix,
    01:06:27,779and transfer it to this null.
    01:06:29,480So here's what we're going to do.
    01:06:30,847We're going to grab a motion graphics data tab, okay,
    01:06:35,576I keep saying the wrong word,
    01:06:37,109it's not a tab, it's a node.
    01:06:38,934And I want this matrix object,
    01:06:42,510to output it's object parameter,
    01:06:44,417and basically, that just tells this data node,
    01:06:46,756look at this matrix object,
    01:06:48,974index is saying, which of the matrix objects in here,
    01:06:52,626or which of the clones should I look at,
    01:06:55,845and you can see that I have 16 in total.
    01:06:57,848So that's going to be a number from zero to 15,
    01:07:00,070and then I can pipe out different pieces of information,
    01:07:05,213so what I want, is the global matrix,
    01:07:07,296the global matrix is basically,
    01:07:08,738this one pipe of information,
    01:07:10,902that carries the position scale and rotation all in one.
    01:07:15,374And what's cool, is I can grab this sphere null, okay,
    01:07:20,054and actually, I'm going to do this a little bit differently.
    01:07:22,989I'm going to, I'm just going to cut these really quickly,
    01:07:24,937I'm going to make this a lot easier for myself.
    01:07:26,290I'm going to cut this,
    01:07:27,461I'm going to put the Xpresso tag on the sphere null, okay,
    01:07:31,125and then I'm going to come in here,
    01:07:32,990and I'm going to paste that little setup,
    01:07:34,904and this sphere null object,
    01:07:37,503I'm going to change the
    01:07:38,821reference mode to relative reference,
    01:07:40,946and you'll see why in a minute.
    01:07:42,987And I want the global matrix input for that,
    01:07:45,705I can pipe it to the global matrix output of this,
    01:07:48,134and now what I'm able to do,
    01:07:49,964is click on this data tab,
    01:07:51,620and just select a different index, right.
    01:07:53,809And so if I go to Index 15,
    01:07:55,752which is the last matrix object in the chain,
    01:07:58,308it's basically taking that matrix object, right,
    01:08:01,641it's getting it's global matrix,
    01:08:05,035which is the position, scale, rotation,
    01:08:06,778and it's passing that to the sphere null.
    01:08:09,659And the reason that I changed this sphere null object node,
    01:08:14,936to be set to relative reference,
    01:08:16,725is because now, I can do this.
    01:08:18,984I can,
    01:08:20,732here's what I need to do,
    01:08:21,757I need to take this plant head null,
    01:08:23,916and group everything inside it,
    01:08:25,791and I'm going to call it Plant Head Geo.
    01:08:30,893And I'm just going to take this Xpresso tag,
    01:08:32,892and move it right there,
    01:08:34,349alright, I can kill this now.
    01:08:35,877Now, if I look at Xpresso tag,
    01:08:37,790and I look at this object,
    01:08:39,660it's automatically updated to be the plant head.
    01:08:43,481When you set this object node to be a relative reference,
    01:08:47,816then it actually looks at whatever object
    01:08:49,549this tag is on, as opposed to which object
    01:08:52,457you dragged in here.
    01:08:54,041So if I wanted to copy and paste this Xpresso tag around,
    01:08:56,729it would make it really, really easy.
    01:08:58,210And if I turn this on now,
    01:09:00,130you can see that it does stick perfectly to there, okay.
    01:09:04,454Now, obviously, it's not oriented the right way,
    01:09:08,208so we need to, we need to figure out,
    01:09:10,892which way this thing needs to go,
    01:09:12,892and the orientation is all over the place.
    01:09:15,181So what I need to do,
    01:09:16,632is go to my axis center tool,
    01:09:18,289and I need to,
    01:09:21,858include children, and I want to move this thing,
    01:09:25,993I need to figure out,
    01:09:28,124where this needs to go, there we go.
    01:09:30,846So x should be at zero, y should be at negative 100,
    01:09:35,188so it should be right at the bottom of this thing.
    01:09:38,441It doesn't really look like it is,
    01:09:39,896so I'm just going to have to do this manually.
    01:09:42,104I'm going to grab my axis tool,
    01:09:44,143and come in here and just move to the bottom of this,
    01:09:48,883alright, and make sure it's in the middle,
    01:09:50,114that looks good.
    01:09:51,764Cool.
