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Unreal Engine for Broadcast Design

Learn Unreal Engine’s real-time broadcast design workflow and build polished 3D motion graphics packages.

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Also included in our Team training for 3 or more people.
Learn On Your Own Schedule
Level up your skills on your own timeline. All course materials are available to you 24/7.
4+ Hours
Learn how to bring your broadcast design workflows into real-time with Unreal Engine with more than 4 hours of video training.
Certificate on completion
Receive a SOM verified credential when you complete this course to help you with your career.
Intermediate
This is an intermediate course, ideal for those with a few years of motion design or animation experience under their belts.

Course Overview

Master the power of Unreal Engine for broadcast design in this comprehensive course. Learn to create stunning motion graphics, lower thirds, and full-screen GFX that blend 2D and 3D elements seamlessly. Perfect for motion designers looking to leverage Unreal's real-time capabilities for broadcast and commercial projects.

You Get:

4+ hours of video training

3 real-world projects

Access to our 24/7 online community

Course syllabus.

Motion Design Tools in Unreal
Use Unreal’s Motion Design Tools workflow to build broadcast graphics fast—more design + iteration, less “game dev” friction.
2D + 3D Broadcast Package Builds
Create full-screen GFX/show open style scenes that mix flat design and 3D depth in a clean, modern broadcast look.
Mograph Systems: Cloners + Procedural Motion
Build repeatable, non-destructive animation with cloners/effectors and the operator stack so versions, timing, and variations stay easy.
Templating + Remote Control Workflows
Design lower thirds/full screens as reusable templates, then expose operator-friendly controls for text, color, layout toggles, and logic.
Real production assets: C4D, PSD, SVG, Video
Bring in 3D logos, layered PSD designs/masks, vector icons, and transparent footage so your Unreal pipeline matches real studio needs.

Meet your instructor.

Jonathan Winbush
Award winning Motion Graphics Artist

Jonathan Winbush is a multi‑award‑winning motion graphics artist with over 20 years in the industry. Over two decades, he has contributed to major global franchises including Transformers, Fortnite (with Method Man), Iron Man, My Little Pony, Unreal Engine, Power Rangers, and work produced in collaboration with Warner Bros. As an educator, Jonathan runs a leading YouTube channel with over 156,000 subscribers, where he teaches real‑time 3D, motion design, and next‑generation creative workflows to artists around the world. He continues to pioneer new techniques while empowering the next wave of digital creators.

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Unreal Engine for Broadcast Design

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FAQ

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