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Cinema 4D Ascent

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3D
2D
12
WKS
Spring 2022 Registration begins in
Spring 2022 Registration ends in
DESCRIPTION

In Cinema 4D Ascent, you'll learn to master marketable 3D concepts in Cinema 4D from Maxon Certified Trainer, EJ Hassenfratz. Over the course of 12 weeks, this class will teach you the fundamental 3D concepts you need to know to create beautiful renders and tackle any task a studio or client might throw at you.

Registration Starts
extended Registration closes

Mar 7, 2022

1:00 pm

UTC

April 3, 2022

4:59 pm

UTC

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Classes Start

Apr 4, 2022

1:00 pm

UTC

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Reserve your spot for $349
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Reserve your spot for $349
HIGHLIGHTED FEATURES
25+ hours of video instruction from a Maxon Certified Training Partner
Personalized Feedback from Professional 3D Artists
Verified 3D Animation Credential Upon Course Completion

Student Testimonial

"I actually booked my first 3D gig while I was working on the final assignment for this course. Even though I’m still fighting impostor syndrome, completing this course made me feel 1000x more confident in my 3D abilities!" - Dylan Blau, Fall 2020

Course Instructor

EJ Hassenfratz

EJ Hassenfratz is a multi-Emmy award winning Motion Design artist & tutorial artist based out of the Mile High city of Denver, CO. EJ comes from a family of designers. Both his father and uncle were Art Directors for broadcast news stations, where EJ cut his teeth in the industry. Inspired by his wife who teaches special-needs children, he started Eyedesyn, a motion design blog to give back to the community that helped him be successful in the field of Motion Design. He’s been fortunate to work with clients like Google, Microsoft, Apple, Coca-Cola, Nike, ESPN, and the NHL’s Washington Capitals.

INSTRUCTOR'S CLIENTS INCLUDE:

Course Overview

WEEK NUMBER

Meet your classmates, get comfy with the course format, and learn some cool modeling techniques and tools. You'll also have a challenge to complete, if you're up to it.

What you’ll Learn
  • Basic sculpting tools in Cinema 4D.
  • How to use Collision and Displace deformers.
  • How to utilize Generator Objects like Lathe, Atom Array, and Cloth Objects to generate geometry.
week start

Apr 4

*

assignments

1 Projects

run time

6 Hrs

Get a crash course in universal render concepts utilizing Physical Render, Redshift Render, plus Octane Render from the Octane Master himself, David Ariew. Gain a full understanding of why 3rd party rendering is the industry standard.

What you’ll Learn
  • Universal render concepts like global illumination, ambient occlusion, samples, & more.
  • The importance of 3rd party renderers, and the difference between biased & unbiased rendering.
  • Redshift and Octane Render and how Physical Render concepts translate.
week start

Apr 11

*

assignments

2 Projects

run time

6 Hrs

We'll get an introduction to Redshift node materials and methods of creating 2D style renders using Redshift. You should be feeling comfortable using Redshift and building up material node trees by the end of this week.

What you’ll Learn
  • How Node Materials work and essential Redshift nodes.
  • How to use image textures to add imperfections.
  • How to create stylized 2D looking materials using Sketch and Toon and Redshift.
week start

Apr 18

*

assignments

2 Projects

run time

6 Hrs

It's time for your first Focus Week, a reprieve from new lessons to catch up on coursework. You'll also get another visit from David Ariew, who will walk you through Octane materials.

What you’ll Learn
  • An overview of Octane materials such as subsurface scattering, blurs, bumps, & more.
  • How the material systems work.
  • Nodes and how they work in Octane.
week start

Apr 25

*

assignments

2 Projects

run time

6 Hrs

Ready to dive into more advanced topics? This week we'll be exploring how you can utilize MoGraph, Cloners, Fields, and Vertex maps in advanced ways to streamline and enhance animation workflows.

What you’ll Learn
  • How to utilize various Fields to enhance your animation workflow.
  • Vertex Maps and Freeze Layers, and how they can be used to create a variety of effects.
  • A deeper understanding of Mograph features like Cloners, Fields, Vertex Maps, and Effectors.
week start

May 2

*

assignments

2 Projects

run time

6 Hrs

It's time to puThis week is all about dynamics. First you'll take a look at Rigid Body Dynamics, animate a wicked cool Rube Goldberg Machine, and then bounce your way into Soft Body Dynamics. It's gonna be a cool one!

