RubberHose 2 Review

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RubberHose 2 Review

Welcome to the our first ever Workflow Show! We'll be taking an in-depth look at different tools, scripts, and software that can save you time and maybe even some headaches.
Let's get to it! Today we're checking out RubberHose 2, which is the new and improved version of the original. RubberHose was a rigging game changer when it first came out, making it easy for people rig stylized characters.Now the mad geniuses at BattleAxe are back with Version 2.0 and they've added A TON of new improvements to the Rubber Hose you know and love making it even better than before.

Jake is going to take you through those changes and talk about how they can improve your rigging workflow in After Effects.

If you have any questions, click over to the Q&A tab to post them. Other students can answer you, and we'll put our team on the case to try and get you a solution ASAP.

    • What course Joey?

    • Never mind Joey, saw the ones from Rigging Academy, didn't recognize the hot dog. We need an edit/delete button on here.

      • where is the file download

      • We couldn't give away those rigs as they go along with one of our courses. Sorry! You can build your own using the tricks Jake showed. Rubber Hose is amazing.

      00:00:00,000- Hey, there, Joey here at School of Motion
      00:00:02,511and I wanna welcome you to the first episode
      00:00:04,917of what we're calling Work Flow Show.
      00:00:07,526We're going out and trying tools, software, and plugins
      00:00:10,907to find out which ones give you
      00:00:12,384the most bang for your buck as a motion designer.
      00:00:15,545We're starting off Work Flow Show
      00:00:17,227with version two of an amazing tool
      00:00:19,194that a lot of you are already using: RubberHose.
      00:00:22,291This character rigging and animation tool
      00:00:24,398is a favorite of ours at School of Motion
      00:00:26,485and version two has some incredible new features
      00:00:28,875that make it essentially a must-have
      00:00:30,862if you do any kind of character work in After Effects.
      00:00:33,996Jake Bartlett is going to walk us through the new version
      00:00:36,645and show you some of the cool ways
      00:00:38,112it can speed up your work flow.
      00:00:39,839And, if you have any ideas or suggestions
      00:00:42,524for things you'd like to see in future Work Flow Shows,
      00:00:45,114send an email to [email protected]
      00:00:47,751or tweet us @schoolofmotion.
      00:00:50,091Thanks for watching, now here's Jake
      00:00:51,646with RubberHose version two.
      00:00:54,275[Techno Music]
      00:01:00,143- [Jake] Hey this is Jake Bartlett for School of Motion
      00:01:02,584and I am very excited today to be talking to you
      00:01:05,316about RubberHose version two.
      00:01:07,399Now if you're not familiar with RubberHose,
      00:01:09,168it's a rigging script for After Effects
      00:01:11,053that allows you to generate very easy-to-use limbs
      00:01:13,936using shape layers inside of After Effects.
      00:01:17,108Adam over at Battle Axe who came up with this script
      00:01:19,296is a mad genius
      00:01:20,546and I'm blown away by all the things
      00:01:22,679that he's been able to pack into RubberHose
      00:01:24,787and version two is even more amazing.
      00:01:27,992So today I'm kinda gonna just walk you through
      00:01:29,599some of the new features of version two
      00:01:31,389so you can get an idea of what they'll allow you
      00:01:33,561to be able to do and how they'll speed up your work flow
      00:01:36,605when doing character animation.
      00:01:39,436So right down here I have my RubberHose 2 script panel
      00:01:42,400and as you can tell it's very compact, which is great
      00:01:45,054because you probably have lots of little script panels
      00:01:47,722floating around your After Effects workspace
      00:01:50,055and version two is broken down
      00:01:51,646into three different sections:
      00:01:53,423Build, Style, and Manage.
      00:01:57,399It's very nice and organized,
      00:01:58,895color-coded so it's easy to keep track of,
      00:02:01,005so let's just start with Build.
      00:02:03,188Just like the name sounds,
      00:02:04,447this is where you're going to actually generate your limbs.
      00:02:06,925So you have this nice compact little panel
      00:02:09,294to be able to name your limb
      00:02:10,907so I could type in left arm.
      00:02:12,889Here you can choose your start and end point labels,
      00:02:16,195just like in version one.
      00:02:17,620So Shoulder/Wrist would be what I want.
      00:02:19,640And then right here we have the New RubberHose button.
      00:02:22,386So if I click that, the script runs it's magic,
      00:02:25,641and just like version one, it generates a limb
