Back to Blog Index

Alone in a Digital World

Motion graphics artist Taehoon Park describes his latest sci-fi short “0110.”

Before moving to Los Angeles in 2018 to be a lead motion graphics designer at The Mill, Taehoon Park was living in South Korea and working as a motion graphics/animation artist at Giantstep. It was Park’s short film, “Dreaveler,” that got him the job at The Mill and—a little over three years later—he has returned to freelancing and working on personal project that continue to get him noticed.

Park’s latest film “0110”—which was made with Cinema 4D, After Effects, Redshift, Marvelous Designer and ZBrush—has won numerous awards, including the Indie Filmmaker Awards, the International SciFi & Fantasy Film Festival and Hollywood Gold Awards.

We talked with Park about the making of the film, which tells the story of what happens when machines develop their own digital world where humans are no longer necessary or wanted. Only one human, known as D-6, survives by grafting his body with machinery, ensuring a lonely eternal life.

Tell us about how your first film led to the job at The Mill.

Park: I made “Dreaveler” for the Pause Festival in 2018 and that got me the job offer from The Mill. Moving to Los Angeles was surreal for me, especially since The Mill had always been one of my dream companies to work with as they’re one of the best VFX studios in the world.

I worked with a lot of amazing artists, which was very inspiring. As a lead motion graphics designer in the design department, I got to work on TV commercials, game trailers, title designs and much more. But I still had time for personal projects, which I think are very important as an artist. Personal projects have led me to where I am now, and no one would know who I am without them.

What inspired you to make “0110”?

Park: I've always wanted to make a sci-fi concept artwork, and I’m a huge fan of dystopian sci-fi films, such as “Blade Runner 2049,” “The Matrix” and “Ghost in The Shell.” It took almost a year to finish this film. I changed the concept a couple of times, while also dealing with client work, but it was worth it. I learned a lot and moved up a level as an artist.

It wasn’t easy to create a two-and-a-half-minute animation on my own, but the challenges made me grow. Two minutes and thirty seconds is not a lot of time to tell a story, but I think this film does convey the lonely, empty feelings D-6 experiences after being left along in a quiet world.

Describe your process for making the film.

Park: My work process is a bit rough. I tend to do a design exploration first rather than a regular step-by-step process. For “0110” I created a cool-looking sci-fi character and concepted a sci-fi environment to match. The environment process took a long time as I wanted to create something unique.

I started by collecting a bunch of references from movies and mixing them together in Cinema 4D to come up with some weird ideas. Next, I made a lot of animation tests that weren’t based on any kind of story. I was just trying to get interesting and realistic movement.

I put all of the animation tests into Premiere Pro and played with the timing and editing. A lot of ideas come up for me during that process as I play around with clips. That’s when I started building a story, adding shots as they made sense. I like to add details and push everything as much as I can during that time. I used C4D about 90 percent of the time, Marvelous Designer for clothes and ZBrush for skin details. I bought most of the models for environments online and kitbashed them to make them unique.

Say more about how you created the character.

I wanted to create a sci-fi character that looked like he had no emotion, so you couldn’t tell what he was thinking. That’s why I designed the goggles that covers his eyes. The yellow light in goggles was inspired by the movie “Prometheus.”

For the high-quality human models, I used a base male model from 3D Scan Store and adjusted the shape and texture in ZBrush.
The most difficult parts were cloth simulation and character animation. The biggest reason the concept completely changed in the middle of production was character animation.

In the initial concept, the character moved a lot and required a cloth simulation. With so many things to do, it wasn’t easy to get the job done and I took a break for about six months. Eventually, I changed the concept to be more efficient, which is why in the final version the character is always sitting in a chair and most of the shots are close-up. That made animation much easier and I was able to add camera shake to reduce any awkwardness of the animation.

The film has won many awards. Tell us about those and the feedback you’ve received.

Park: When I finished the film, I submitted it to 38 film festivals. I won eight top awards, was a finalist three times and a semifinalist two times. Some awards are still in the judging process, and I'm pretty happy about all of this because this is the first time I’ve submitted my work to film festivals.

Do you have new personal projects in the works?

Park: Yes, I'm working on a couple of sci-fi projects, but I haven’t been able to spend as much time on them as I’d like because I've been pretty busy freelancing. But I plan to push hard in 2022.


Meleah Maynard is a writer and editor in Minneapolis, Minnesota.

EXPLORE ALL COURSES

Dive into real-time 3D with our Unreal Engine beginner's course by Jonathan Winbush. Master importing assets, world-building, animation, and cinematic sequences to create stunning 3D renders in no time! Perfect for motion designers ready to level up.

Explore this Course

Unlock the secrets of character design in this dynamic course! Explore shape language, anatomy rules, and motifs to craft animation-ready characters. Gain drawing tips, hacks, and Procreate mastery (or any drawing app). Ideal for artists seeking to elevate their craft.

Explore this Course

Elevate your freelance motion design career with our guide to client success. Master a repeatable method for finding, contacting, and landing clients. Learn to identify prospects, nurture leads, and develop a thriving freelance philosophy amidst chaos.

Explore this Course

Rev up your editing skills with After Effects! Learn to use it for everyday needs and craft dynamic templates (Mogrts) for smarter teamwork. You'll master creating animated graphics, removing unwanted elements, tracking graphics, and making customizable templates.

Explore this Course

Stand out with Demo Reel Dash! Learn to spotlight your best work and market your unique brand of magic. By the end, you'll have a brand new demo reel and a custom campaign to showcase yourself to an audience aligned with your career goals.

Explore this Course

Illuminate your 3D skills with Lights, Camera, Render! Dive deep into advanced Cinema 4D techniques with David Ariew. Master core cinematography skills, gain valuable assets, and learn tools and best practices to create stunning work that wows clients.

Explore this Course

Master After Effects at your own pace with Jake Bartlett's beginner course. Perfect for video editors, you'll learn to create stylish animated graphics, remove unwanted elements, and track graphics into shots. By the end, you'll be equipped for everyday AE needs and more.

Explore this Course

Revolutionize your Premiere workflow with customizable AE templates! Master creating dynamic Motion Graphics Templates (Mogrts) in After Effects to speed up your team's work. By the end, you'll craft easily-customizable templates for seamless use in Premiere Pro.

Explore this Course
Your download is in your inbox!!!
Check your email (spam, too) for the download link!
Please check the spam folder if you don't see the message within a minute or two. Google likes to hide your downloads, sometimes.
Oops! Something went wrong while submitting the form.

Not sure where to start?

If you’re a beginner, here are some great courses to help you get started:

After Effects Kickstart

Dive into the fundamentals of motion design with our most popular (and recently updated) After Effects course.

LEARN MORE

Photoshop + Illustrator Unleashed

Master the basics of Photoshop and Illustrator and gain invaluable insights in this introductory level course.

LEARN MORE

Design Kickstart

An introduction to the design principles behind all great work.

LEARN MORE

More Advanced?

If you’re a more advanced student looking to up your game, here are some great options:

Animation Bootcamp

Learn the art and principles of creating beautiful movements in Adobe After Effects.

LEARN MORE

Design Bootcamp

Learn to design for motion in this intermediate-level, project-based course.

LEARN MORE

Cinema 4D Basecamp

Learn Cinema 4D from the ground up in this exciting introductory C4D course.

LEARN MORE

Now is the time to learn the skills you need to advance in your motion design career: