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Substance Painter for Motion Designers

Master Substance Painter and create stunning, photorealistic and NPR textures for your 3D models.

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Also included in our Team training for 3 or more people.
Learn On Your Own Schedule
Level up your skills on your own timeline. All course materials are available to you 24/7.
8+ hours
Learn pro-level material authoring techniques with 3 projects and 8 hours of video training.
Certificate on completion
Receive a SOM verified credential when you complete this course to help you with your career.
Intermediate
This is an intermediate course, ideal for those who have been doing motion design for at least 2 years.

Course Overview

Master Substance Painter and create stunning, photorealistic textures for your 3D models. Learn industry-standard workflows, from smart materials to custom procedural effects. Perfect for motion designers ready to level up their texturing game and bring tactile realism to every project.

You Get:

8+ hours of Substance Painter training

3 real-world projects

4 professional 3D models to work with

Supplemental PDF Guides

24/7 Community Access

Verified Credential Upon Completion

Course syllabus.

What is Substance Painter?
Get an overview of what Substance Painter is, how it's used in the industry, and where to download it.
Getting Started with Substance
Discover smart materials and procedural techniques to create complex textures quickly. Learn mask generators, fill layers, and non-destructive workflows for efficient texturing.
Custom NPR Materials & Advanced Techniques
Build custom non-photo real, stylized materials from the ground up. Master generators, blend modes, and advanced masking to create unique, production-ready textures for any 3D asset.
Complete Product Texturing Pipeline
Texture a complete product using industry workflows. Learn baking, UDIMs, decals, and export settings to create photorealistic renders in Cinema 4D and Blender.

Meet your instructor.

EJ Hassenfratz
Creative Director & Cinema 4D Trainer

EJ Hassenfratz is a multi-Emmy award winning Motion Design artist & tutorial artist based out of the Mile High city of Denver, CO. EJ comes from a family of designers. Both his father and uncle were Art Directors for broadcast news stations, where EJ cut his teeth in the industry. Inspired by his wife who teaches special-needs children, he started Eyedesyn, a motion design blog to give back to the community that helped him be successful in the field of Motion Design. He’s been fortunate to work with clients like Google, Microsoft, Apple, Coca-Cola, Nike, ESPN, and the NHL’s Washington Capitals.

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Substance Painter for Motion Designers

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