Node Ninja reads your texture folder and builds a complete, production-ready Redshift material - every map connected, every node wired. One click. Done.
Free download · No credit card · Works on Mac & Windows
Every PBR texture set comes with 6-12 maps. Each one needs its own TextureSampler node. Each one needs to be wired to the right input on the RS Standard Material. Roughness, metalness, and normals need their color space set to Raw or they'll render wrong. If your normal map is OpenGL format instead of DirectX, you won't even know until something looks off.
Now multiply that by a folder full of materials.

Node Ninja reads your texture folder, identifies every map by name, builds the full Redshift node graph, sets color spaces correctly, handles AO compositing automatically, and fixes your normal map if it's the wrong type - all before you've had a chance to do it wrong yourself.
Albedo, roughness, metalness, normal, displacement, AO, emission, opacity, specular, SSS - recognized automatically from your filenames.
Redshift uses DirectX normals. If your texture set includes an OpenGL normal map, Node Ninja detects it and corrects the input so it renders properly.
Choose standard UV projection or world-space Triplanar at build time. Node Ninja wires whichever you pick automatically.
Optional master value nodes let you adjust scale, offset, and rotation across all texture maps from a single control - built and connected automatically.
Point Node Ninja at a parent folder and it builds one material per subfolder. Import a whole texture library in less time than it takes to set up a single material by hand.
If a material with the same name already exists, choose to replace it, duplicate it with an auto-incremented name, or skip it entirely.
Every graph is structured and consistent - not a tangled mess. Easy to read, easy to hand off.
On Cinema 4D 2026, Node Ninja uses Redshift's new UV Context Projection node for a cleaner, simpler graph with scale, offset, and rotation built in.
Watch Node Ninja import a full PBR texture set, wire the node graph, and handle a GL normal map - automatically.
Node Surgeon is included free with Node Ninja. If you have existing Redshift materials built with standard PBR textures, Node Surgeon lets you switch projection modes, add or remove master controls, or upgrade legacy materials to Cinema 4D 2026's modern UV Context format - without starting over.
It scans your material first, pre-fills the dialog to match what's already there, and rebuilds the graph with your changes. Texture paths are carried over automatically.

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Free for personal and commercial use. For Cinema 4D 2024.5+ with Redshift. Windows & Mac.

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