    01:09:52,999And now,
    01:09:54,228I can rotate it, and orient it the right way,
    01:09:57,079so I want it to face out this way,
    01:10:00,546alright, like that.
    01:10:03,567Alright, and let's go to this ending position here,
    01:10:07,894and just kind of put this back where we liked it.
    01:10:12,614Alright, and I feel like it may have grown a little bit,
    01:10:14,836so I'm just going to shrink it a little bit.
    01:10:17,092And move it down like this,
    01:10:19,127rotate it just a little bit up,
    01:10:21,174alright, let's take a look at that.
    01:10:25,030Okay, so it needs to scale up a little bit,
    01:10:27,965so this is going to take a little bit of adjusting,
    01:10:30,350just to get everything to fit,
    01:10:32,468exactly the way we want it, right.
    01:10:36,084But the important thing is that now,
    01:10:38,518it should stick perfectly,
    01:10:41,584to the stem.
    01:10:42,556Now I am seeing that little delay happening again,
    01:10:44,902I'm going to turn the matrix object visibility off,
    01:10:47,362and the reason for that,
    01:10:49,189is because this Xpresso tag,
    01:10:51,326is being evaluated first.
    01:10:53,283And actually, it should be evaluated last, right,
    01:10:56,118because I need to know, Cinema 4D needs to know
    01:10:58,983what the spline shape is, then where the matrix objects are,
    01:11:01,659then where the plant head goes.
    01:11:03,492So you can actually change the priorities here,
    01:11:06,346and I'm just going to change this to generators.
    01:11:09,270And basically,
    01:11:10,295Cinema 4D evaluates from the top to the bottom,
    01:11:12,555so, expressions are evaluated before generators,
    01:11:15,778so if I switch it to generators,
    01:11:18,002that delay should go away, now it should work perfectly.
    01:11:20,809Looks like it does.
    01:11:22,341Very cool,
    01:11:23,610and so now, I need to figure out,
    01:11:25,437okay, if I want that plant to start opening up,
    01:11:28,036let's say, here,
    01:11:29,876I can now go into my animation mode,
    01:11:32,635and let's say, first thing we want to happen,
    01:11:35,140is is want the sheath to animate on.
    01:11:39,103Okay, so let me,
    01:11:40,846let me get my time line here,
    01:11:43,522and the sheath is going to start animating on here,
    01:11:45,656and it probably needs to animate on fairly quickly, okay.
    01:11:49,308Then, I want the petals,
    01:11:51,603alright, and the petals are animating on,
    01:11:53,988you know, using,
    01:11:57,515some controls on the Leaf Geo Null.
    01:12:01,581And so we can move those back to here,
    01:12:07,559and then we've also got the plant face.
    01:12:11,258So actually, I'm going to go into my time line here,
    01:12:13,095and I'm just going to make this easier,
    01:12:14,457I'm going to say view, and unlink from the object manager,
    01:12:17,623so now I can just see all of my key frames at once,
    01:12:20,891and I've got the sheath,
    01:12:22,561the leaf geometry, and the plant face.
    01:12:25,115And the plant face needs to not show up just yet.
    01:12:30,903Alright, and I'm basically,
    01:12:31,964just trying to figure out my timing here.
    01:12:34,260I also think we may have screwed up
    01:12:37,369some of the key frames,
    01:12:38,517so when I scaled this whole thing up,
    01:12:40,559some of the values that I animated,
    01:12:42,646may have gotten messed up.
    01:12:44,731So for example, if I go to this pyramid growth, right,
    01:12:48,172and I take a look at this.
    01:12:50,136If you look closely,
    01:12:52,652you can see that, this is where those,
    01:12:56,175the pyramids of the plant face
    01:12:57,326are supposed to start animating on,
    01:12:58,643you don't really actually see them until here.
    01:12:59,879Right, which means that,
    01:13:02,009this value is now too low,
    01:13:04,006it should actually,
    01:13:06,263go back here,
    01:13:08,259there we go.
    01:13:09,193I need to adjust that low value, just a little bit,
    01:13:12,003so that it starts to animate on.
    01:13:14,719And then the high value,
    01:13:19,723might be too high, yeah, it is.
    01:13:21,986Alright so that's the high value.
    01:13:23,312So I'm just adjusting the high and the low value,
    01:13:25,484so we get the animation working the way we like.
    01:13:29,784Alright, and I just want to make sure
    01:13:31,958that I'm starting to, you know,
    01:13:33,528get the timing that I like here.
