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Lights, Camera, Render!

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8
WKS
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DESCRIPTION

Lights, Camera, Render is an in-depth advanced Cinema 4D course from David Ariew. This course will teach you all of the invaluable skills that make up the core of cinematography, helping to propel your career to the next level. It comes packed with valuable assets, and tips on tools and best practices that are critical to creating stunning work that will wow your clients!

Registration Starts
extended Registration closes

Mar 7, 2022

1:00 pm

UTC

April 3, 2022

4:59 pm

UTC

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Classes Start

Apr 4, 2022

1:00 pm

UTC

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Reserve your spot for $349
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Reserve your spot for $349
HIGHLIGHTED FEATURES
25+ hours of video instruction from a Maxon Certified Training Partner
1,000+ Lesson Assets & In-Depth Feedback from Professional 3D Artists
Verified Advanced 3D Cinematography Credential Upon Course Completion

Student Testimonial

"David Ariew is a master at his craft and an excellent instructor! This course took me from a 'meh' 3D artist to making badass cyberpunk renders that got me client work! He truly poured his heart and soul into this course and it shows in the amount of information and intense level of detail he goes into on each topic." Logan Pinney, Winter 2021

Course Instructor

David Ariew

David Ariew started his career between the intersection of the music and film industries, where he spent three years working on touring visuals for Dave Matthews Band. Around that time, he first discovered his love of C4D—and more importantly, Octane Render. Since then he’s been lovingly dubbed "Octane Jesus" by the mograph community, and has gone on to work on projects for top artists such as Katy Perry, Deadmau5, Zedd, Keith Urban, and Excision, as well as companies such as Intel, Magic Leap, KFC, and iHeartRadio.

INSTRUCTOR'S CLIENTS INCLUDE:

Course Overview

WEEK NUMBER

Meet your classmates and dive straight into the action as David teaches you how to create an amazing cyberpunk scene from scratch! Lighting, texturing, camera settings, advanced scatter systems! You'll be flooded with knowledge and inspiration to create your own futuristic city scene that will act as a benchmark to see where your skills are currently. You'll also get the chance to explore the over 1,000 assets you can use for the course.

What you’ll Learn
  • Build a city from scratch and experiment with composition and camera settings!
  • Discover eye opening techniques that will change the way you approach lighting.
  • Learn world building techniques using the custom SOM Kitbash assets.
week start

Apr 4

*

assignments

1 Project

run time

3 Hrs

The render engine you use doesn’t matter if you don’t have a solid understanding of compositional techniques. In this first week, you’ll be immersed in compositional theory, learning about all the things that contribute to creating beautiful compositions. You'll learn how composition and shot progression can tell compelling stories and learn how to storyboarding like a pro. These are fundamental concepts you'll apply to every single work you make in the future no matter what software you use!

What you’ll Learn
  • Learn compositional techniques and rules that will change the way you approach your work.
  • Discover the benefits of building to the camera vs. building and exploring.
  • Story is everything! Learn storyboading techniques that will set you up for success!
week start

Apr 11

*

assignments

2 Projects

run time

5 Hrs

It’s lighting week! Lighting can make or break a render and this week you’ll learn how to masterfully light a scene and understand how not only lights, but shadows, can contribute to creating stunning renders. If that wasn't enough, you'll also learn how to build up and light a realistic nature scene from scratch. You'll be amazed with how quickly you're renders will improve!

What you’ll Learn
  • How to create stunning renders by learning professional lighting techniques.
  • Why you shouldn’t rely on just lighting with HDRIs.
  • Learn world building methods to create and light a realistic nature scene.
week start

Apr 18

*

assignments

2 Projects

run time

7 Hrs

This week is a “focus week”, a chance to catch up on course work and material. You’ll also learn about VDBs and how high quality assets can contribute to high quality renders.

