“A client's goal shouldn’t threaten the possibilities of a project. Find a way to accomplish that goal while still making something awesome. When those two ideas align, beautiful things happen.”
What’s covered in this Workshop?
Art direction and setting the look
First, we peek behind the curtain to learn how Ordinary Folk and their amazing team of freelancers finalized the art direction and look for this film, as well as what they hoped to achieve with the designs.
Solutions to creative problem solving
There is a little bit of everything in this project! In this video, we take a focused look at how the team at Ordinary Folk solved some of the more complicated moments in the film.
Exploring the Faux 3D vs real 3D
Was that real 3D or “fake” 3D? Sometimes it’s hard to tell. In this video, we spend some time discussing just how many of the more volumetric and dimensional shots were created.
Character animation and performance
More often than not, characters and their performances can be the hardest shots to perfect. In this video, we take a look at how Ordinary Folk went about tackling this age-old problem.
Happy accidents and learning lessons
While making any film there are many ups, downs, and surprises along the way. In this video, we discuss many of the happy accidents and moments of spontaneity that popped up while making this film.
What’s included in this Workshop?
- Watch instantly
- Over 3 hours of video workshops
- 7+ GB of project files
- Lifetime access
As all-encompassing as our medium is, celebrating the world of motion design is no easy feat. However, the team at Ordinary Folk has gone above and beyond to make one of the best pieces of animation in recent years.
With the ineffable JR Canest at the helm, Ordinary Folk and a stellar team of freelancers and School of Motion alumni from across the world teamed up to transform SOM’s ideas into a world-class piece of animation.
Project files and assets
In addition to the video walkthroughs, this Workshop includes various project files that were used directly in the production of these films. From initial mood boards and storyboards, down to production project files.
Not only will you be able to directly interact with many of the project files used in these films. You’ll also be able to follow along with in-depth video walkthroughs from the artists themselves.
What software do I need?
The workshop can be viewed without any special software. If you want to download the project files to gain more insights, you will need the following apps for this workshop: Adobe Photoshop (CC 2021 or later), Cinema 4D (R22 or later).
Are any third-party tools or plug-ins required?
There are a few plugins that were used in the making of this piece. Some of the effects that use those plugins have been modified or pre-rendered, but many haven’t, so just be aware. Plugins: Trapcode Particular, Red Giant Unmult, Bendy Limbs for Cinema 4D
Where will I be able to access my workshop?
You will be able to access your workshop through your School of Motion user dashboard. You must have an account and be logged in to access the workshop.
How is this different than a School of Motion Course?
Holdframe Workshops are deep-dives into specific projects done by an artist, studio, or collective. Rather than focus on broad fundamentals, they allow for a peek behind the curtain to see how some of the best work in the industry gets made. They are much shorter than School of Motion courses and are available to watch instantly after enrollment. Workshops do not have teaching-assistants, homework, or student groups like our courses do.
What is your refund policy?
For instant access courses, students can request a refund within the first 30 days from their point of purchase.