    01:13:35,064This thing opens up.
    01:13:39,186Alright, so I want to delay this face a little bit longer,
    01:13:43,612I want to have the petals be delayed a bit longer.
    01:13:46,338So I'm now just going to spend some time
    01:13:48,764tweaking this animation,
    01:13:50,714and maybe tweaking some of the curves too,
    01:13:52,650just to make this thing feel the way I want.
    01:13:54,809And then I'm going to quickly design the leaves,
    01:13:56,687and attach them.
    01:13:58,422And then, when it's time to texture those,
    01:14:00,690we'll hop back in,
    01:14:02,386and I'll show you how I'm going to do that.
    01:14:05,799You can probably guess what happens now,
    01:14:08,258more animating, tweaking, animating and tweaking.
    01:14:10,466And eventually,
    01:14:12,902I'm happy with what I've got.
    01:14:14,980So I quickly model a simple leaf,
    01:14:17,841I just a bend deformer to animate it on,
    01:14:19,962and I attach it to the matrix objects
    01:14:22,429that I use to attach the head of the plant to the stem.
    01:14:25,831After a serious tweakathon,
    01:14:28,729here's the modeled, rigged, and animated plant.
    01:14:34,376Now I am pretty psyched about this,
    01:14:36,301it turned out like I wanted.
    01:14:38,760I'm sure I'm going to have to tweak stuff,
    01:14:40,672once I see this thing in context,
    01:14:42,116but because I've done my homework,
    01:14:43,789and I already know, pretty well,
    01:14:45,404how this plant is going to be used in the piece,
    01:14:48,504I think it will work without too much trouble.
    01:14:52,040But it's got no texture,
    01:14:53,823so next, let's deal with that.
    01:14:57,951Now that we've got some animation,
    01:15:00,924and we've actually got, you know,
    01:15:02,577the entire plant modeled,
    01:15:05,014and we've got the vine, and the leaves,
    01:15:07,059and the head of the plant, everything.
    01:15:08,420You know, the next thing we've got to do is texture this.
    01:15:11,229And really, that's going to be pretty easy,
    01:15:14,254we're going to use the same approach
    01:15:15,699that we did with the environment, and with the building,
    01:15:17,823I'm going to use as many procedural textures as I can.
    01:15:19,867So that process is going to be fairly straightforward,
    01:15:23,226the only part that will be a little different,
    01:15:25,354will be these leaves,
    01:15:26,801because I really want them to have a little bit
    01:15:29,697more detail to them.
    01:15:31,187You know, the vines and stuff,
    01:15:33,094I can just use some color and some noise,
    01:15:35,128and get an interesting texture.
    01:15:36,874But for the leaves, if you remember back in Photoshop,
    01:15:39,118I thought it would be cool,
    01:15:41,142to have something, you know,
    01:15:43,094just a little bit more interesting.
    01:15:44,972And the reference for this,
    01:15:46,971was actually this image here,
    01:15:50,139you can see there's like this really beautiful
    01:15:52,300kind of painting.
    01:15:53,621And I just like how it feels very thin and delicate,
    01:15:56,807and kind of cut out.
    01:15:58,204So what I want to do is, first,
    01:16:00,629create a quick UV map for these leaves,
    01:16:03,478so that should be fairly easy.
    01:16:05,354What I'm going to do is,
    01:16:07,131go into the BP/UV edit layout here,
    01:16:09,778and I'm going to make sure, show UV mesh is on,
    01:16:12,233and now that I can see the UV mesh,
    01:16:15,393I can also see that the UV mesh is terrible.
    01:16:17,983So what I need to do,
    01:16:19,686is click on my leaf,
    01:16:21,129and I need to go into one of these UV modes here,
    01:16:23,831right up at the top.
    01:16:24,934If you never used UVs, or BodyPaint or anything like that,
    01:16:28,479watch my UV Mapping Tutorial,
    01:16:30,436this will make a lot more sense.
    01:16:32,049And I'm going to go to the projection tab,
    01:16:33,792and try a flat projection,
    01:16:35,195which is not coming out very good,
    01:16:38,010so actually, what probably an easy thing to do would be,
    01:16:42,047is just pop in really close, like this.
    01:16:45,073I'm going to try and align the camera as much as I can,
    01:16:48,477to this leaf, and then I'm going to hit frontal.
