Cinema 4D R21 features enhanced Caps and Bevels
With improved constraints and internal bevels, Delaunay cap skinning, a new bevel preset library and the ability to create your own bevel profiles, this release is all about flexibility and efficiency. Plus, caps and bevels are integrated on all the spline-based objects, like lathe, loft, and sweep — "for unlimited possibilities."
In our Cinema 4D R21 Caps and Bevels Tutorial, EJ Hassenfratz, our 3D Creative Director, guides you step by step through the tool's various uses, demonstrating why you can expect to speed up your workflow with Release 21.
Cinema 4D R21 Caps and Bevels Features, by Maxon
Cinema 4D R21 Caps and Bevels Tutorial, by EJ Hassenfratz
Inside EJ's Caps and Bevels Tutorial
As seen in the above video, in his tutorial EJ addresses a number of enhancements to Caps and Bevels in Cinema 4D R21. Below, we summarize the improvements in control and flexibility, illustrated with some animated gifs from within the Cinema 4D app.
Want to learn more about Cinema 4D? EJ teaches a course on it.
Bevel Options in Cinema 4D R21
The options are significantly improved in Cinema 4D R21, using Caps and Bevels on extrudes, MoText, logos, sweeps, lofts, and lathes.
In the Caps tab, in addition to Solid, you can select:
1. ROUND BEVEL OPTION IN CINEMA 4D R21
With the Round option, you can alter the Shape Depth parameter to create an inner or extruded bevel.
At first, your shape may appear a little rigid, but there's a simple fix: using the Segments parameter, simply increase or decrease the number of segments until you achieve your desired result.
The greater the amount of cap segments, the smoother the look.
Here's a front and back view of a letter M with a concave bevel:
2. CURVE BEVEL OPTION IN CINEMA 4D R21
In earlier iterations of Cinema 4D, chiseled text had to be modeled; with the new Curve Bevel option, there's a spline editor that allows you to set points for your bevel, as well as bezier handles for controlling your bevel profile.
Create your own unique creation and save it as a preset, or start off with one of the pre-built curve bevel presets.
As EJ points out, this is one of the most powerful features in the new Caps and Bevels system:
Plus, if you right-click in the curve editor, you'll be presented with additional new options — Double and Symmetrize — to help you create more complex bevels.
Double extends the curve by doubling its original length, maintaining but repeating the same shape.
Symmetrize works in a similar fashion, doubling and mirroring your curve editor points.
3. STEP BEVEL OPTION IN CINEMA 4D R21
In prior versions of Cinema 4D, you were only able to add one or two steps to your bevel, unless you created a separate model — and, when increasing the size of the bevel, you had to watch for unwanted artifacts and low-quality edges.
Now, you can create as many steps as you want, without limitations:
By selecting the Stair bevel option, you can generate a stair-stepped bevel; to increase your bevel's size, use the Size parameter to avoid self intersections.
Want self intersections? No problem — simply toggle it on.
Sweep Objects in Cinema 4D R21
With Cinema 4D R21, it's never been easier to round the edges of your sweep object.
In the past, you had to add a fillet cap, guess the radius of your sweep's start and finish, and then crank to the radius of each end:
Additionally, if you changed the size of your sweep, you had to start from scratch.
In Cinema 4D R21, on the other hand, all you have to do is increase the size of your round cap:
Creating Front and Back Bevels in Cinema 4D R21
Creating front and back bevels was a laborious process in past Cinema 4D releases; not anymore.
In Cinema 4D R21, both sides receive the same bevel treatment by default, cutting your work load in half.
Also, if you want to separate the front and back bevels, you can — with a simple click of the Separate Bevel Controls checkbox.
Changing Bevel Fonts in Cinema 4D R21
Even the best of us experience aha moments in the midst of 3D animation work, and with Release 21 of Cinema 4D that's no longer a clear cause for concern.
If you decide to change your font after you've created a bevel, you can — without changing the bevel profile (as long as you're working with MoText, of course):
Editing Objects in Cinema 4D R21
Ever popped a cap in Cinema 4D? You're not alone.
Fortunately, the previously painstaking work of editing 3D objects in this app has been significantly simplified in Release 21.
No longer will you lose your cap when loop-selecting it and extending the shape:
In R21, your cap remains properly attached to your object:
Shading Sections in Cinema 4D R21
Adding shading to your object is a pretty standard step in 3D design, but in past releases Cinema 4D required you to manually input code snippets in the Selection field to assign a shader to a specific portion of your work.
Now, all you have to do is enable a specific selection in the Selection tab and then drag and drop it into your shader's selection field. Cinema 4D R21 will do the rest, automatically applying it to the selected region of your object:
You can even choose between Polygon and Edge Selections.
Mastering Cinema 4D R21
Adding 3D to your toolkit is one of the best ways to up your value and expand your capabilities as a motion designer.
With the new pricing options and enhanced features of Cinema 4D, there's never been a better time to master the world's leading 3D animation software — and there's no better way to learn than with School of Motion (97% of our alumni recommend us!).
CINEMA 4D BASECAMP
Plus, when you sign up for a session of Cinema 4D Basecamp, Maxon will provide you with a short-term license of Cinema 4D for use in this course!
FREE TUTORIAL: CREATE A CLAYMATION IN CINEMA 4D
SOM founder and CEO Joey Korenman created a tutorial that'll teach you how to make a shader that looks like clay, and animate something that looks like stop motion — all in Cinema 4D.