      00:02:28,126with two controllers that very easily allow me
      00:02:30,771to pose my arm and in the Effects Controls panel
      00:02:33,737we have all the same controls that we're used to
      00:02:35,892like hose length, the bend radius.
      00:02:37,928So this is the same RubberHose that you know and love
      00:02:40,531with some nicer-looking controls
      00:02:41,973that allow you to manage things a little bit easier.
      00:02:44,389And I can even add my own controller paired labels here
      00:02:46,835and add them into the list, take them out,
      00:02:48,892rearrange them, it's a completely customizable little menu
      00:02:52,088and that's super handy for customizing
      00:02:53,953your own character rigging.
      00:02:55,596We have two more options under Build
      00:02:56,987but we'll come back to that in a little bit.
      00:02:58,999Next, I want to go down to Style.
      00:03:01,423Now this Style panel is brand new
      00:03:03,379and it allows you to do some pretty incredible things.
      00:03:06,213Right here we have a list,
      00:03:07,642and each one of these is a preset
      00:03:09,557that comes with RubberHose 2.
      00:03:11,984And the one that you're probably most interested in
      00:03:13,792is this one right up at the top,
      00:03:15,373called Tapered Hose.
      00:03:16,853So, if I click on that, with my hose selected,
      00:03:19,461I will then click the Apply style button
      00:03:23,194and just like that, my RubberHose
      00:03:25,083is no longer single width, it's tapered
      00:03:28,254and if I click on the actual hose,
      00:03:30,183I can adjust the width, and the taper amount.
      00:03:35,536So this incredibly clever preset
      00:03:37,173should really help cut down on the number of
      00:03:39,048noodly-looking arms on the internet.
      00:03:40,967And it behaves just like any other RubberHose layer,
      00:03:44,574with the same amount of controls.
      00:03:46,129I can change the bend radius to be completely curvy.
      00:03:49,207It all functions exactly the same way
      00:03:51,251but it gives you the added controls
      00:03:52,815of the taper amount and the stroke width.
      00:03:55,851So that is an incredibly powerful addition to version two.
      00:03:59,418And that is just the first style in the list.
      00:04:01,637There is so many clever presets in this list
      00:04:04,042and you should definitely play around with all of them.
      00:04:06,468This one kind of tapers out from the middle
      00:04:09,366and again you have controls for the thickness.
      00:04:17,149One of my favorite presets is called Tight Pants
      00:04:21,687and it's this very detailed limb
      00:04:23,353that gives you a whole bunch of controls.
      00:04:25,222Let me hide my overlays.
      00:04:27,564But you see all of these sliders
      00:04:28,797allow you to do things like control the width of the leg,
      00:04:32,359the taper amount,
      00:04:37,001you could control the length of the pants
      00:04:38,625so that they're actually shorts,
      00:04:40,802the leg width is separate from everything else,
      00:04:43,796cuff height, cuff width.
      00:04:48,034It's pretty amazing, all of the controls
      00:04:49,369that Adam has built into this single preset.
      00:04:51,779Again, all operating on a single RubberHose layer.
      00:04:56,421And there are a whole bunch of different presets
      00:04:57,862to play around with so definitely check all of that out.
      00:05:00,742Another great feature of this style panel
      00:05:02,745is that if you create your own styled limb,
      00:05:04,994you can save that as a preset.
      00:05:06,781So let me go ahead and grab this leg
      00:05:08,546which I've kind of given a tube sock
      00:05:10,493and I modified the knob knee
      00:05:12,552which is one of the style presets
      00:05:13,950that comes with RubberHose,
      00:05:15,778and with any of those layers selected,
      00:05:17,482I'm going to hold Option and click on the Copy Style button
      00:05:21,162which, when I hold Option, will save a style file.
      00:05:25,676Then I can name this Tube Sock, press save,
      00:05:30,077After Effects will take a second to refresh my preset list
      00:05:32,728and then if I scroll down, right there, Tube Sock.
      00:05:35,758So if I click on this new limb, click on Tube Sock,
      00:05:39,500and apply the style,
      00:05:41,742now I have that style saved as a preset in my list
      00:05:44,881and what's great about this
      00:05:46,192is that they're actually After Effects presets
      00:05:48,535so if I open up my preset folder,
      00:05:50,698I could then share this effects preset with anyone
      00:05:53,398and they could generate this style just as easily.
      00:05:56,333So, the style panel is an incredibly powerful new feature
      00:05:59,575of RubberHose version two.
