UV Mapping in Cinema 4D
We know, it’s not the sexiest topic for a tutorial. But, if you’ve ever had trouble getting your textures to line up just right in Cinema 4D, this will help you out immensely.
UV mapping is one of those things that you can get by without for a while, but eventually you’ll run into a situation that requires it and you will REALLY impress people if you can do it. Your textures will improve a lot and you’ll have groupies chanting your name. One of those statements is true.
So hang tight, and get ready to learn a TON of new info.
If you have any questions, click over to the Q&A tab to post them. Other students can answer you, and we'll put our team on the case to try and get you a solution ASAP.
Why do my textures look smeared?
Your textures will smear if your UV islands are scaled incorrectly. Before applying any images in your texture map, try turning off all of the layers so you can see the checkerboard pattern underneath. Then, look on your model to see if the checkerboard is proportioned correctly. If it's not, that means you need to scale the UV islands until the checkerboard pattern looks correct. Also, make sure your UV island takes up enough space on the UV map to have the resolution necessary to stay sharp. You can also up the resolution on your texture map if you need.