    01:16:51,065And what that does, it basically takes whatever
    01:16:52,856view is in my viewer, and it just projects those UVs,
    01:16:55,913onto the UV space,
    01:16:57,576makes is really easy.
    01:16:58,939And then I can just relax the UVs,
    01:17:00,587to kind of flatten them a little bit.
    01:17:02,761And then I can just use my 5, 6, 7 keys,
    01:17:07,579to rotate and move and scale,
    01:17:10,471so now I have, sorry, 4, 5, 6,
    01:17:14,083I said 5, 6, 7,
    01:17:15,412I meant 4, 5, 6.
    01:17:17,1514 moves, 5 scales, 6 rotates,
    01:17:19,759and I can just basically just move my UVs like this.
    01:17:22,594Alright, so now I've got a nice UV map for that leaf.
    01:17:26,874I'm going to go ahead and just copy that onto
    01:17:28,750the other leaves as well,
    01:17:30,486so we delete that UV tag and that UV tag,
    01:17:33,516and we'll copy this one.
    01:17:34,695So now they all have nice, beautiful UVs.
    01:17:38,798And now I need to create a texture for it,
    01:17:41,467so what I want to do is, go to my materials,
    01:17:44,180create a new material,
    01:17:46,100and I can just name this something like,
    01:17:48,778I don't know, Texture.
    01:17:51,457I'm going to hit X, to load it into memory,
    01:17:53,920and right now, there's absolutely,
    01:17:55,999no texture loaded into memory for me to actually paint on,
    01:17:59,966so I'm just going to double click under this C,
    01:18:02,347where this tiny little faint X,
    01:18:04,130I'm going to double click there to create a new texture.
    01:18:06,213And you know, in the end,
    01:18:08,211there's going to be a ton of these leaves,
    01:18:10,810I don't think we're,
    01:18:11,879I'm not sure how close we're going to get to them,
    01:18:13,708the texture size, right,
    01:18:16,102the resolution of the texture,
    01:18:17,458that's what I'm trying to figure out right now.
    01:18:19,494And I'm just thinking about the,
    01:18:21,754how far away from the camera these leaves are going to be.
    01:18:24,896Most of the time, they're going to be pretty far away,
    01:18:26,810but there is that one shot,
    01:18:28,376where we're flying up the side of the building.
    01:18:29,961And on that shot,
    01:18:31,027we might get kind of close to these leaves,
    01:18:32,549though there's probably going to be motion blur.
    01:18:34,549So I think, just to be safe,
    01:18:36,292I'm to do a 2K, texture.
    01:18:38,907So 2,048, by 2,048,
    01:18:42,763I'm going hit Okay,
    01:18:44,855and now, I've got,
    01:18:46,935now I'm basically set up to actually paint,
    01:18:49,197on this texture.
    01:18:51,068And I've just got, like a basic, you know,
    01:18:52,897gray layer here, but, you know,
    01:18:54,981you can see that I could grab,
    01:18:59,178I could grab, like, you know,
    01:19:01,128like a brush like this,
    01:19:02,286and start painting.
    01:19:03,900And if I'm looking at the right leaf,
    01:19:05,729oh, and here's another thing,
    01:19:06,710here's another tip that I always forget.
    01:19:08,832I need to actually apply that texture to something,
    01:19:11,761like the leaf, and now I can actually, you know,
    01:19:13,800I can just paint, on this texture.
    01:19:15,757And you know, make the leave look like whatever I want.
    01:19:18,876Right, fantastic,
    01:19:19,977so what I want to do is,
    01:19:21,490I want to create,
    01:19:24,074a UV mesh layer, okay.
    01:19:26,494And so to do that, I need to be in polygon mode, right,
    01:19:30,665so one of these polygon modes,
    01:19:32,571and now, I can go up to layer,
    01:19:34,150or maybe I'm getting this wrong,
    01:19:35,204maybe it's UV modes, see this is, this is,
    01:19:37,545BodyPaint, it confuses me all the time.
    01:19:39,622Let's see here,
    01:19:43,414I'm doing something wrong.
    01:19:45,112I know I am.
    01:19:46,944Right.
    01:19:48,264So I want to make sure,
    01:19:49,333that I have this object selected,
    01:19:51,623and then I can go,
    01:19:53,106layer, create UV mesh layer.
    01:19:54,635Alright, so, just to clarify,
    01:19:56,036because I had to figure it out.