      00:06:01,573The next section is the Manage panel
      00:06:03,969and this panel allows you to do some really nice management
      00:06:06,398once you've styled your limb.
      00:06:08,168So instead of every hose having autoflop
      00:06:10,028automatically built into it,
      00:06:11,781now you just click on this button right here
      00:06:13,893to add an autoflop control.
      00:06:15,723You see that shows up,
      00:06:17,073it creates a new layer,
      00:06:18,558you can rotate it to adjust where the autoflop is,
      00:06:21,518you've got the falloff control just like before,
      00:06:23,966and once it's set up you can turn it off,
      00:06:25,957grab your hose controller,
      00:06:28,374and see that the autoflop is working.
      00:06:32,117This is also where you could duplicate any hose
      00:06:34,058so if I click on the Duplicate button,
      00:06:35,451that duplicates all of the layers necessary,
      00:06:38,271and then I could rename it by saying R Arm instead.
      00:06:43,235Rename, and now I have two hoses.
      00:06:47,419I'll get rid of those.
      00:06:49,066There's this new feature called the Center Point Layer
      00:06:51,352which again if I select any part of that hose
      00:06:53,471and click that button, it gives me a new controller
      00:06:56,294right here in the center of that limb
      00:06:59,022which allows me to parent objects
      00:07:00,697to the center of that limb.
      00:07:02,498So instead of just being able to attach a foot or a hand
      00:07:05,349to the end of the limb,
      00:07:06,569I can now stick something on the elbow or the knee.
      00:07:09,486This can be extremely useful for attaching things to limbs
      00:07:11,756or even applying textures on top of them.
      00:07:14,822There are a few other buttons in this panel
      00:07:16,280that are very similar to version one
      00:07:17,831like showing or hiding controllers,
      00:07:20,105selecting layers in a group,
      00:07:22,309as well as these two new buttons right here
      00:07:24,501that allow you to bake the animation into key frames
      00:07:27,897so that all the crazy math that's generating
      00:07:29,966all the limb's movement
      00:07:31,442and allowing RubberHose to behave properly
      00:07:33,385can be calculated all at once
      00:07:35,016and converted into key frames
      00:07:36,593so that After Effects doesn't have to process that math
      00:07:39,025all the time.
      00:07:40,095You won't be able to adjust the animation
      00:07:41,707once you bake those key frames
      00:07:43,274but you can adjust the styling of the hose.
      00:07:45,593And if you ever need to get back
      00:07:47,252to being able to adjust your animation
      00:07:48,973you just convert your key frames back to math.
      00:07:51,847So it's totally non-destructive.
      00:07:53,629So let me get rid of this limb real quick
      00:07:55,348and I'll just quickly show you this character that I rigged
      00:07:57,522completely with RubberHose version two.
      00:07:59,870Everything but the hands and feet were generated
      00:08:02,287using RubberHose version two.
      00:08:04,137Even the torso is a hose
      00:08:06,416and the bun on the hot dog is part of that same hose.
      00:08:09,362So I've got two arms,
      00:08:13,534the head,
      00:08:14,784and then two feet.
      00:08:18,558And I've also added this master null
      00:08:20,290that controls the entire body
      00:08:22,163so that I can pose that easily.
      00:08:28,583But RubberHose very quickly and easily
      00:08:30,501allowed me to create this very flexible character
      00:08:33,297completely in After Effects.
      00:08:35,760For the next example,
      00:08:36,628I'm gonna jump over to my next character rig.
      00:08:38,448This is my hipster man,
      00:08:39,643designed by the amazingly talented Alex Pope,
      00:08:42,430and this is a character design
      00:08:43,546that you get to work with in Rigging Academy
      00:08:45,783which is pretty much the holy grail
      00:08:47,250of 2D rigging in After Effects.
      00:08:49,218You should definitely go check that out.
      00:08:51,302If I come back to my Build panel,
      00:08:52,832the second button here is called Rubber Rig,
      00:08:56,018and this is a brand new rigging system
      00:08:58,017for version two that allows you to rig any type of layer.
      00:09:01,743It doesn't have to be a shape layer.
      00:09:04,179So if I grab my character's controllers
      00:09:05,856I can move this around,
      00:09:07,424you see that his arms and his legs
      00:09:10,062behave pretty much the way that you would expect.
      00:09:12,607And these were rigged using the new Rubber Rig system.
      00:09:15,925Now you'll notice that his arms are rigid,
      00:09:18,111they're not curved at all,
      00:09:19,859and that is one limitation of this rigging system,
