A Hard-Hitting Guide to Sports Lower Thirds


What Are Lower Thirds? 

Lower thirds get their apt name from appearing in the lower third of a video’s frame and are heavily used across all media, not just sports. They're typically used to display names and titles for persons seen on screen or provide context to what the viewer is watching.  Free lower third templates can be found all over the internet, but are also easy to make yourself.

The matchup lower third above lets the viewer know what game they're tuning into. Sometimes instead of lower thirds, you'll see a full screen graphic of the matchup.  Feel free to download the example above and follow along with the free project file.


How To Create Sports Lower Thirds

When making lower thirds for a sports content flexibility is important. Your lower thirds should be able to accommodate for different sizes of names, numbers, and special characters. Remember, if you are creating lower thirds that will be used live at a stadium or on-air your lower thirds will likely be pre-rendered. This means they will be a 'background' with text overlaid.

3 Steps to Creating Lower Thirds for Sports Broadcast


Title look familiar? Similar to the first article in this hard-hitting series, a good workflow for creating baseball mounds of lower thirds is essential. Keep your project clean and organized utilizing good descriptive naming conventions.



Lower thirds can be as simple or complex as you like. From basic static graphics created in Photoshop to complex animations intricately keyframed in After Effects or Cinema 4D, the main objective of your Lower Third is to convey information clearly. Looking pretty is definitely a plus though.

Start with defining the purpose of the lower third. Are you identifying someone onscreen?  Then you could give their name, title, social media handle, or jersey number (if applicable). Are you giving context to something onscreen? That could be a location, chapter marker, hashtag, matchup, what's coming next - literally anything that provides the viewer with additional information.

After determining the lower third's content, jump into design mode to make it look clean and pretty. Decide a clean way to animate the lower third on and off screen. In some cases, a simple fade in and out is the best approach. It is good practice to keep lower thirds on screen for at least 3 - 6 seconds. That gives the viewer enough time to process what they're seeing. A good rule of thumb as an editor is to read the information twice before pulling it off screen.


The key thing to keep in mind when rendering your lower thirds is where will they be going? Are they being dropped into an edit in an NLE like Premiere or are they being used with specialized broadcast equipment/software? The answer to that will dictate the specs the lower thirds need to be rendered at.

Generally speaking you're safe to render a lower third at its frame size in a quality intermediate codec, like prores 4444, that supports an alpha channel. If that sentence just gave you a concussion, get the low down on codecs here.

We only have a few more articles left in this series! Hopefully you've been practicing, you never know when coach... err um... the client will put you in the game!

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