    01:19:57,389I need to have an object selected,
    01:20:00,149I need to be in one of the object modes,
    01:20:02,612I don't think it works if you're in the UV mode.
    01:20:04,923Oh it still does, it still works,
    01:20:06,246create UV mesh layer.
    01:20:08,616And what that does, it creates this layer,
    01:20:11,458it's actually,
    01:20:13,158if I turn off show UV mesh,
    01:20:15,756which I can't do, until I'm in a different mode.
    01:20:18,482This is, I love BodyPaint, don't you?
    01:20:20,062But you can see it actually
    01:20:21,720made a one pixel kind of outline,
    01:20:24,184of my UV mesh,
    01:20:25,801what's great about this,
    01:20:27,661is that now, I could actually save this texture as,
    01:20:30,600a Photoshop file, right,
    01:20:33,167and tell it to save somewhere.
    01:20:34,986So I'm going to save this,
    01:20:36,437let me just go ahead and make a Texture folder here,
    01:20:40,014and I'll save this as Leaf Texture Color,
    01:20:43,168we'll save that, and then,
    01:20:45,308I can go into Photoshop,
    01:20:46,753and I can open up that Photoshop file.
    01:20:52,224Right, and now,
    01:20:53,843let me make this, like, a black background,
    01:20:55,331you can see that, in Photoshop,
    01:20:56,594I see the outline of my leaf.
    01:20:58,511And so what's cool is, I could, you know,
    01:21:00,262I could actually go and grab this image,
    01:21:02,173and start pulling off pieces of it,
    01:21:05,621to create the texture I want, okay.
    01:21:07,659And so that's actually what I'm going to do,
    01:21:09,147I'm not going to go ahead,
    01:21:10,480and try to get a rough texture of this thing,
    01:21:12,653and I'm going to make the texture black and white,
    01:21:15,285so that I can then, inside Cinema 4D,
    01:21:17,278colorize it however I want to.
    01:21:19,824Alright, so that's what I'm going to do right now.
    01:21:23,105I grabbed that leaf image, and manipulated it,
    01:21:25,702stretched it, warped it,
    01:21:27,352so that it covered the UV space.
    01:21:29,524Then I just used a Photoshop brush,
    01:21:31,687to trace over the lines in the image,
    01:21:33,593so I could get a nice high res,
    01:21:35,449black and white texture to use.
    01:21:37,438Once that was done,
    01:21:39,109I just reverted the texture in BodyPaint, and boom,
    01:21:41,572instant leaf texture.
    01:21:43,991I moved the plant into the scene,
    01:21:46,755and of course, I didn't model the plant to scale,
    01:21:49,486which meant, that it screwed a bunch of stuff up,
    01:21:51,483and I had to fix a few things.
    01:21:53,440But no big deal, I did that.
    01:21:55,187And then the next part was just a lot of tweaking,
    01:21:59,184a lot of tweaking.
    01:22:00,926I set up an interactive render region,
    01:22:02,920and I tweaked colors and textures for a very long time,
    01:22:06,958doing many, many, many, many test renders,
    01:22:09,832to find the right combination of color, and pattern,
    01:22:12,677that, you know, would make my eyeballs happy.
    01:22:16,372And finally, I arrived here.
    01:22:20,374And then I took it into Photoshop,
    01:22:22,036and played with it a little bit,
    01:22:23,141just to get a since of what compositing
    01:22:24,886might be able to pull out of the image.
    01:22:26,914So, this looks even better to me.
    01:22:30,071And then, just for fun, I did a quick test render,
    01:22:33,604and did a quick Nuke composite,
    01:22:35,140just to see what it would look like moving.
    01:22:38,114So, that took a crap ton of work to pull off,
    01:22:43,009hopefully, you're starting to get a feel
    01:22:45,299for the process of doing something this big.
    01:22:48,925This plant has to grow on one time,
    01:22:51,859at the end of the piece,
    01:22:53,095and the rest of the time, it's fairly static,
    01:22:55,435and yet, I spent days working on this thing,
    01:22:58,202to get it to look right.
    01:22:59,561And I could have spent even more time,
    01:23:00,923if I really wanted to make it perfect,
    01:23:02,752but then I'd probably never finish,
    01:23:04,195so I'm going to go ahead and call this good enough.
    01:23:06,492And now, we are one step closer to the final film.
    01:23:11,245(upbeat music)
    01:23:20,551(falling and bouncing sounds)
    01:23:23,354(upbeat music)