      00:09:22,557you can't adjust the bend radius
      00:09:24,421because the way that the limb is being generated
      00:09:26,640it is purely based on the scale property.
      00:09:29,540So I can bring this out and stretch it
      00:09:31,567and bring it back in and it kind of collapses
      00:09:33,841and I even have the realism controls
      00:09:35,730that allow me to adjust that shrink and stretch,
      00:09:38,540just like a regular RubberHose,
      00:09:40,348but I can't get this to bend.
      00:09:42,551So while it is a great rigging system,
      00:09:44,109it isn't perfect for every situation.
      00:09:46,311For this character it works great
      00:09:47,681because I think having rigid arms and legs
      00:09:49,964fits the character design.
      00:09:52,383What's great about having this type of rigging system
      00:09:54,559within RubberHose is that again,
      00:09:56,330the controls behave very similar to the regular RubberHose.
      00:10:00,095So if you're used to using RubberHose,
      00:10:01,932it will feel very natural to you.
      00:10:04,236And many of the same features still apply,
      00:10:06,612like autoflop.
      00:10:07,870So I can create an autoflop layer, adjust it,
      00:10:14,397and just like that, my character's arm
      00:10:16,270flops once it hits that threshold.
      00:10:19,827So, very familiar controls,
      00:10:21,392but completely new rigging system.
      00:10:23,692Then I'll jump to my last rig here.
      00:10:25,724Again, another character that you can work with
      00:10:27,474in Rigging Academy
      00:10:28,780and I rigged this character using the third option
      00:10:31,697which is called Rubber Pin.
      00:10:33,633Now this is the most complex of the three rigging systems
      00:10:36,153and it uses the puppet tool.
      00:10:37,869So if I grab this characters arm and bring it up
      00:10:41,173you see that it bends just like a RubberHose.
      00:10:44,386So instead of having rigid arms,
      00:10:46,219they're much more noodly and bendable.
      00:10:48,455And I've already set up autoflop,
      00:10:50,249so if I bring this arm up, you see that right there
      00:10:53,156the bend direction changes as I pass the autoflop point.
      00:10:56,960And it's super simple to set up.
      00:10:58,543You just set three puppet pins on your artwork layer,
      00:11:01,611select them, and then click the Rubber Rig button.
      00:11:04,993You're again giving controls
      00:11:05,942that you're already familiar with
      00:11:07,313if you've used RubberHose in the past
      00:11:08,987and just like Rubber Rig,
      00:11:10,281it allows you to rig your characters
      00:11:11,547using any type of artwork.
      00:11:13,503Now there are some limitations to this process as well.
      00:11:16,248In the same way that Rubber Rig doesn't allow you
      00:11:18,218to do curved arms, Rubber Pin doesn't allow you
      00:11:20,780to do straight arms.
      00:11:22,687The nice thing is you have both options.
      00:11:25,159So, you can use different rigging systems
      00:11:27,625depending on what your character requires.
      00:11:30,457And what's so great about having all these rigging options
      00:11:32,771in one plugin is that all the controls are very similar,
      00:11:36,390very familiar if you've already used RubberHose,
      00:11:39,031and that allows you to work more quickly,
      00:11:40,872which is a great thing.
      00:11:42,241Now RubberHose isn't always going to be able to cover
      00:11:44,656all of your rigging needs for every character.
      00:11:47,100Even though my hot dog character was 90 percent created
      00:11:49,844using this script, I still wanted to add a few more controls
      00:11:53,517like this master position control
      00:11:55,893and I did the same thing on this orange character.
      00:11:58,042I've got the master position null
      00:12:00,274as well as a belly rotation control for his torso.
      00:12:06,913Another thing I did for all of my rigs
      00:12:08,375is zeroed out the position of all my controllers
      00:12:10,875using Duik, but as you can see
      00:12:12,897that lives very comfortably next to RubberHose
      00:12:15,044and I can use them side by side super efficiently.
      00:12:18,413So it's okay if you don't use one tool
      00:12:20,086for your entire process,
      00:12:21,824but RubberHose 2 can do a lot of the legwork for you.
      00:12:25,283So that's my quick review of RubberHose version two,
      00:12:28,236you should definitely check it out
      00:12:29,778and can find a link to the script on this page.
      00:12:32,748And be sure to share any work that you've created
      00:12:34,621using RubberHose version two.
      00:12:36,447Okay, thanks for watching, I'll see you next time.
      00:12:42,368[Techno Music]

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