What you’ll Learn
  • VDBs and how to use them.
  • The benefits of high quality assets.
  • Career tips for being a successful 3D artist.
week start

Apr 25

*

assignments

0 Projects

run time

3.5 Hrs

This week is a masterclass in camera moves and you'll gain the confidence you need to start animating cameras to become your own digital Director of Photography! You’ll learn all about cameras and how to tell a compelling story through camera moves. David will breakdown films, introduce you to important terminology, and show you camera animation techniques as you gain a deep understanding of how to be a storyteller. All building up to you learning how to create continuity through shots to build your own gorgeous and captivating animated title sequences!

What you’ll Learn
  • Dive deep into camera tech, theory and terminology by studying Hollywood film techniques.
  • Learn how you can apply compositional techniques to motion.
  • How to animate camera rigs and edit your own gorgeous title sequence from scratch!
week start

May 2

*

assignments

2 Projects

run time

7 Hrs

Time to make a short film! This week you’ll learn helpful tips and techniques that along with your new 3D skills and knowledge will help you to complete your final short film project. This is going to be one tough test, but you got this!

What you’ll Learn
  • The importance of moodboarding and storyboarding.
  • How to manage a massive project.
  • Important tips and techniques to help take your project to the next level.
week start

May 9

*

assignments

2 Project

run time

7 Hrs

The final 2 weeks of class are Extended Critique. You can use this time to catch up, complete your final project, then turn it in for critique.

What you’ll Learn
  • Extended Critique Period
week start

May 16

*

assignments

0 Projects

run time

6 Hrs

COMMUNITY

Don't Learn Alone

Our student community is welcoming, diverse, and growing rapidly.

Build Your Network

Connect with Industry Pros

Celebrate with Your Peers

Tuition

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$997
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$997
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Pay the full amount all at once. The simplest, lowest-cost option.
Registration opens
Mar 7, 2022
for the Summer 2022 Session.
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FAQs

Do I get a complimentary Cinema 4D license for this course like I did in Cinema 4D Ascent?

Since this is an advanced course, students will need to have their own license of Cinema 4D and Octane Render to take this course. You can download a free demo of Octane that has no limitations other than rendering with a watermark.

Am I ready to take this course?

If you have two or more years using Cinema 4D and have used Octane in the past or have taken Cinema 4D Ascent, you’re ready for this course! While Octane is the main renderer used in the course, the overriding concepts taught are universal and apply to any renderer.

What is the required hardware & software?

Cinema 4D version R20 and above & Octane Render 2020 and above.

You must have a computer that can run Octane. It’s highly recommended you check out both the Maxon site (https://www.maxon.net/en/cinema-4d/system-requirements) and Otoy site (https://home.otoy.com/render/octane-render/faqs/) to see their general hardware recommendations. In this course you will be working with VRAM intensive, professional quality scenes so we recommend you own a graphics card with at least 8GB of VRAM.

Do I need a computer that can run Octane?

Yes! Software and hardware considerations is a big key for this course as it utilizes software that cannot be run without certain hardware. As of right now, if you have a Mac running an AMD GPU - you are not able to use Octane Render - unless you have a newer Mac with supported AMD cards that can run Octane X. You’ll need a decent computer to be able to keep up with this course as you’ll be learning advanced production techniques that will result in render intensive and resource demanding projects. For hardware and software recommendations, refer to the Otoy site (https://home.otoy.com/render/octane-render/faqs/). This course is taught using Octane Render so to get the most out of this course you should be using Octane.

Can I take this course using a different render engine?

Yes, but there are some things you’ll want to consider. During the course we focus on fundamental concepts that can be applied universally to other render engines similar to Octane. If you are very comfortable in another render engine and feel that you have the technical know-how to troubleshoot and translate the concepts being taught you can take this course with another render engine. Please note that if you do choose to use a render engine other than Octane it may limit the technical and troubleshooting feedback that you will receive from your TA as they may not be as familiar with the render engine of your choosing. You would also need to retexture all project files included in the course to be used in the render engine of your choice.

Is School of Motion a Maxon Certified Training Partner?

Yes, we are!