What you’ll Learn
  • Rigid and Soft Body Dynamics, what they are, and how to use them.
  • Spline and Hair Dynamics.
  • Using Dynamics with Vertex Maps and other tools.
week start

May 9

*

assignments

2 Projects

run time

6 Hrs

This week is another Focus Week, giving you time to catch up if you need it. You'll also learn about X-Particles from the talented, experienced Andy Needham.

What you’ll Learn
  • What X-Particles is and how/when/why to use it.
  • Using X-Particles for Dynamics.
  • Some cool, current work from motion designers using X-Particles.
week start

May 16

*

assignments

0 Projects

run time

6 Hrs

This week we climb even higher into advanced animation and rigging techniques. You'll get an introduction to IK/FK, constraints, rigging simple characters, and much more. It's. Gonna. Be. FUN!

What you’ll Learn
  • IK/FK under the lens of mechanical rigging & practical mograph applications.
  • Rigging up a scene and animating it using mechanical IK.
  • How to rig a simple character that has an object attached.
week start

May 23

*

assignments

2 Projects

run time

6 Hrs

This week we climb even higher into advanced animation and rigging techniques. You'll get an introduction to IK/FK, constraints, rigging simple characters, and much more. It's. Gonna. Be. FUN!

What you’ll Learn
  • Learn core 3D modeling skills that will allow you to model basic objects and characters.
  • How to approach posing and animating objects and characters.
  • Good workflow tips and things to consider for your project.
week start

May 30

*

assignments

2 Projects

run time

6 Hrs

The final 3 weeks of class are Extended Critique. You can use this time to catch up, complete your final project, then turn it in for critique.

What you’ll Learn
  • Extended Critique Period
week start

Jun 6

*

assignments

0 Projects

run time

6 Hrs

COMMUNITY

Don't Learn Alone

Our student community is welcoming, diverse, and growing rapidly.

Build Your Network

Connect with Industry Pros

Celebrate with Your Peers

Tuition

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Tuition

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$1197
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Pay all at once
$1197
$1097
Pay the full amount all at once. The simplest, lowest-cost option.
Registration opens
Mar 7, 2022
for the Spring 2022 Session.
Registration Closes
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FAQs

Do I get a complimentary Cinema 4D license for this course like I did in Cinema 4D Basecamp?

Nope, it turns out most of the students have their own licenses to use, so we are no longer offering complimentary licenses for this course. If you don’t have your own license yet, you can check out the Maxon requirements page to see which version is right for your computer, and choose the monthly subscription that best fits your needs. This course is three months long, so you’ll want it for at least that long to participate.

Am I ready to take this course?

If you have a year or two of using Cinema 4D under your belt and feel comfortable in 3D, you will be ready to take this course!

What is the Required Hardware & Software?

Cinema 4D

Students are expected to use the Cinema 4D software.

Windows: Windows 10 64-bit on Intel or AMD 64-bit CPU with SSE3 support

MacOS: 10.13.6 or higher with 64-bit CPU running on Intel-based Apple Macintosh

To run future releases of Cinema 4D on Mac, you’ll need macOS 10.14.6 or higher on an Intel-based Apple Macintosh or Apple M1-powered Mac. macOS 10.15.7 is recommended due to a number of Metal enhancements which will improve the performance, stability and interaction with the viewport.

We recommend updating to macOS 10.15. There are a number of enhancements to Metal in the latest macOS which will improve the performance, stability and interaction with the viewport.

Linux: CentOS 7, 64bit. Ubuntu 18.04 LTS, 64bit

Is School of Motion a Maxon Certified Training Partner?

Yes, we are!

Do I need a computer that can run Redshift or Octane Render?

Yes! Software and hardware considerations is a big key for this course as it utilizes software that cannot be run without certain hardware. As of right now, if you are on a Mac you must either have a Thunderbolt eGPU solution or have a newer Mac with a Navi or Vega AMD GPU or later to use Redshift or Octane Render (which only runs on NVidia GPUs) which are taught and used fairly heavily in the course. While students can go through all of the teaching material (only half of week 1 and week 2 are focused heavily on the renderers), the project files will be textured using Redshift and Octane render.

What if I prefer a different render engine?

You can use another render engine other than Redshift or Octane, but you will need to be fairly self sufficient in those engines because we do not have content specifically tailored for them.

The lessons that address render engines at a feature set level are in Redshift and Octane.

There are only a few feature specific lessons that pertain to Redshift and Octane, and most of the course will focus on concepts that can be applied universally to other render engines.

Students using other render engines will need to do their own research on how to translate those concepts on a technical level. You will also need to retexture any project files included in the course to be used in the render engine of their choice.

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